Yorr 2.0

By Celestial Lizards, in X-Wing Squad Lists

Lambda-Class Shuttle: •Captain Yorr (32)
Tactical Jammers (1)
Advanced Sensors (3)
Tractor Beam (1)
Systems Officer (2)
Inspiring Recruit (1)

Upsilon-Class Shuttle: •Lieutenant Dormitz (44)
Tactical Jammers (1)
•Kylo Ren's Shuttle (2)
Advanced Sensors (3)
Recon Specialist (3)
Weapons Guidance (2)
Sensor Cluster (2)

Lambda-Class Shuttle: Omicron Group Pilot (24)
Advanced Sensors (3)

Total: 100/100

Using Hyperwave Comm Scanner, I'm lining up three of these ships on the side of my setup area. The Upsilon will be the only one touching the actual edge. Yorr will be in the middle and will help defend the last ship, the OGP. It will be facing back towards the Upsilon to cover the rear and side of the line.

Contingency:

If the OGP explodes (the most likely outcome), send Yorr straight and have Dormitz turn to face the attackers.

If Yorr explodes, fan out the OGP and Dormitz.

If Dormitz explodes, stay in formation until another one dies.

So... what do you think? Good, bad, or insane?

All castle builds like this are completely insane. That doesn't mean there's not a twisted kind of fun to them. I'd say fly it. There's nothing obviously missing. I like that you didn't go the FCS route. I feel like those are hard to pull off with the weak dials of the shuttles.

The only possible wiggle points seem like the Tactical Jammers and the Tractor Beam. Is there a crew which would be worthwhile on the OGP? Darth Vader? Rebel Captive? Nothing seems obvious to me.

I put the Beam because Yorr will still be able to shoot up the side. I'm hoping I can trick someone into flying alongside the edge and I'll roll them off.

The Jammers are there if a ship wants to either fire through the OGP to hit Yorr/Dormitz or if someone thinks it's cute to get behind me and pick me off.

Actually, Mara Jade on Dormitz might help with that.

I don't think you can tractor someone off the board entirely. The tractor beam reference card specifies that the Boost/Barrel Roll here can put someone onto an obstacle, but can't cause them to overlap a ship. I'd presume that since the tractor beam token rule doesn't explicitly say that you can, the standard rule that you can't boost or barrel roll if you would flee the battlefield still applies. I could be wrong, but I know my local TO has said the same thing.

That said, you might put someone in a position where their own next maneuver could put them off the board, but since the tractor movement can't change someone's facing, it seems somewhat unlikely.

This makes me think that you can barrel roll them off, since it isn't an action, it's special.

This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships). The ship suffers the effect of any obstacle it overlaps.

I figured the "not an action" is there mostly to prevent interactions where a ship has already boosted/barrel rolled in a turn, might want to boost/barrel roll later in the turn, or the ship is stressed (not being able to tractor a stressed ship would be pretty messed up).

Decloak uses similar language to Tractor Beam Tokens about this not being an action or maneuver, but I'm pretty sure you're not allowed to decloak off the battlefield (and that isn't explicit on the Decloak reference card). You're still performing a boost or barrel roll (although not performing a boost/barrel roll action), and I think you'd still be subject to all the normal rules, unless otherwise exempted (like with overlaps).

I'm quite sure you can Tractor a ship off the board.

Also, the list itself? Comically hilarious. Is it any good? Who knows? I haven't seen a castle win Worlds, but it could. And they're a hoot.