Well @Truthiness you know I’m playing
By my calculation @Admiral Theia can sneak in if she 10-1s Cactus. Pretty crazy really.
Well @Truthiness you know I’m playing
By my calculation @Admiral Theia can sneak in if she 10-1s Cactus. Pretty crazy really.
3 hours ago, Captain Weather said:Well @Truthiness you know I’m playing
By my calculation @Admiral Theia can sneak in if she 10-1s Cactus. Pretty crazy really.
Well, she has a list that can do it. No joke, that's a pretty ugly set of squads for what I fly.
Also, my list currently isn't as durable as it should be. I'm deadly serious. I'm almost afraid to go against either potential opponent if I do win, because both of them have proved to be lethally effective with the list variants they’re running.
@Darth Veggie vs @Roquax has just ended...
Roquax: 327
Darth Veggie: 319
DV was first player, objective was Station Assault.
This was an amazingly close game. Kudos to DV - very well played.
@thecactusman17 vs @Admiral Theia has ended with a 9-2 win for Admiral Theia. We played her Most Wanted. Theia scored 309 to my 52, for an MOV of 257.
Governor Pryce ordered the Avenger to hold in position early in the fight, letting the mighty Kuat Star Destroyer position to avoid a double arc from Motti's Avarice, which was the objective target for Sloane's squadron taskforce. While the Avarice caused severe damage to the Avenger's front shield, it also failed to escape the front arc of the dangerous Star Destroyer. With Sloane's wing of TIE Interceptors targeting the defensive subsystems and knocking out key defensive measures, the Avenger proceeded to obliterate the Avarice in a hail or torpedo fire, losing the valuable experimental warship.
With the Avarice lost, Mottis knew that a tactical retreat was in order. Targeting an enemy Gozanti Cruiser carrying valuable munitions supplies and TIE Fighter parts, Motti proceeded to destroy the critical enemy support ship and fled at full speed to the nearest available hyperspace lane, TIE squadrons hot on his heels. With one Slicer team lost to the Avenger and a Comms Relay cruiser lost to a barrage of squadron attacks, Motti's ships finally escaped the effective command range of Sloane's carriers and left a nasty torpedo barrage in their wake, causing severe damage to the enemy long range targeting arrays. Motti escaped with his Defenestrator and two Gozanti Cruisers, one of which was on the verge of catastrophic hull breach. Sloane ended the fight having lost critical supplies and with several TIE squadrons severely damaged, but not destroyed.
Admiral Theia played her list excellently, and came tantalizingly close to a 10-1 win that would have likely catapulted her into the runner-up position for our pod. I'll be looking forward to playing against her again in the future with more practice for our lists on both sides.
Paging @BiggsIRL
Edited by thecactusman17
Game Logs:
Cactus vs Captain Weather
https://drive.google.com/open?id=1pPkq7SHi7f6B0B75jik_qAMByH0WT0kF
Cactus vs Admiral Theia
https://drive.google.com/open?id=1WBz8x2fC1z2LOVAD9C4QdrgZos0M5M4D
Scoreboard updated and elimination rounds set!
8 hours ago, Roquax said:@Darth Veggie vs @Roquax has just ended...
Roquax: 327
Darth Veggie: 319
DV was first player, objective was Station Assault.
This was an amazingly close game. Kudos to DV - very well played.
Because this is the last battle report I write in this world cup, some more words than usual:
Have you ever wondered what Armada would be without fleet commanders? Well, then you should have played this game: Enter the match of Jan "Totally Useless" Dodonna and Carlist "Utterly Pointless" Rieekan! Roquax' Dodonna did not choose between any face up damage cards in the entire game (to be even more ridiculous, I did not get any face up damage cards at all apart from shots that anyway killed the ships in question). And my Rieekan did not keep one single ship alive (he could have his own, but that was pointless because it had already been activated and was far off the fray when it died). But I am already rushing things. How did that came?
