I really cannot see how some can make it this complicated (no wonder the dev did't thought about it, no one is this twisted as
some
gamers
).
QuoteShip Phase
During this phase, the first player activates one of his ships. Then the second player activates one of his own ships. Players continue taking turns in this manner until all ships have been activated.
• Players cannot activate ships that have already been activated.
• If a player has no unactivated ships remaining, he must pass his turn for the rest of the phase.
Related Topics: First Player, Round, Ship Activation
In this phase the Advisor is triggering. At the time the player should decide what ship he want to activate. He does not has to choose a ship, he just activate one.
So you do not have to say: i would like to activate the ISD, but before i do i use the adisor.
You are just in the ship phase, it is your turn to activate a ship, and instead you just use the adisor.
There is no difference if the ship with the advisor is already activated or not. The card STILL WORKS. If not there would be way more problems with other cards. And you do not have to try to activate the ship with the adivsor. You just say i pass.
I really dont know why some of you want to make it this complicated. There is really no need for it.
Edited by Tokra