Idea for an easy Leia fix

By DerBaer, in Imperial Assault Skirmish

... just remove Leia from the FAQ.

I would absolutely play her then.

What's wrong with her?

Leia is not really played very often, because she doesn't seem to be effective.

She gives ANOTHER figure an extra shot per the FAQ. To use this, you usually have to leave another figure out in the open, where it can be shot.

She gives a figure A figure another shot per her card. Then she can use that ability on herself.

I agree, it wouldn't make her overpowered if she could use the ability on herself. The only issue is that it seems kind of unthematic. Before the FAQ, there was a lot of opposition to her being able to use the ability on herself, even though the RAW was really clear. That said, I wouldn't mind the change because I love her CC manipulation mechanics.

I see your point, @DerBaer. I also strongly agree with @turkishvancat in that her being able to use it on herself wouldn't be very thematic and in character for her. Even more, I don't like figures that basically get an extra attack just like that (Jedi Luke), because such abilities are not just lame in my eyes, but they also bring nothing interesting to the game - they can just wave their lightsaber twice or pewpew twice, *YAWN*. I would propably prefer Leia's Leadership ability to be changed to allow another firendly figure (maybe within a certain range) to interrupt to perform a move and then attack the same target.

With her point cost and with all of the new figure costs (and re-costs), this would make her fit right in now. So ya, maybe they should errata it back!

but if they start doing that, then what about Rebel Sabs and Royal Guard, everyone agrees that the errata has not been kind as the game progresses for them either and they're changes seem out of place now, even though at the time they felt necessary.

15 minutes ago, buckero0 said:

but if they start doing that, then what about Rebel Sabs and Royal Guard, everyone agrees that the errata has not been kind as the game progresses for them either and they're changes seem out of place now, even though at the time they felt necessary.

Well Sabs made it to the top table at Canadian Nationals and Royal Guards are still pretty decent. I'd agree that neither is very great, but giving back their power could be hit or miss.

Just make Leia cost 7 and give her 9-10 health. She'd see the table then

The trick is making older figures relevant without going the X-wing route where everyone needs to have pages and pages of FAQ and errata memorized in order to play in tournaments, which is why I think I favor removing things from the FAQ if it brings figures into balance. But then there are the reprints and promo cards that have the updates from the FAQ printed on the card.... I guess I'll just hope for more skirmish attachments; I could see a Leia attachment coming in an Endor themed wave.

3 hours ago, Fightwookies said:

Just make Leia cost 7 and give her 9-10 health. She'd see the table then

I'd also give her 2 inherent accuracy, and then change her surge for accuracy down to 2. Her role is to be a bit of a support sniper, but she doesn't have the range for that to happen.

28 minutes ago, Fightwookies said:

I'd also give her 2 inherent accuracy, and then change her surge for accuracy down to 2. Her role is to be a bit of a support sniper, but she doesn't have the range for that to happen.

If she rolls no accuracy on one or both of her yellow dice, she will have at least 1 surge to spend for the +3 Accuracy. But I agree that she should probably be an automatic shot for figures at least 5 spaces away.

Here's what I have in my skirmish fix document currently:

Quote

Unique Skirmish Upgrade Attachment: Beacon of Hope (Leia Organa only)

Cost: 0

Health +3. +1 DMG. +1 Accuracy.

You may attach one additional skirmish attachment card with the "Leader" trait.

11 hours ago, DerBaer said:

... just remove Leia from the FAQ.

I would absolutely play her then.

That's not enough IMO. Her health makes it so she's 1 shot-able, or easily focused fired down. If she's going to see time on the table she needs more health. On top of that her attack is trash, so being able to make herself attack twice is only slightly useful. Her mainstay is giving your heavy hitters an extra attack a round.

5 hours ago, Fightwookies said:

Just make Leia cost 7 and give her 9-10 health. She'd see the table then

1 hour ago, Fightwookies said:

I'd also give her 2 inherent accuracy, and then change her surge for accuracy down to 2. Her role is to be a bit of a support sniper, but she doesn't have the range for that to happen.