Let us start long before the match. When I designed the fleet, I had several opposing fleets in mind and always asked myself, if I could beat them. Because Roquax won the last Vassal tournament I also considered his fleet. And against Truthiness' and Biggs' judgement I saw quite some chances for myself to beat it. When I saw the matchup I was in fact quite delighted, because I really wanted to know whether I can take Roquax' fleet down.
The match that came was the one where I enjoyed by far the most what happened on the gaming table. In all other three matches I had played before the reason for victory seemed to me to be less the strenghts of the winner, but more the weaknesses of the loser. This time that was not the case. This game was not lost by me, it was won by Roquax.
I knew that if I could not take out Yavaris before it started to double tap Roquax' squads against my ships I will have lost the game. My hope was to take it down with my first activation of round 3 (either by my admo or my ramvette). When deployment was done I knew that this was not possible and that I would most likely lose the game.
Roquax' Yavaris has FC and FCT (and Dodonna) on board. Hence, it has its highest damage potential, if it does NOT avoid the heat of the battle. But Roquax knew that it would be doomed, if used it in a way that it could benefit from FC and FCT. Hence, he deployed it in a way that it slowly crawled along his deployment edge. He gave up on those 6 fleet points of FC and FCT and thereby postponed Yavaris' death by one crucial round. In this round Yavaris-squad-double taps hit Admo. And Admo would have died, if my A-Wings were not present and absorbed a lot of squad attacks (and were because of that not merely 44 point given to Roquax as some people judged ). Admo was able to kill Yavaris with the first activation of round 4, but had already suffered too much and was ulitmatly killed by the last activation of round 4 (the rogue Corran).
But roquax also made some other genious moves. First he played his squads (as expected by a experienced squad player) very well. But in addition he very cleverly slowed down nearly his entire fleet to speed 0 in round 1 (apart from the already turtling Yavaris and the Adar Tallon transport who was at the other end of the gaming table relay-activating squads). This clever move saved his Galant Haven for at least a round or two.
Then the real bloodshed started. In the end I had lost all my units apart from my ramvette (the first time ever since I play this fleet that it survived) and my transport. Roquax lost all his ships apart from the Adar Tallon transport turtling at the far table corner and apart from all his squads. Also both of his stations went down.
The end result was a MoV of 8 points in favour of Roquax. Was it a slight victory? Not at all! There was one important shot from my side where I had more luck than is acceptable: One HH inflicted on a Gallant Haven that had still 5 hull and most of its shields (apart from those on its butt) 8 damage and an accuracy on the mentioned naked butt and thereby took it out of the game where it should have been able to escape (maybe I would have been able to ram it to death later with my Ramvette, but this would most likely also have cost me my ship because it would then have been easy prey for his remaining squads). Hence, the 8 points MoV betrays the fact that Roquax played as a champion and deserved this victory more than I had - however, I would nevertheless have loved to win for the simple reason of proving Truthiness and Biggs wrong And I am pretty sure that a slightly less experienced and skilled player than Roquax would have lost this game. Thanks to him for the game. It was a pleasure!
Especially thanks to @BiggsIRL and @Truthiness for organizing the tournament! I feel priviledged to have participated in it.
Edited by Darth VeggieMy game versus @Dupy ended in a 7-4 victory to Dupy. Final score was 124-45, MoV 79. We played his Precision Strike.
It was a fun if somewhat slow game. His Gladiators circled my flanks, since he didn't want to face my B-Wings head on. As a result, 1 default GR75, Toryn, Yavaris, all 3 B-Wings, Jan, 2 YTs, 2 Firesprays and Jonus did nothing the entire game, circling each other for 6 turns on the left side of the battlefield. Insidious and the Gozanti only contributed via squad commands, as they too circled.
On the right side, his fighters murdered Norra, the generic HWK, and the third YT, though the YT did manage to take down Zertik in revenge. The AF faced down Ozzel, and came within 2 damage of killing him, but didn't. In the process 2 victory tokens were scored. Demo circled too wide to hit the AF, but it did kill a flotilla, and score two tokens off it. Maarek scored another token off the AF in the last turn of the game. Also in the last turn I foolishly moved Jan in range of Bossk and Jendon, and she was killed pointlessly.
