I always thought it could only be those two things, but there's another option: Accuracy Corrector. You don't need target locks, you can still guarantee two hits per turn even if you spend all your actions on repositioning, and if you focus you can save it for defence.
Advanced Sensors or FCS for Silencer? Neither.
Advanced sensors every time. There's plenty of times that 2 hits...isn't enough in this game.
NO. NONONONONONONONONONONONONO. *DESTROYS A BULKHEAD WITH MY LSAER SWORD
AS... so you’re not getting shot at
Trajectory Simulator is a great system upgrade.
There was a time when I thought a Juke AC Corran Horn would be good too.
It ended so horrible I only came to terms with my embarassment a couple years later.
43 minutes ago, DodgingArcs said:Trajectory Simulator is a great system upgrade.
Every kylo player should listen to the fantastic advice.
and i thought "Collision Detector" was the only right answer XD
Test Pilot "Blackout" (31)
Trick Shot (0)
Collision Detector (0)
Primed Thrusters (1)
Autothrusters (2)
First Order Vanguard (2)
FCS every time. Advanced Sensors PTL is nice and all, but FCS gets you mods and mods win games.
44 minutes ago, thespaceinvader said:FCS every time. Advanced Sensors PTL is nice and all, but FCS gets you mods and mods win games.
Yup. My default configuration for every Silencer will be FCS+AO
I've been meaning to try FCS/Threat Tracker. Using the title for rerolls and FCS for basically a free action reposition in the combat phase after you shoot seems very strong.
Optics is very nice too though, I've done that one with some success. It works even on non-Poe ships more often tan people think.
No wonder Silencers haven't been taking Regionals by storm! If you're not using Enhanced Scopes, you're not doing it right.
3 hours ago, GreenLantern1138 said:I always thought it could only be those two things, but there's another option: Accuracy Corrector. You don't need target locks, you can still guarantee two hits per turn even if you spend all your actions on repositioning, and if you focus you can save it for defence.
The problem with this setup is that you're paying a lot of points on a ship that only has a 2-damage attack. You could get a TIE Advanced Tempest pilot with the 2-damage AC attack for 21 points. That's cheap enough to allow massed fire - which is about the only way 2 damage is good enough (token-stripping/attrition fire). Those Tempests are probably more survivable too because they have the Evade action and don't need their action for an offensive token. They're still not good enough to be competitive nowadays.
1 hour ago, thespaceinvader said:FCS every time. Advanced Sensors PTL is nice and all, but FCS gets you mods and mods win games.
Advanced Sensors does a better job taking advantage of the open dial, though, which is fairly important for the silencer. Occasionally you'll whiff some shots, but AdvS just make such a huge difference, particularly when operating at lower pilot skill and needing to end up somewhere weird.
3 hours ago, RampancyTW said:Advanced Sensors does a better job taking advantage of the open dial, though, which is fairly important for the silencer. Occasionally you'll whiff some shots, but AdvS just make such a huge difference, particularly when operating at lower pilot skill and needing to end up somewhere weird.
PS9 is not high enough in his meta to rely on a single, post-movement reposition to keep your Kylo out of trouble.
5 minutes ago, AT Leader said:PS9 is not high enough in his meta to rely on a single, post-movement reposition to keep your Kylo out of trouble.
I run mine at PS4, so doubly so ![]()
5 minutes ago, RampancyTW said:I run mine at PS4, so doubly so
I have been debating flying the generics in an attempt to practice ‘moving first’ as I plan on flying Kylo for a couple larger tournaments coming up.
How do you like the generic Silencer(s)?
1 minute ago, AT Leader said:I have been debating flying the generics in an attempt to practice ‘moving first’ as I plan on flying Kylo for a couple larger tournaments coming up.
How do you like the generic Silencer(s)?
Love them. Been running 3 with AdvS, AO, and AT. You really have to leverage sensors and the dial to avoid unfavorable situations and set up killboxes. They struggle against some lists (double lancer is rough) but I've been able to lean on my flying to secure wins. They can end up in crazy places.
12 minutes ago, RampancyTW said:Love them. Been running 3 with AdvS, AO, and AT. You really have to leverage sensors and the dial to avoid unfavorable situations and set up killboxes. They struggle against some lists (double lancer is rough) but I've been able to lean on my flying to secure wins. They can end up in crazy places.
Verified.
If the ship wasn't 30€ each, i would have bought another one... (also the ship being smaller would be appreciated)
3 of them with FCS+AO+AT should be fun, with some action economy.
And they are just 4 points more expensive than a X7 Defender, with better mods in attack, better defense against turrets, but the lack of evade makes them more fragile.
At some point i'm gonna try one as a 32 points filler.
7 hours ago, thespaceinvader said:FCS every time. Advanced Sensors PTL is nice and all, but FCS gets you mods and mods win games.
Slight problem there is you might as well just play the far more efficient and badass SF
Sensor shenanigans are the only thing that make the Silencer "unique" because it simply has the most freedom to abuse it via dial + tech
I actually tried an Accuracy Corrector version, and it was actually interesting. Don't look at AC as *just* a 2-hit attack. It's more a "did I roll better than 2? Okay, hit+crit. I didn't? Okay, two hits." This leaves your action open for something other than getting an offensive mod. TL from FCS is fine, but doesn't work on the first shot at a particular target, and re-rolls can still turn up blank.
That said, I probably wouldn't run it on any of the pilots except the bottom-level, no-ept generic, which is where I tried it. Of course, I also am not a huge fan of Kylo (who in my opinion is an overcosted, PS 9 generic with an ept), and Blackout is even more useless, a generic PS 7 w/ ept. The actual ept generic is interesting, but still overcosted, whereas the actual no-ept generic feels like it's almost exactly in the right spot, points-wise.
Sienar-Jaemus Analyst (26)
-Accuracy Corrector (3)
-Pattern Analyzer (2)
-Autothrusters (2)
Total (33)
Run x3 of them.
35 minutes ago, ficklegreendice said:Slight problem there is you might as well just play the far more efficient and badass SF
Sensor shenanigans are the only thing that make the Silencer "unique" because it simply has the most freedom to abuse it via dial + tech
SF's are still very vulnerable to TLT. Autothrusters are a life saver vs them. If you are trying to hunt down Miranda or a pancake I'd much rather have a Silencer.
36 minutes ago, ficklegreendice said:Slight problem there is you might as well just play the far more efficient and badass SF
Sensor shenanigans are the only thing that make the Silencer "unique" because it simply has the most freedom to abuse it via dial + tech
Even with FCS, the maneuverability of the Silencers gives it a huge boost over the SF, and then there's actual Boost, and Autothrusters, and true AGI3.
A Zeta Specialist with Optics, FCS, and Frame is 29. 3 points for a point of PS, dial, boost, autos, and true AGI3 seems like a total no-brainer unless you really love the rear arc.
2 hours ago, Malasombra said:If the ship wasn't 30€ each, i would have bought another one... (also the ship being smaller would be appreciated)
3 of them with FCS+AO+AT should be fun, with some action economy.
And they are just 4 points more expensive than a X7 Defender, with better mods in attack, better defense against turrets, but the lack of evade makes them more fragile.
At some point i'm gonna try one as a 32 points filler.
They are terrific at 32 points.