49 minutes ago, cnemmick said:

Unique Skirmish Upgrade Attachment: Beacon of Hope (Leia Organa only)

Cost: 0

Health +3. +1 DMG. +1 Accuracy.

You may attach one additional skirmish attachment card with the "Leader" trait.

I like both @Fightwookies & @cnemmick's solutions.

She has the potential to make some lists running today exceptional, but she's soooooo easy to kill. Can you imagine being able to SoS, or On the Lam twice or more in a game........geez how do you beat that haha.

1 hour ago, cnemmick said:

If she rolls no accuracy on one or both of her yellow dice, she will have at least 1 surge to spend for the +3 Accuracy. But I agree that she should probably be an automatic shot for figures at least 5 spaces away.

Here's what I have in my skirmish fix document currently:

Unique Skirmish Upgrade Attachment: Beacon of Hope (Leia Organa only)

Cost: 0

Health +3. +1 DMG. +1 Accuracy.

You may attach one additional skirmish attachment card with the "Leader" trait.

I like that. Here's my final try.

Cost 7, Health 10. Attack pool becomes BBY instead of BYY. Loses the surge for Recover 2, gains a single surge for Pierce 1/Weaken.

They seem to be phasing the recover ability out of the game to speed up the pace. Leia's attack can't be too OP, since she can get a free attack from another awesome figure, but I think the Weaken fits with my defined role of support sniper. She can make the attack from Battlefield Leadership against that figure more effective.

Edited by Fightwookies
5 hours ago, Fightwookies said:

I like that. Here's my final try.

Cost 7, Health 10. Attack pool becomes BBY instead of BYY. Loses the surge for Recover 2, gains a single surge for Pierce 1/Weaken.

They seem to be phasing the recover ability out of the game to speed up the pace. Leia's attack can't be too OP, since she can get a free attack from another awesome figure, but I think the Weaken fits with my defined role of support sniper. She can make the attack from Battlefield Leadership against that figure more effective.

I can definitely get on board with removing "SURGE: Recover 2 DMG". And I think your changes really meet the goals of a figure that would be a great support sniper.

But I think letting Leia attack roughly from the same distance as Alliance Rangers AND letting her keep Military Efficiency is way too powerful. Besides Son of Skywalker/Blaze of Glory/Debts Repaid, having Leia shuffle back into the deck cards like Concentrated Fire, Call the Vanguard, Assassinate, On The Lam, or even Take Initiative is a considerable advantage. With Rebel High Command, R2 & Heroic Effort, the Rebels have plenty of card draw options to ensure that card shuffled back into the deck can get redrawn before the end of the game.

I feel that to balance that, she should have to be forward enough to make her shot count AND reachable by the opponent's figures on most maps.

I really don't think Military Efficiency should be removed -- it makes Leia the most unique Leader in the game. And it's what makes balancing her so difficult.

I just realized that, with my fix, a player cannot add Motivation to Leia. So I've made the following change:

Quote

Unique Skirmish Upgrade Attachment: Beacon of Hope (Leia Organa only)

Cost: 0

Health +3. +1 DMG. +1 Accuracy.

You may attach one additional skirmish attachment card.

37 minutes ago, cnemmick said:

I can definitely get on board with removing "SURGE: Recover 2 DMG". And I think your changes really meet the goals of a figure that would be a great support sniper.

But I think letting Leia attack roughly from the same distance as Alliance Rangers AND letting her keep Military Efficiency is way too powerful. Besides Son of Skywalker/Blaze of Glory/Debts Repaid, having Leia shuffle back into the deck cards like Concentrated Fire, Call the Vanguard, Assassinate, On The Lam, or even Take Initiative is a considerable advantage. With Rebel High Command, R2 & Heroic Effort, the Rebels have plenty of card draw options to ensure that card shuffled back into the deck can get redrawn before the end of the game.

I feel that to balance that, she should have to be forward enough to make her shot count AND reachable by the opponent's figures on most maps.

I really don't think Military Efficiency should be removed -- it makes Leia the most unique Leader in the game. And it's what makes balancing her so difficult.