Here's the logfile .
4 minutes ago, GhostofNobodyInParticular said:My game versus @Dupy ended in a 7-4 victory to Dupy. Final score was 124-45, MoV 79. We played his Precision Strike.
It was a fun if somewhat slow game. His Gladiators circled my flanks, since he didn't want to face my B-Wings head on. As a result, 1 default GR75, Toryn, Yavaris, all 3 B-Wings, Jan, 2 YTs, 2 Firesprays and Jonus did nothing the entire game, circling each other for 6 turns on the left side of the battlefield. Insidious and the Gozanti only contributed via squad commands, as they too circled.
On the right side, his fighters murdered Norra, the generic HWK, and the third YT, though the YT did manage to take down Zertik in revenge. The AF faced down Ozzel, and came within 2 damage of killing him, but didn't. In the process 2 victory tokens were scored. Demo circled too wide to hit the AF, but it did kill a flotilla, and score two tokens off it. Maarek scored another token off the AF in the last turn of the game. Also in the last turn I foolishly moved Jan in range of Bossk and Jendon, and she was killed pointlessly.
Here's the logfile .
This was a match up of my light scouting force vs GNIP's Friggate, Yavaris (+3) and a whole hoard of angry Bees, yt's, and Hawks. His was an imposing fleet that I could not meet head on. I was picturing his Yavaris last firsting me with Bee double taps. He could probably bring down my whole fleet in two turns if that happened. GNIP positioned his fleet in line abreast with Yav and AF snuggled amidst his flotilli. This severely limited his mobility for bringing his big guns to bear. So, I lined up across from him and then flowed around his bow wake(angry bees). I feigned on his left with a fast moving Insideous and Firesprays. Demo and Ozzel Kited right with my main squad force. Insideous was too much of a threat and GNIP shifted his bees to the left and started turning Yavaris slowly to left to meet it. This is what I was waiting for. As this left his heavy hitters stuck in the middle, not shooting me.
I dropped Maarek off the station to open up hostilities against a flotilla. This drew out his fast squads,Nora and a HWK. Who got pounced on by Bossk and co. The HWK dropped to Bossk and Nora was hurt. Demo turned into the fray, only to get caught on the Flotilla and stuck too far away to hit the AF. In frustration, Demo demolished the flotilla. Ozzel did lay a good hit on the AF before the counter punch that had the raider running away on fire. Jan was a nice gift at the end for the raider to AA and Bossk to finish off.
GNIP came with a good list and played well. Indecision got the better of him, and I got lucky. Thank you @GhostofNobodyInParticular for the game. And thank you for getting the game log too.
Cheers!!
@Green Knight defeats @Rikash in a 9-2 victory. Final score was 459 to 238, MOV 221 (just squeaking into the 9-2). We played my Contested Outpost.
This game went quickly and was utterly ruthless. My squads started pounding away at Devastator (as Demo had deployed like a wimp) from turn 2. His Demon Demolisher went charging after my flag, and I ran off with a flotilla to body block and avoid the first/last. Turn 3 saw me bring Devastator down within 4-5 hull of death with not a token remaining. A slightly hotter shot would have killed devastator before it fired once, but on 3 reds and 1 blue I rolled only 2 damage. Devastator went on to 1 shot my Victory without a reroll or dice mod of any kind. This turned the tables as it allowed his Demolisher to go first and get two good shots off on my Demo. where I might otherwise have been able to hit him and run away OR keep my victory alive. As it was, he left Demo shieldless, with only an evade, on 2 hull and Sloane's flag died to a double arcing gozanti. Green Knight ran down the rest of my flotillas with rams and Demo, finishing with a tabling. All of my squads, save a single tie, lived.
Thanks so much for a great game, Greenie Pie. Make sure to make an extra sacrifice or three, to make up for some of those dice rolls.
