Strategic Advisor

By The Jabbawookie, in Star Wars: Armada

13 minutes ago, Mad Cat said:

I managed to squeeze him into my bombardment fleet.

400/400. Station Assault , Contested Outpost , Solar Corona
ISD-Cymoon, GT, Vader , XI7, QBTs 166
ISD-Cymoon, GT, Strategic Adviser, XI7, QBTs 134
VSD-2, GT, Disposable Capacitors, QBTs 100

I'm not sure how much of an edge you're getting bumping from 3->4 activations. That said, given that those three can pretty much blanket the board with terrifying threats, could still be worth it to force one ship into range before the guns start thundering.

That's no Plo Koon M oon. (Seriously I don't think it is him.)

It is "Adviser" people. Get it right. They didn't go to 3 years of Adviser school to have you missspleting that word.

(I personally really like the play options this gives to large ships, even though they have been getting all of the love lately).

Correct me if i'm wrong here but people seem to be thinking this card's effect only works on large ships - the only only proviso is that the card must be equipped to a large ship. You can skip any activation you like. Or am I missing something?

ie You have ISD, Glad, Goz x2 - you must equip SA to the ISD but you can exhaust it to skip an activation any time. It's not only to skip the ISD's activation.

eg using above ships. Turn 2 - I have first player and activate the ISD first, then my opponent activates, then I do a Goz, then opponent goes, then I activate the second Goz, then opponent goes, then i would activate the Glad but i exhaust SA instead, my opponent goes again and then I activate the Glad.

The only reason it's 'Large ships only' is to stop double use with the Interdictor title.

Edited by Kendraam
to add example

Right now my reading is exhaust on an activation. It’s like Ashoka or Interdictor it’s tied to an activation not its own activation.

6 hours ago, The Jabbawookie said:

“Large ship only. When it is your turn to activate you may exhaust this card to pass your turn (your opponent activates a ship instead.)”

"When it is your turn to activate"...... Does this mean you as a player in charge of a fleet of say 4 ships or does it mean you as the owner of this ship, the larger ship with this upgrade on it.

I think it is probably the latter. The use of the word you/your on an upgrade card or a critical face up damage card means the ship with the upgrade on (or taking the crit).

Edited by Mad Cat
Just now, Mad Cat said:

"When it is your turn to activate"...... Does this mean you as a player in charge of a fleet of say 4 ships or does it mean you as the owner of this ship, the larger hip with this upgrade on it.

I think it is the latter. The use of the work you on an upgrade card or a critical face up damage card means the ship with the upgrade on (or taking the crit).

It's you the player.

My reading is that you exhaust it when you would activate the ship it's on. So, the turn passes to you, you declare you're activating the ISD, but wait there's more! Tap SA, turn passes back to the other guy, ISD does not activate. Meaning you would have be able to activate the ISD at that time--explicitly, that the ISD has not already been activated that turn.

I could be wrong, but that's my reading.

The problem with the ship being the target of the effect is this - if you use the SA to delay activating the ISD it is equipped to, does that mean you HAVE to activate the ISD next?

It's far simpler that the player is the target of the effect and you literally just skip activating anything.

2 minutes ago, Ardaedhel said:

My reading is that you exhaust it when you would activate the ship it's on. So, the turn passes to you, you declare you're activating the ISD, but wait there's more! Tap SA, turn passes back to the other guy, ISD does not activate. Meaning you would have be able to activate the ISD at that time--explicitly, that the ISD has not already been activated that turn.

I could be wrong, but that's my reading.

When it is your turn to activate, you may exhaust this card to pass your turn (your opponent activates a ship instead).

"Turn to activate" refers to the player, no?

Otherwise, the only time any given ship would know "it's your turn to activate" is when it's the last ship you have.

Or?

Just now, Kendraam said:

The problem with the ship being the target of the effect is this - if you use the SA to delay activating the ISD it is equipped to, does that mean you HAVE to activate the ISD next?

It's far simpler that the player is the target of the effect and you literally just skip activating anything.

No, why would you?

And no, it's far simpler to assume that "you" on an upgrade card refers to the ship it's equipped to, like the RRG says.

Just now, Green Knight said:

When it is your turn to activate, you may exhaust this card to pass your turn (your opponent activates a ship instead).

"Turn to activate" refers to the player, no?

Otherwise, the only time any given ship would know "it's your turn to activate" is when it's the last ship you have.

Or?

It would work as described above. It doesn't say "if you must activate." It becomes a ship's turn to activate when it's the controlling player's turn to activate a ship and he declares that he is activating that ship.

Take it to the rules forum?

12 hours ago, Green Knight said:

The big drawback is that it eats the coveted officer slot on a large ship.

86947b856857a3f1d2e4ea820e69f5bb.jpg

Meh. I seldom use officers, so it's no biggie for me at least. It makes it nearly an auto-include if I can afford it.

Edited by GhostofNobodyInParticular

When its your turn to activate a ship, you can exhaust that card. The turn goes to your opponent and the large ship remains unactivated. When the turn goes back to you, you can pick any of your ships yet to activate. Nowhere is it stated that this needs to be the large ship that the card is attached to first.

10 minutes ago, Lord Tareq said:

When its your turn to activate a ship, you can exhaust that card. The turn goes to your opponent and the large ship remains unactivated. When the turn goes back to you, you can pick any of your ships yet to activate. Nowhere is it stated that this needs to be the large ship that the card is attached to first.

