T-47 preview is up

By DFocke, in Star Wars: Legion

I can’t wait to use a Tow Cable on some speeder bikes and send them careening into an obstacle with their compulsory move.

Whyyyyyyyy FFG, this is the third time I've thought we got a Hoth rebel trooper article.

Still cool though

Edited by JBar

Or off the table. Don't hug those table edges with a tow cable equipped T-47 around.

However, this will depend on how hit allocation is used. You can only get one hit at most, and if the target player allocates hits, they can put it on the non leader of the squad, move the leader as normal and then place the second speeder bike. Also with only one die getting that needed damage through can be tricky.

Edited by DFocke
7 minutes ago, chemnitz said:

I can’t wait to use a Tow Cable on some speeder bikes and send them careening into an obstacle with their compulsory move.

I had the same exact thought

I like how Wedge can pivot 360 degrees. I'd think they would have stopped at 180, but Wedge is Wedge...

5 minutes ago, steveisbig said:

I like how Wedge can pivot 360 degrees. I'd think they would have stopped at 180, but Wedge is Wedge...

Got to showboat

17 minutes ago, DFocke said:

Or off the table. Don't hug those table edges with a tow cable equipped T-47 around.

However, this will depend on how hit allocation is used. You can only get one hit at most, and if the target player allocates hits, they can put it on the non leader of the squad, move the leader as normal and then place the second speeder bike. Also with only one die getting that needed damage through can be tricky.

I was under the impression that all vehicles have to use the movement tool. Do Speeder Bikes move like infantry?

No, but from what is shown in demo's. The leader is indeed moved with the tool, but the rest/other bike can be placed within range 1 as you please. (Though facing the same direction as the just placed leader.)

Edited by Egilius
23 minutes ago, steveisbig said:

I like how Wedge can pivot 360 degrees. I'd think they would have stopped at 180, but Wedge is Wedge...

Yeah, I thought that was interesting. I guess by putting 360 they avoid any pedantic player complaints.

The tow cable will be fun against anything with Speeder. There would be some really fun uses for it if we could target friendly units. (Take one damage on another T-47 to pivot prior to it activating and moving).

Edited by Caimheul1313
Just now, Egilius said:

No, but from what is shown in demo's. The leader is indeed moved with the tool, but the rest/other bike can be placed within range 1 as you please. (Though facing the same direction as the just placed leader.

Yeah...what he said :)

Oh god, this is a troll mobile.

Wedge, tow cable, comm links (198). Vechiles don't know which end is more dangerous.... and wedge make sure he can use either.

Image result for Wedge Antilles Meme

The problem I see with the power harpoon is that the effect is after wounding. With only one die you will have to get a crit to effect a bike because of their cover 1. However an AT-ST only has a 1/3 chance of canceling a hit and an AT-RT only 1/6. So for now, the harpoon is more for annoying walkers.

Edited by DFocke
12 minutes ago, DFocke said:

The problem I see with the power harpoon is that the effect is after wounding. With only one die you will have to get a crit to effect a bike because of their cover 1. However an AT-ST only has a 1/3 chance of canceling a hit and an AT-RT only 1/6. So for now, the harpoon is more for annoying walkers.

ooh, less annoying than i thought. On an atst you're much better off manuvering behind it to get that weak point extra impact on the primary weapon... impact 4 on 3 red+3black dice? that's dangerous for the atst

Edited by Ralgon

A pivot provides 90 turn, wedges 360 looks good but 90 combined with the ability to kink movement templates seems like enough to bring the main gun to bear considering the size of the fire arc. I imagine wedge is really good for dedicated harpooning where you need to spin the speeder around to shoot backwards.

1 hour ago, DFocke said:

Or off the table. Don't hug those table edges with a tow cable equipped T-47 around.

However, this will depend on how hit allocation is used. You can only get one hit at most, and if the target player allocates hits, they can put it on the non leader of the squad, move the leader as normal and then place the second speeder bike. Also with only one die getting that needed damage through can be tricky.

I know in the play throughs we have seen the bikes were also able to be put in cohesion, but I think that was just for simplicity. I think all vehicles will have to move individually, else it makes the skill of moving vehicles much less interesting.

12 minutes ago, DarkTrooperZero said:

A pivot provides 90 turn, wedges 360 looks good but 90 combined with the ability to kink movement templates seems like enough to bring the main gun to bear considering the size of the fire arc. I imagine wedge is really good for dedicated harpooning where you need to spin the speeder around to shoot backwards.

with a 3 speed compulsory move you're going to need to check angle carefully though.... would suck to setup an awesome shot only to realize next turn he's off the board...

I feel like the air speeder will bring **** to the AT-ST, first of all, if the AT-ST doesn't blow it out of the sky before it can reach it, than the speeder will get a huge hit on the walker most likely, and then proceed to fly past the walker, hitting it again with its gun, and then harpooning it and exposing its week point; not to mention that it could rip through any infantry trying to keep the walkers week point from being reached by rebel ground forces.

they censored H*ll

2 hours ago, DFocke said:

The problem I see with the power harpoon is that the effect is after wounding. With only one die you will have to get a crit to effect a bike because of their cover 1. However an AT-ST only has a 1/3 chance of canceling a hit and an AT-RT only 1/6. So for now, the harpoon is more for annoying walkers.

But it has impact 3, so it doesn't need crits to hit something in cover. Or is that pierce?

4 minutes ago, OccasionallyCorrect said:

But it has impact 3, so it doesn't need crits to hit something in cover. Or is that pierce?

Impact only works on targets with armor. Speeder bikes don't have armor. Also it depends on when effects take place. Does impact convert hits to crits before cover takes effect, or after? And do defense dice cancel hits before impact takes effect? These are questions I don't know. But it will be very hard to hit a 74-Z with a harpoon.

Edited by DFocke
5 minutes ago, DFocke said:

Impact only works on targets with armor. Speeder bikes don't have armor. Also it depends on when effects take place. Does impact convert hits to crits before cover takes effect, or after? And do defense dice cancel hits before impact takes effect? These are questions I don't know. But it will be very hard to hit a 74-Z with a harpoon.

I would guess that cover cancels hits before impact converts them to crits- otherwise why does the T-47 have both Armor and Cover 1 , since cover can't cancel crits?

Also if impact takes place before cover then T-47's would be very easy to hit with a harpoon.

Edited by DFocke