Vassal Log: https://drive.google.com/file/d/1fDxpfh140fF4Nvbn4rwFpt_2MjehlZ5Q/view?usp=sharing
1 hour ago, Rikash said:@Green Knight defeats @Rikash in a 9-2 victory. Final score was 459 to 238, MOV 221 (just squeaking into the 9-2). We played my Contested Outpost.
This game went quickly and was utterly ruthless. My squads started pounding away at Devastator (as Demo had deployed like a wimp) from turn 2. His Demon Demolisher went charging after my flag, and I ran off with a flotilla to body block and avoid the first/last. Turn 3 saw me bring Devastator down within 4-5 hull of death with not a token remaining. A slightly hotter shot would have killed devastator before it fired once, but on 3 reds and 1 blue I rolled only 2 damage. Devastator went on to 1 shot my Victory without a reroll or dice mod of any kind. This turned the tables as it allowed his Demolisher to go first and get two good shots off on my Demo. where I might otherwise have been able to hit him and run away OR keep my victory alive. As it was, he left Demo shieldless, with only an evade, on 2 hull and Sloane's flag died to a double arcing gozanti. Green Knight ran down the rest of my flotillas with rams and Demo, finishing with a tabling. All of my squads, save a single tie, lived.
Thanks so much for a great game, Greenie Pie. Make sure to make an extra sacrifice or three, to make up for some of those dice rolls.
Vassal Log: https://drive.google.com/file/d/1fDxpfh140fF4Nvbn4rwFpt_2MjehlZ5Q/view?usp=sharing
I think Vader did absolutely nothing all game. The vsd 1-shot was a natural, and the one time demo tried, nothing got any better...
6 blue 6 red needs 11 dmg and 3 acc or 12 dmg and 1 acc. There is a fair chance - but without reroll it's lucky.
I was originally planning to slow to speed 2 and avoid the vsd front arc entirely, but then I'd land on the rock - with no way to speed up again. Lucky I didn't die before shooting back.
Very well played with both squads and demo. You came very, very close.
And now I have proven once and for all my list sucks against Sloane relay
Edited by Green Knight
@Karneck
defeasts
@Captain Weather
354-164 = 190 MOV 8 - 3
I choose 2nd and Weather picked my Most Wanted.
Logfile -
https://www.dropbox.com/s/4bod48sfs0xyhlv/Kar v CW.vlog?dl=0
Where do I even begin with this game? It came down to the very last roll of the die on his MC-75 from the rear arc of my Warlord.
I had the bid, and in an "interesting" turn of events, I actually choose 2nd player. This was due to Weather having 5 activations to my 4, I knew that if I was first, I would be forced to move all my ships into a waiting Jaina's light and his MC-75. Thus I decided that slow rolling and getting his ships moving towards me so i could try and read his movements was what I needed, also for my DCap VSD2 to get some shots. I knew that if I could somehow manage to kill one of his small ships, that it would mean I would now get the last activation which would be important for me.
I also knew, that being first player would not help my Solane alpha strike at all, this was a bomber group with high health counts and a Dutch that can "one shot" a 3 health activated Tie Hero with the right roll. I decided it wasn't worth the risk to engage into his squadron ball covered by flaking fields of fire. I needed his fighters to come to me and away from flak into mine.
In deployment, Jaina was deployed on the far outside, and moved at speed 4 right up close to my squadrons while his squadron ball was a bit back. I had the option to hit Jainas with a large chunk of my squadrons, and I made the choice that they would all be fine without Jendon/Stele and sent them straight after the MC-75 to start bombing it on round 2.
Jaina was able to survive into round 4 (never fired a ship shot as I managed to strip all tokens off of it.) but because I took so long in killing Jaina's I didn't get that last activation like I was hoping for. Jaina managed to dodge 6 damage from my fighters I sent after it, and I finally had to commit Jendon/Stele off the MC-75 for a round to finish Jaina off.This prevented Jaina from putting the death blow on my very badly hurt Warlord. In during so, many of my fighters were getting torn apart in the process when trying to take Jaina down.
