Perhaps the answer to Nymranda and Imp Alpha Strike is right in front of us

By Cloaker, in X-Wing

Double Lancers. Two large ships w/ Countermeasures to keep the alpha honest and AG3. Double Glit to neutralize opponent's red die overload and shrug off potentially two rounds of TLT. Stress an' tractor beam, yo, Mr. White! Determination for pesky crits (and Kylo) sweet green 3 turns, a dial that gives you a fighting chance to skirt out of trajectory simulator range or get in the bubble, 5 large ship straights to make Miranda's SLAMnanigans look slow in comparison. Dengar to hit aces harder.

Ain't saying it is perfect, but I bet it would give Nymranda in particular a major headache with the right person flying them. Nymranda's 2 total AG with no target locks vs. 20 hit points and mods...it could make for a tough match.

THE ANSWERS ARE OUT THERE. Hit me with your best shot.

Benatar (99)

Asajj Ventress — Lancer-class Pursuit Craft

37

Determination 1
Latts Razzi 2
Glitterstim 2
Glitterstim 2
Countermeasures 3
Shadow Caster 3
Ship Total: 50
Ketsu Onyo — Lancer-class Pursuit Craft 38
Veteran Instincts 1
Dengar 3
Glitterstim 2
Glitterstim 2
Countermeasures 3
Ship Total: 49

There you go! Good for you. You're going out there and trying stuff out instead of whining like a ***** online about one weekend. I admire that. Good luck with the list.

Have you seen this finalist list from Spanish Nationals:

Ketsu Onyo: Expertise, K4 Security Droid, Scavenger Crane, Counter-Measures, Shadowcaster title
Asajj Ventress: Push the Limit, Latts Razzi, Scavenger Crane, Counter-Measures

Similar vein but punches a little harder. Just some food for thought.

That list was run by someone in our meta for a long time and it did very well. It's since been chased out, but yes, still a strong list.

Edited by AlexW

Interesting... Will have to try this out on Vassal

Control also eats MiraNym alive, and QD/Gunboats probably wouldn't be too fond of it either. Braylen, Ezra, Ion Y-Wings maybe? I'm trying to find anything I can.

What if I told you that the Shadowcaster was also considered mathematically too strong for its cost?? =)

(Although, I think this is a really good solution to the problem, if you want to fly more large base scum with half a turret, kudos.)

I like the double stim versions, and I know timewalk Asajj is a thing, but in the current meta, maybe the crane is better. It gives you at least one chance to get countermeasures back to try and shrug off another TL. It is the same price and may be worth a go. Here was my double lancer thought:

Asajj Ventress (37)
Attanni Mindlink (1)
Latts Razzi (2)
Glitterstim (2)
Scavenger Crane (2)
Countermeasures (3)

Ketsu Onyo (38)
Attanni Mindlink (1)
Dengar (3)
Glitterstim (2)
Scavenger Crane (2)
Countermeasures (3)
Shadow Caster (3)

Total: 99

View in Yet Another Squad Builder

I went with the mindlink for action economy seeing as there is no reason to mess with PS if you can only get to 9 (what a weird statement that is). The crew do a lot of work on these ships. Ketsu is the hitter so Dengar makes sense. And, well the Asajj/Latts combo is stapled together at this point.

This game needs more people like you Cloaker.

Right now I was wondering simmilar but with Tank Trevura instead of Ketsu. Interesing approach!

How about this?

Tycho Celchu (26)
Push the Limit (3)
Chardaan Refit (-2)
Expert Handling (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Poe Dameron (PS9) (33)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Hotshot Co-pilot (4)
Flight-Assist Astromech (1)

Total: 100

View in Yet Another Squad Builder

PS11 Rau de-tokens one. Poe and Tycho can throw off TLs. Both have the maneouverability to dodge incoming bombs, with some PS11 coordination from Rau if necessery. And against AGI 1 ships, even Tycho should be able to push damage through...