RRG, you always refers to the ship the card is on. Now, I agree that it doesn’t likely mean that the ship it is on has to activate next.

It does imply that if the ship can not activate yet for any reason, you can’t use that card. So far the only circumstance I’m aware of that could make that happen is if somebody used Raddus to keep a ship with SA off the table. If Imperials got a ship with two officers, you could cause an issue with Pryce and SA on the same ship.

Edited by Church14

Just realized why the Interdictor can't take this...

latest?cb=20160630212136

Two passes.

'carefully removes dust from his MS-1 Ion Cannons upgrade cards, and a cunning smile appears on his face'

1 hour ago, The Jabbawookie said:

Just realized why the Interdictor can't take this...

latest?cb=20160630212136

Two passes.

Yes, this is what I was going on about up-thread.

It would almost make the Interdictor good enough to be worth taking.

Almost .

8 minutes ago, xanderf said:

Yes, this is what I was going on about up-thread.

It would almost make the Interdictor good enough to be worth taking.

Almost .

Oh it would definitely make the Interdictor worth taking. You would get 3 activations for 97 points (Suppression+SA+Title). That's 32.3 points per activation. That would be the second cheapest source of activations available to Imps. ISD+Interdictor would be a 4 activation list. Alas, Gallant Haven is too much of a boogeyman to allow mediums to have access to SA.

10 hours ago, ovinomanc3r said:

Welcome to the Flotilla at 4 points era. Or how to make an ISD 19 points cheaper.

Yes, also reduces the activation demand for flotillas, which would make the people who complain about flotilla spam happy.

Except....

10 hours ago, xanderf said:

AKA: "Exhibit A, proving FFG hates the Interdictor with the burning fire of ten thousands suns, never dying, and so searing with hatred the husk of its sworn enemy for all eternity"

I mean, good grief, the card is already unique . Would it have broken anything to let the Interdictor take it? You might actually see them on the tables, now and then!

...some people are just never happy.

8 hours ago, SkyCake said:

is this card even good? if everyone takes it then no difference. could this be an elaborate troll by FFG? That alien certainly looks trollish to me.

As an Imperial, who believes that the Empire exists to put humans in their rightful place (a.k.a. the Outer Rim), I do find the card art offensive. I'm thinking about making a sticker that covers up the image, with more Empire-appropriate card art. Any suggestions of which image I should use?

5 hours ago, Ardaedhel said:

My reading is that you exhaust it when you would activate the ship it's on. So, the turn passes to you, you declare you're activating the ISD, but wait there's more! Tap SA, turn passes back to the other guy, ISD does not activate. Meaning you would have be able to activate the ISD at that time--explicitly, that the ISD has not already been activated that turn.

I could be wrong, but that's my reading.

I think you're right, but at that stage, it doesn't really matter which ship it's on, except if the ISD has already activated that turn. It seems to me that this card is worthwhile in the early game, when you're stalling to get into threat range, but turn 3+, you tend to WANT to go as soon as possible, which makes this card less relevant in the mid-late game (IMO - am I mistaken?)

1 hour ago, Mikael Hasselstein said:

As an Imperial, who believes that the Empire exists to put humans in their rightful place (a.k.a. the Outer Rim), I do find the card art offensive. I'm thinking about making a sticker that covers up the image, with more Empire-appropriate card art. Any suggestions of which image I should use?

Inner_circle.jpg

1 hour ago, Truthiness said:

Oh it would definitely make the Interdictor worth taking. You would get 3 activations for 97 points (Suppression+SA+Title). That's 32.3 points per activation. That would be the second cheapest source of activations available to Imps. ISD+Interdictor would be a 4 activation list. Alas, Gallant Haven is too much of a boogeyman to allow mediums to have access to SA.

Plus dcaps/heavy ions and its own unique tech would really catapult it to the fore

1 hour ago, Mikael Hasselstein said:

Yes, also reduces the activation demand for flotillas, which would make the people who complain about flotilla spam happy.

Actually it didn't.

Flotilla spam is derived from a cost/activation efficiency approach.

Strat Advisor just dropped cost/activation of the ISD from 110 to 57. It is still far more than a flotilla. Flotillas remain the winners.

So demands for flotilla didn't change. If it happened you need 1 maybe but when did you ever need just one.

Result 1+4/5+SA

3 minutes ago, ovinomanc3r said:

Actually it didn't.

Flotilla spam is derived from a cost/activation efficiency approach.

Strat Advisor just dropped cost/activation of the ISD from 110 to 57. It is still far more than a flotilla. Flotillas remain the winners.

So demands for flotilla didn't change. If it happened you need 1 maybe but when did you ever need just one.

Result 1+4/5+SA

I guess this depends on your frame of reference. You seem to just be calculating a ratio, whereas I'm considering opportunity cost, given an ISD. I'm also thinking of it from the pre-flotilla perspective, when large ships were depressed because Small/medium unit-fleets could out-activate them. The Flotilla came along, and made large ships much more viable, because they could not compete for activations. Also, I'm taking the ISD as a given, so I don't count it towards that second activation.

I can't (and won't - because I'm not a TR8R!) speak to the Rebel side of things, but on the Imperial side there are a lot of flotillas in order to make the ISDs possible. Now, with this unique title, I can get an extra activation for just 4 points. I can spend those other 19 points elsewhere.