In a duel of fates, the MC-75 smashed Warlord with blow after blow, always rolling the accuracy it needed to lock it's brace. When close range was achieved, external racks were fired and devastated Warlord which dropped to no shields and 2 hull, but with Blast doors at the ready for next round, as mentioned before. If Jaina's hadn't of died, it would of finished Warlord off.
From there, it was a combination of die rolls on both sides that lead to highs and lows for both of us. I barely managed to free Stele from being locked down and moved him to fire 2 damaged into the MC-75 which dropped it to 1 shield on the hull zone I needed, and it had 2 hull left. Both the brace and redirect had been stripped by Solane or discarded in use.
Warlord tossed it's final rear shot of 2 red dice and managed to get a hit and accuracy, with the MW 3rd red blanking. I changed the accuracy to a hit/hit which was the final 3 damage needed to secure the victory.
This doesn't describe half the game at all, Weather and I were talking on Discord so you won't see much chat. I was so excited to play Intel officer Luke from Master of the fleet! Excellent player, gentlemen, and flew his fleet extremely well. Great game.
Now to face
@Green Knight
unstoppable force...
2 hours ago, Karneck said:@Karneck defeasts @Captain Weather 354-164 = 190 MOV 8 - 3
I choose 2nd and Weather picked my Most Wanted.
Logfile - https://www.dropbox.com/s/4bod48sfs0xyhlv/Kar v CW.vlog?dl=0
Where do I even begin with this game? It came down to the very last roll of the die on his MC-75 from the rear arc of my Warlord.
I had the bid, and in an "interesting" turn of events, I actually choose 2nd player. This was due to Weather having 5 activations to my 4, I knew that if I was first, I would be forced to move all my ships into a waiting Jaina's light and his MC-75. Thus I decided that slow rolling and getting his ships moving towards me so i could try and read his movements was what I needed, also for my DCap VSD2 to get some shots. I knew that if I could somehow manage to kill one of his small ships, that it would mean I would now get the last activation which would be important for me.I also knew, that being first player would not help my Solane alpha strike at all, this was a bomber group with high health counts and a Dutch that can "one shot" a 3 health activated Tie Hero with the right roll. I decided it wasn't worth the risk to engage into his squadron ball covered by flaking fields of fire. I needed his fighters to come to me and away from flak into mine.
In deployment, Jaina was deployed on the far outside, and moved at speed 4 right up close to my squadrons while his squadron ball was a bit back. I had the option to hit Jainas with a large chunk of my squadrons, and I made the choice that they would all be fine without Jendon/Stele and sent them straight after the MC-75 to start bombing it on round 2.
Jaina was able to survive into round 4 (never fired a ship shot as I managed to strip all tokens off of it.) but because I took so long in killing Jaina's I didn't get that last activation like I was hoping for. Jaina managed to dodge 6 damage from my fighters I sent after it, and I finally had to commit Jendon/Stele off the MC-75 for a round to finish Jaina off.This prevented Jaina from putting the death blow on my very badly hurt Warlord. In during so, many of my fighters were getting torn apart in the process when trying to take Jaina down.
In a duel of fates, the MC-75 smashed Warlord with blow after blow, always rolling the accuracy it needed to lock it's brace. When close range was achieved, external racks were fired and devastated Warlord which dropped to no shields and 2 hull, but with Blast doors at the ready for next round, as mentioned before. If Jaina's hadn't of died, it would of finished Warlord off.
From there, it was a combination of die rolls on both sides that lead to highs and lows for both of us. I barely managed to free Stele from being locked down and moved him to fire 2 damaged into the MC-75 which dropped it to 1 shield on the hull zone I needed, and it had 2 hull left. Both the brace and redirect had been stripped by Solane or discarded in use.
Warlord tossed it's final rear shot of 2 red dice and managed to get a hit and accuracy, with the MW 3rd red blanking. I changed the accuracy to a hit/hit which was the final 3 damage needed to secure the victory.
This doesn't describe half the game at all, Weather and I were talking on Discord so you won't see much chat. I was so excited to play Intel officer Luke from Master of the fleet! Excellent player, gentlemen, and flew his fleet extremely well. Great game.