I agree with most of that, but I have no problems with a single unique figure (a force sensitive one at that) being able to reliably attack from 6 ish spaces away. The alliance rangers are patterned after her outfit, she can totally shoot that far.

Essentially, to prevent her from being OP we want her to either have more range or more health, but not both. If she can reliably shoot from further away, she might not need as much additional health (maybe none), but if she gets no additional accuracy, I’d like a health boost of 4.

Military Efficiency is the thing that potentially makes her broken, but there are many ways we could put checks on ME, while still allowing it to be what makes Leia unique. A couple a (increasingly) crazy ideas. ME could be changed to require the attack do damage (to a figure) or for the attack not to miss. The combination of changing to BBY and needing damage to go through would significantly lower the chances of having a surge available for ME. A little crazier, she could suffer strain up to the cards point cost (+1) or even pay VPs. A little crazier still, you could make a single surge portion of ME applicable for 0-1 point cards, and a double surge to bring back a 2-3 point card. Craziest thing I can think of (excluding my old high school girlfriend) to make surges harder for her to get, you could have a skill that says when she’s focused, the green dice is placed on the side with 1 (or 2 or 3) accuracy and 2 damage rather than being rolled.

So, it seems the fix to Leia won't be so easy any more and the suggestions therefore off-topic. :lol::P

OK, actually I didn't want to start this discussion ... ;) ... but:

Leia is either a little bit to expensive or to low on health. More often then not she can't use her Recover2, because if she can be shot, it's more likely, that she dies before she can use it.

Her ability has an inherent problem

23 hours ago, DerBaer said:

She gives ANOTHER figure an extra shot per the FAQ. To use this, you usually have to leave another figure out in the open, where it can be shot.

I've tested her quite some times. The figure, that gains the extra attack, usually is dead either before or immediately after it received the extra attack. That's not worth it. And it happens, that Leia kills the target on her own, so the extra attack can't be used. And THEN the figure, you left out in the open to get the extra attack, is killed.

The main reason to use Leia, is her ability to recycle cards. But these have to be quite powerful cards to make this worth it, e.g. Son of Skywalker. But then she wants to give her extra attack to someone who shoots like her, so she can shoot while staying back. So this is definitely not Luke. And she want her buddy to be out in the open, for him to be able to use that attack. But most figures with her kind of range are low on defense/health.

So I think the whole concept of her has some real flaws, which can't be solved by making some little tweaks on an upgrade. Therefore, a whole new Leia would be a good idea, but I don't think, we will get that soon.

But back to topic: A new upgrade card or a whole new Leia would be a long way to go. Just REMOVING her from the Errata is not, and would make her (not Tier 1, but) playable ...

Edited by DerBaer

@DerBaer, I agree that she doesn't play well with Luke, or other melee figures like you mentioned. That said, for figures like Han, Chewie, Rangers, Jyn, Loku, and other decently ranged figures, she has the potential to be great. Right now, to get Han's end of round attack you have to be very strategic in his placement. Same with Jyn's hair trigger. My point being that "leaving figures out in the open" to me is not a reason to be turned off. It just means that finding all the little nooks and "I can shoot you, but you can't shoot me" spaces is more important. Just my 2 cents :D

Also, Military Efficiency still only shuffles the card back into your deck. In other words, no guarantee it gets re drawn.

Edited by wannabepudge

Leia was at one point one of the best most cost effective Rebel units. Now she's not . Honestly that's ok. Not everything can be S-tier all the time.

I would prefer to revisit figures that have always been DOA for Skirmish.

Edited by miguelj

If they just changed ME so that the xard went on top of your deck...would she be worth it?

1 hour ago, TheWelcomeMat88 said:

If they just changed ME so that the xard went on top of your deck...would she be worth it?

That would be horrifying. It would also justify the "fool me once" card. Can you image "on the lam" over, and over and over? Or son of skywalker? Leia would become my number 1 target priority with that change!

1 hour ago, MadFuhrer said:

That would be horrifying. It would also justify the "fool me once" card. Can you image "on the lam" over, and over and over? Or son of skywalker? Leia would become my number 1 target priority with that change!

Lol i was being just a little sarcastic ?