what are the rules governing cards that are placed in the play area during scenario set up that wouldn't normally be put in the play area?
cards like
Sniper Attack in the Liberation scenario. [ command cost 1, action phase: Choose an enemy squad within LOS of any friendly unit and roll 3 dice. if you roll at least one 6 result immediately destroy one figure of your choice from the squad]
sustained blanket in the Siegfried Assault scenario [command cost 2, action phase: establish contact 4, target hex, determine drift, suppressive area attack 4, suppressive wide blast radius 3]
Bombing Run in the Siegfried Assault scenario [command cost 4, action phase: establish contact 4, target hex, area attack 4, wide blast radius 3]
Anti air support Siegfried Assault scenario [command cost 1, action phase: discard one of your opponents air support strategy cards that is face-up in his HQ area. or. your opponent immediately loses up to 2 available command]
I asked this question on another topic, about the Liberation scenario, but i think the question deserves it's own topic and it's own answers/discussion as this situation, i've discovered crops up in numerous scenarios. It's something that is not covered in any rule/scebario book