Now to face @Green Knight unstoppable force...
Great game with @Karneck !
His practice with the list is abundantly clear, and he played an extremely good game.
The only misplays I can think of that he made was not throwing a squadron command on a Gozanti to proc the super best friends Maarek/Jendon on one turn, that and forgetting to use a con fire token to reroll a blank. He asked if we could back track to do it and that seemed fair, so he promptly rolled a double (note to self, never be kind ).
I felt @BiggsIRL was a little unfair of his assessment of my chances. You ended up being right but for basically all the wrong reasons. As it happened I ended up hunting down Karnecks squads, and he didn’t kill a single of my flotillas.
Really what swung it was the dice that left the VSD alive on two hull on Turn 5. In hindsight I probably should have gambled and rerolled my three blacks that weren’t showing a hit crit (or used external racks on my first shot to try and double fish for structural) to push for that extra damage.
If Warlord had gone down then I suspect I would have gone on to win pretty comfortably. Alas it didn’t and Karneck made the correct assessment and used Maarek / Jendon to finish off Jaina before she could ice Warlord.
Even still I did my darndest to win. I was engineering hard with the MC75 and mitigating shots as much as possible. I locked down Maarek with Gold Squadron at the bottom of Turn 5. Turn 6, I knew I couldnt kill the VSD (much repaired thanks to RBDs) so blew the Objective Goz out of the water and repaired shields on my relevant facing. This gave me the lead 164-103.
Pursuant activated and the TIE INT and Maarek scored exactly enough damage to kill Gold, freeing up Maarek to move and Jendon bomb my side (knocking my shields down from 3 to 1).
3 red out the rear came up hit, acc, blank. Warlord into the double for exactly enough damage on the final relevant shot of the game to kill the MC75 for a 251 point swing in Karnecks favour (164-354).
Its hard not to wonder what could have been.
I felt I was at a disadvantage in terms of the match up and I really played my best with the list on my fourth game with it.
Not to take anything away from Karneck. He played an exceptional game, and I wish him all the success moving forward!
EDIT: Oh man it literally only just sunk in that the MC75 would have lived if I had been mean about that ConFire token. Use it well Karneck. Use it well
Edited by Captain Weather
@Captain Weather so you gave away a free reroll, lost your flagship, and now I must face anther Sloane build with my SQUADRONLESS fleet!?
How could you do this to me?
Edited by Green KnightIn a similar note @Rikash kept reminding me to use key part of my own fleet, while I let him go back and shoot with a squadron that has forgotten to press the fire button.
All in the good spirit of Vassal.
14 minutes ago, Green Knight said:In a similar note @Rikash kept reminding me to use key part of my own fleet, while I let him go back and shoot with a squadron that has forgotten to press the fire button.
All in the good spirit of Vassal.
The competitor within me wanted to be mean, but Karneck and I had nothing but fun so it wouldn't have felt right.
Same reason I didn't just forfeit to Cactus and take what I thought was the easier of the two possible matchups (list wise at any rate). Just wouldn't have felt right!
The spirit of fair play, good sportsmanship, and high levels of play has been very apparent in this tournament, it is absolutely amazing that all of us across the globe are so friendly, kind, and open about all of this stuff.
I only started playing Armada a little over a year ago and I've been absolutely blown away by how great all the players I have met for this game compared to many others I made attempts to try.
@Green Knight
I'll send you a PM and we'll see when we can get our game in, I'm very much looking forward to it!
@Karneck already replied
Aresius vs BMcDonald7 ended with Aresius winning 296 - 142.
Aresius chose 2nd player and we played his precision strike.
Aresius flew well and avoided my attempts to block Liberty in to a death zone with my Demo and Avenger. Liberty is surprisingly maneuverable with 1 notch on the first joint for speed 3 and with a NAV dial he was able to find space and ET away. Demo having a double arc to the rear resulted in only 1 damage getting through to the hull thanks to some crappy dice rolls (I missed OE). MY demo now blocked my ISD from being able to catch up with Liberty and Demo went down to squads. His squads cleaned mine up and that was about it. We both got 8 tokens.
