4 minutes ago, GroggyGolem said:I just referred to it today when telling a player that the roll they made (Heal Mastery to bring back a fallen ally last session) was a 6.25% chance (rolled 4 light points on FR2.)
Yay! I was useful!
Although technically the Heal Mastery is not a separate power action, so it takes at least 5 Force points to use: one for the base power, 4 more for the Mastery...
Edited by Absol197