Ideas from Rogue Squadron: Rogue Leader

By impspy, in X-Wing

So for the first time since I was a kid I fired up a GameCube and took a stab at the old Rogue Squadron games and had an absolute blast flying as Wedge, Luke and Vader (bonus missions), and I got to thinking how some of the things I noticed in game could be incorporated into X-wing Miniatures to help some of the old standbys, especially for the Empire.

1)All TIE models could use Bullseye

The TIEs in Rogue Squadron may not be the best pilots but when they have you dead to rights they'll chew right through you (Strike at the Core took me forever to beat). Bullseye makes them much more potent if they can line you up and gives them an offensive boost against larger ships.

2)+1 hull for TIE Interceptors

The Interceptors in Rogue Squadron are just a bit harder to kill than the TIE Fighters due to more health and agility. While the agility is down pat, I wonder if giving the Interceptor +1 HP would be a good change for the ship to make it competitive.

3)TIE Bombers need evade/2 mod slots/unique, unlimited bomb/reload/ something

The TIE Bombers in Rogue Leader are fast, agile ships that can drop lots and lots of bombs and fire rockets. Now, I think the Unguided Rockets from the Aggressor are a good representation of the latter, but the former could have a special, TIE only bomb that does a small amount of damage without requiring you to discard it. That, combined with 2 mod slots (which opens up the Bomber to take LWF and MCK II engines) and an evade makes the Bomber a cheap bomber and missile platform that becomes harder to kill.

These are just my own impressions, I'm interested to see what others think (whether you played the games or not).

Edited by impspy
Misspelled Rogue as rouge...

ROGUE squadron. ROGUE!

Rouge is a collor, sort of a purpley-red used in makeup.

agree with your ideas though. Beefy interceptors and bullseye for base ties would bring some play back to what should be the empires core

10 minutes ago, impspy said:

3)TIE Bombers need evade/2 mod slots/unique, unlimited bomb/reload/ something

The TIE Bombers in Rouge Leader are fast, agile ships that can drop lots and lots of bombs and fire rockets. Now, I think the Unguided Rockets from the Aggressor are a good representation of the latter, but the former could have a special, TIE only bomb that does a small amount of damage without requiring you to discard it. That, combined with 2 mod slots (which opens up the Bomber to take LWF and MCK II engines) and an evade makes the Bomber a cheap bomber and missile platform that becomes harder to kill.

These are just my own impressions, I'm interested to see what others think (whether you played the games or not).

Reload. Infinite bombs exist and didn't help the Punisher much, probably won't help the bomber. Maybe a title that adds reload, a 2nd mod, and lets you get an evade token after you reload? Or... something like that?

58 minutes ago, Vontoothskie said:

ROGUE squadron. ROGUE!

Rouge is a collor, sort of a purpley-red used in makeup.

agree with your ideas though. Beefy interceptors and bullseye for base ties would bring some play back to what should be the empires core

Well now I just feel dumb; thanks for the catch its been fixed.

My idea for the Interceptor:
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54 minutes ago, Npmartian said:

Reload. Infinite bombs exist and didn't help the Punisher much, probably won't help the bomber. Maybe a title that adds reload, a 2nd mod, and lets you get an evade token after you reload? Or... something like that?

Good points, something like this?
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Edited by impspy
Added TIE Interceptor Title
1 hour ago, Vontoothskie said:

ROGUE squadron. ROGUE!

Rouge is a collor, sort of a purpley -red used in makeup.

agree with your ideas though. Beefy interceptors and bullseye for base ties would bring some play back to what should be the empires core

(sic) and not a real word.

TPW2F-1459972045-3144-list_items-hogans_

Sorta the Sgt Schultz of grammar Nazis, but your point is valid :lol:

Edited by Darth Meanie

I like the idea of TIE/IN having one more hull and TIE/LN having bullseye.

On 1/17/2018 at 3:05 PM, Ccwebb said:

I like the idea of TIE/IN having one more hull and TIE/LN having bullseye.

I wonder if, since the Interceptor has 1 more attack die and can have wing-mounted guns that would be fair.

Bullseye, to echo other sentiments told here, not only should have been a mechanic from the beginning imho, but also should have not needed an indicator on the cardboard; instead it should have use the movement template width.

X-wing could also use it to, or something to represent how accurate it is with its advanced tracking system. ("When attacking, you may change one blank or focus result to a hit")

Edited by impspy