Very well played game by Aresius, nice flying. My dice sucked for most of the game and it seemed like whenever I needed an accuracy they weren't there, it happens.
GL in the next round!
JJs vs thecactusman17 (player 1)
100-18 (MoV 82), a 7-4 win for JJs Juggernaut
Objective: Intel Sweep
This was a game decided almost purely on deployment and objectives. With strategic I was able to guarantee myself 75 points. Cactus had to remove my flanking flotilla to prevent the MC-75 from dropping in directly behind his forces, but that left Admo free to flank the other side and deploy the MC-75 and Hammerhead in positions Cactus wouldn't be able to reach before game end, as well as take down one Gozanti. We called the game at the end of turn 3. A great opponent, and classy fellow to boot. @thecactusman17
Vlog: https://www.dropbox.com/s/oleijtoevlsrihd/Vassal World Cup 3 JJs vs Cactus.vlog?dl=0
Well, for a list that I didn't enter right, it took Three Time World Champion JJ to finally knock me out of the game. Not bad for running a list without a "critical" upgrade.
I couldn't have asked for a better opponent, literally. Thank you for the game.
Karneck vs Green Knight
400-27 (MOV 373), a 10-1 win for Green Knight
Objective: Planetary Ion Cannon
Vlog- https://www.dropbox.com/s/zhfddgywm94acyy/Kar v GK.vlog?dl=0
Nothing can stop those red dice. Nothing. so much damage and double hits and he doesn't even need (or have the ability) to reroll. Instant death on everything.
Excellent play and Strategy by Green Knight, I took a gamble that my VSD could survive one round of shooting from an ISD and like Rik, I lost that gamble.
Good luck moving forward Green Knight, you've got the ashes of everybody coating those red die to keep rolling hot for you.
Karneck, you had an excellent run. Congratulations to you for a hard fought tournament.
Green Knight, congratulations on moving on to the Final Four. Just making it this far gets you into next year's tournament. Good luck to you from here.
4 hours ago, Karneck said:Karneck vs Green Knight
400-27 (MOV 373), a 10-1 win for Green KnightObjective: Planetary Ion Cannon
Vlog- https://www.dropbox.com/s/zhfddgywm94acyy/Kar v GK.vlog?dl=0
Nothing can stop those red dice. Nothing. so much damage and double hits and he doesn't even need (or have the ability) to reroll. Instant death on everything.
Excellent play and Strategy by Green Knight, I took a gamble that my VSD could survive one round of shooting from an ISD and like Rik, I lost that gamble.
Good luck moving forward Green Knight, you've got the ashes of everybody coating those red die to keep rolling hot for you.
Karneck had a good plan: to lure my ISD to set up in the corner, like it did vs rikash. Then he could set up his real ships in the far corner and play relay.
Unfortunately for him I didn't want to be too predictable, so I set up centrally, forcing him into turtle mode.
A squad turtle behind PIC can be a tough nut to crack, but delaying works against me so I put the pedal to the metal.
Karneck tried to cut down my activation advantage, but with a 2 ship lead and high speed there was not enough time.
End of round 2 I shot at his VSD at long range (it should have stayed further back). I got a ton of accs...then realized I had goofed and not left a single token for Vader. So 4 damage from 5 red, 4 blue. Enough to put 1 face up on the Vsd.
Then again any more hull would go to rbd, so maybe it didn't matter.
Took out a flotilla at medium range as well.
Start of next round my dice were on FIRE ?.
Vsd was dead before I rolled a single blue, allowing me a 5 red 4 blue shot on the quasar at long.
The quasar was at 5 hull after a self-ram and was blown to bits.
With only 1 flotilla left, facing 2 of mine and Demo, he conceded.
The result may be one-sided, but the match was anything but. Things could easily have swung the other way, if my reds had betrayed me since I had goofed up my rerolls.
Edited by Green Knight"Hey, I know, I just won't shoot at Devastator!"
THREE ROUNDS LATER
"Stop exploding you cowards!"