My best idea

Tactical Han & Poe

Han Solo (TFA) — YT-1300

46
Expertise 4
Intelligence Agent 1
Cassian Andor 2
Scavenger Crane 2
Smuggling Compartment 0
Countermeasures 3
Millennium Falcon (TFA) 1
Ship Total: 59
Poe Dameron (PS9) — T-70 X-Wing 33
Veteran Instincts 1
R2-D2 4
Advanced Optics 2
Integrated Astromech 0
Black One 1
Ship Total: 41

I was thinking brobots with ion and flechette cannons could be a good counter too. They're fast (for range control) and can shut down bombs/slam. Auothrusters on 3 green dice with evade isn't bad against TLT. Advanced sensors/PTL can give them good action economy (with C in the list). Sounds good on paper but I think the PS6 and front arc only may hurt more than I'm thinking right now.

EDIT: I'm referring to Nym/Miranda specifically here. Imperial Alpha will be a tough matchup.

Edited by Smutpedler

I've wanted to try control Gunboats with a Lambda or something. I do like to think of creative ways to beat meta lists, I just don't get a chance to play against them. My FLGS's players all run goofy lists (ex: T-70, U-Wing, T-65 or Bossk and Sol Sixxa) so my only concern is to run goofier lists!

I dunno, I've been running Poe, Jess and Wes and doing well into meta lists flown by skilled players. It has answers to poons, good offensive output, can turn with aces and can be remarkably hard to kill.

My experience from a lot of gaming is that the answer to the meta typically isn't found in the meta.

Edited by MasterShake2

I’m still trying to figure out how I would approach a Miranda-Nym build. I’ve largely been flying Dash-Poe for leading into regionals/system open. I suspect my trick would be needing to stay away from the trajectory simulator.... Poe can boost out at 11 so he’s not in as much trouble as Dash. Maybe if I can trade half points on Dash for obliterating Nym I’ll have a chance. Dash does have countermeasures usually so I can at least avoid a double harpoon at once.

hmm....

but yes, I’m not complaining about the match up. Just trying to crack the code. Palp Aces pulled it off in Texas, I can do this with a little more thought.

10 hours ago, AceWing said:

There you go! Good for you. You're going out there and trying stuff out instead of whining like a ***** online about one weekend. I admire that. Good luck with the list.

Have you seen this finalist list from Spanish Nationals:

Ketsu Onyo: Expertise, K4 Security Droid, Scavenger Crane, Counter-Measures, Shadowcaster title
Asajj Ventress: Push the Limit, Latts Razzi, Scavenger Crane, Counter-Measures

Similar vein but punches a little harder. Just some food for thought.

My buddy has been flying the StresEzra/Lowhrrick/Miranda list so I will confess to being wary of Expertise/PTL, as I think that list will only grow in prominence up to the Houston Regionals in February (it will be my first regionals!) Ketsu at PS9 to beat out Miranda PS8 to to purely PS hunt her subsequent turn. Look to ram her and tractor beam her onto a rock or into Asaji stess arc at beginning of combat. While I like Scavenger Crane (and actually own two quads, heh) If Miranda is hunted down post alpha she won't get an ordnance shot the rest of the game, and has to exchange TLT shots with 3 primaries flown correctly. Honestly, I am actually considering dropping one glitterstim on each and putting Contraband Cybernetics on both for a 5K evade (which should keep out well enough of TLT as Nymranda should be dinged enough to want to flee a bit) and either shoot if they are in range or if they are not, back to greens to stress down and pursuit in the beta / later combat turns. K4 is definitely a consideration though. Might move that one there.

I thought of actually flying Nym/Asaji too, but Nym (or any ship) just isn't that fun for me with TLT. I hate flying TLT as I think it doesn't help me get better at learning how to position. I actually only fly Nym with synced turret just to earn my own respect. Terrible, I know. Lancers are very entertaining to fly in an A-Wing sorta way and as I don't plan to do well at regionals I want to at least fly something fun. (I also adore Guri and Sunny Bounder with linked battery---those girls keep tempting me as they are my favorites in the list below.)

Grrl Powerr

Asajj Ventress — Lancer-class Pursuit Craft 37
Snap Shot 2
Latts Razzi 2
Glitterstim 2
Glitterstim 2
Countermeasures 3
Shadow Caster 3
Ship Total: 51
Sunny Bounder — M3-A Interceptor 14
Linked Battery 2
"Heavy Scyk" Interceptor (Cannon) 2
Ship Total: 18
Guri — StarViper 30
Intensity 2
Autothrusters 2
StarViper Mk. II -3
Ship Total: 31

Hi. I'm the idiot dying on the TIE D mountain. I've been flying Rexler and Maarek a lot lately. My newest iteration has them both at PS9 with ion cannons.

I flew against a skilled veteran player running a Nymiranda list last night. First combat round he nuked Maarek off the board at the cost of ion tokens on both, all of Miranda's shields, and 2 shields off of Nym. Then next round Rexler finished off Miranda. Rexler took 1 more bomb hit during the game, but without Sabine, it wasn't as bad. Rexler and the bomber finished off Nym for the win. It was a good game, and I had to fly differently than i wanted to, but even losing Maarek first combat round, I still pulled off the w, so it can be done.

I think you're better off with double engine? But yeah, it might work.

Again, I'll note to everyone - it's not about beating just miranda nym...

14 minutes ago, Tlfj200 said:

Again, I'll note to everyone - it's not about beating just miranda nym...

Your opinion in the last podcast was unclear on the matter.

Can you tell us what you really think?

12 minutes ago, Tlfj200 said:

I think you're better off with double engine? But yeah, it might work.

Again, I'll note to everyone - it's not about beating just miranda nym...

Definitely. The double lancers list is also to compete with Poe (autothrusters irrelevant at range 1-2 as arc is arc) Imperial alpha ordnance (double counter measures, big bases be bumpin, stress be stressin', tractor beam hurts) and fast large dial hunts Dash well enough. At least in my feeble mind.

1 minute ago, Cloaker said:

Definitely. The double lancers list is also to compete with Poe (autothrusters irrelevant at range 1-2 as arc is arc) Imperial alpha ordnance (double counter measures, big bases be bumpin, stress be stressin', tractor beam hurts) and fast large dial hunts Dash well enough. At least in my feeble mind.

I think it can too, but I suspect you'll want the engine upgrades. You can then range control better by "gunning" it, making the CM less necessary (for the munitions - of course the agility in key situations is still good).

That said, between 1-2 tractors from ketsu, both can probably severely hurt a ship on the opener.

28 minutes ago, Tlfj200 said:


Again, I'll note to everyone - it's not about beating just miranda nym...

Very true. The current iteration of the list is:

Rexler Adaptability, TIE D, ion cannon

Maarek VI, TIE D, ion cannon

Scimitar with Fleet Officer, intel agent, MKII, shuttle title

As I mentioned, it can handle Nymiranda. Double focus to survive Imp alpha strike. Intel agent for Dash Poe, or really any Poe. Double ps9 ions for big ships. It's got tools to at least not be auto-lose against most lists.

23 minutes ago, hothie said:

Very true. The current iteration of the list is:

Rexler Adaptability, TIE D, ion cannon

Maarek VI, TIE D, ion cannon

Scimitar with Fleet Officer, intel agent, MKII, shuttle title

As I mentioned, it can handle Nymiranda. Double focus to survive Imp alpha strike. Intel agent for Dash Poe, or really any Poe. Double ps9 ions for big ships. It's got tools to at least not be auto-lose against most lists.

I like that list, especially if you take care to control range like you did. As long as you can keep them alive (burn the focus to more turns of shooting if you have to) you can give the bomb-droppers fits and keep some of the problem children like PS11 Fenn under control.

Still probably should have slammed Miranda for the bomb drop on the opening but that's what practice is for, right?

no! not double shadowcasters!!!! I have nightmares over the shadowcaster.... has been my kryptonyte since they released.

Something along these lines could work.

TwinCasters

I'm definitely in agreement with the Engine Upgrade choice. Setup your engagements to close the gap so you don't get Harpooned anyway and leverage Ketsu's ability at a higher PS plus Engine to put an early hurting on Miranda. 1 pt left can either not be used for bid or go towards Rigged Cargo Chute, Inertial Dampeners, or Burnout SLAM. (EDITED: Forgot Contraband Cybernetics for that snazzy 5k and turn your arc capability, sounds fun)

...I'm actually more intrigued by this the more I think about it, especially since I've run that Ketsu a lot...I think I need a 2nd ShadowCaster...

Edited by RStan