Critique my Draft Merc Regionals List

By Averagejo3gam3r, in Imperial Assault Skirmish

My regionals is coming up so trying to settle on my list. I'm trying to nail it down a little early so I have time to order something if I decide I need it. Here's what I have so far:
Shyla
eWeequay
eGamorrean
Onar
Greedo
Jabba OR Gideon/3po
Black market OR devious scheme
Assassinate
On the lam
Tools for the job
Heightened reflexes
Tough luck
Negation
Extra protection
Blitz
Pummel
Stroke of brilliance
Element of surprise
Take initiative
Planning
Fleet footed
Positioning advantage
I know IG is the current hotness but I hate the stress of trying to get more than 12 points of value out of him before he dies.
My favorite figure is the bantha. Love him so much. But he doesn't seem to be too good on the current map rotation so I'm trying something different (plus, not to mention how many stuns rebel lists seem to be running). If someone has a competitive bantha list let me know and I'll switch to it in a hot minute!
I'm using shyla in a similar formation busting role. Running her in at the end of a round to yank someone out of position for the eQuays and gamos to eat them alive.
Also, if I'm running devious scheme is take initiative worth it? Do games regularly go to round 3? Or should I keep it in when facing other mercs running devious?
Constructive criticism welcomed! This will be my first IA tourney so I may just be over analyzing things lol
15 minutes ago, Averagejo3gam3r said:
Also, if I'm running devious scheme is take initiative worth it? Do games regularly go to round 3? Or should I keep it in when facing other mercs running devious?

Looks like a solid brawler/hunter list. You'll probably get more out of the extra Focus from the Focus Bros than Jabba. Weequays and Onar all use focus well (Onar mostly uses likes it for the accuracy)

I run both Devious & Take Ini in my merc list. Useful vs mercs and in Round 3. At 0 points it's a low investment cost.

I agree that the Bantha was awesome and would love to see more lists playing him. Hard to make it work on the Swamps & Palace though!

Edited by nickv2002

If you’re mostly set, Vinto is great. You can put him in instead of Onar, and then have points for both Black Market and Devious. Sub in Draw! For Extra Protection and you’re ready.

I would opt for 3PO/Gideon/TA instead of Jabba. 6 is a little light on number of activations these days, but 7 should be ok. You Can’t go wrong with extra focus.

You already have Greedo, which is great. GIA

1 hour ago, Fightwookies said:

If you’re mostly set, Vinto is great. You can put him in instead of Onar, and then have points for both Black Market and Devious. Sub in Draw! For Extra Protection and you’re ready.

I would opt for 3PO/Gideon/TA instead of Jabba. 6 is a little light on number of activations these days, but 7 should be ok. You Can’t go wrong with extra focus.

You already have Greedo, which is great. GIA

I agree with you that Gideon/3PO is superior to Jabba, but I must disagree that Vinto is a better choice than Onar. While Vinto can make a great finisher of wounded units, Onar is easily one of the biggest hitters in the game and should not be replaced lightly. If anyone should be swapped, I would say that Shyla would be better as another set of Pirates, which also allows both Black Market and Devious and vastly improves your ranged power.

I would also swap Blitz for Glory of the Kill, or combine it and Pummel into Run for Cover and using the new 0 point slot on To the Limit. Healing 3 with Onar will generally allow him to survive a whole other attack. Run for Cover allows you to keep your Pirates alive longer and To the Limit gives Onar the ability to Move, Rush, Attack or Rush, Attack, Move, however the situation requires, making him even more flexible.

Vinto tends to disappoint me. His peak can be awesome for sure, but I think he's overrated. And with so many evades going around now (Jedi Luke, c3po, jets converting blocks to evades and playing all of their command cards with evades shenanigans) it can be tough sometimes to even get worth out of his awesome surges. Onar on the other hand has a high peak too with access to the amazing command cards, and focusing him is always good, and he will be more consistent taking usually at least 3 attacks to 'take down' (and if he uses take down on himself he can be tough to kill at times!). I would always take Greedo over Vinto, and Onar over Vinto, and I know some people run all 3 but that's not my style.

I've had some amazing Vinto moments before, but he completely flopped for me at a tournament a few weeks ago. I needed to kill C3PO at range 2, who was standing in front of Han limping on one health. I had Draw and Tough Luck, so I had 3 shots and could remove C3PO's die if he rerolled it. Whiffed the first two shots, doing 3 damage totalf, and then 3PO rolled a natural dodge (and didn't reroll on any of the 3 shots). Han survived since I needed to kill 3PO to get line of sight and ping him.

I definitely like Onar better. But Onar vs Vinto + Black Market is tough because Black Market is really good.

19 minutes ago, turkishvancat said:

I've had some amazing Vinto moments before, but he completely flopped for me at a tournament a few weeks ago. I needed to kill C3PO at range 2, who was standing in front of Han limping on one health. I had Draw and Tough Luck, so I had 3 shots and could remove C3PO's die if he rerolled it. Whiffed the first two shots, doing 3 damage totalf, and then 3PO rolled a natural dodge (and didn't reroll on any of the 3 shots). Han survived since I needed to kill 3PO to get line of sight and ping him.

I definitely like Onar better. But Onar vs Vinto + Black Market is tough because Black Market is really good.

Dude that's rough. It is a series of incidents like that that also turned me off from Vinto. In comparison, I've rarely if ever had Onar cause me such issues, and he's only a point more expensive.

Edited by ThatJakeGuy

Onar can flub as well. Red 1 dmg Blue 2acc 1surge and Green 1acc 1surge. At 3 spaces you can't even use your surges.

If you add the support to Vinto, I think he's great. But I feel like Smuggled Supplies is mandatory along with Draw. You need that combo-wombo turn, where he does three attacks with a free surge from Supplies, possibly with a focus on the first attack. From there he'll just be a supportive finisher for low health units imo. I like playing him, he's fun, but he was way better in the Trooper days.

hmm, it didn't save my post

My on-topic reply was as long as you're okay with the Ranged vs Melee theme you've got going in the middle of your list, there really aren't any problems with the list itself. All the parts are useful and productive deployments if played well.


Command cards:

Stroke of brilliance Drop this for almost anything else, Greedo will die regardless, you actually want him to die in certain circumstances, you just want to make sure he's messed with the enemy and caused as much damage as possible before he does. Several of the smuggler cards would work here (Smuggled Supplies, Toxic Dart, etc. or even your Any Figure cards)
Fleet footed or Urgency

Thanks the for the feedback! I like both onar and vinto so the choice is so hard between the two. A couple of folks have suggested dropping gamos for another eQuay. I've tried the double eQuay list but never know how to play it as far as contesting objectives. I like the gamos because they're great at fighting over objectives and gives my opponent something to shoot other than the eQuays. In the double eQuay list do you just sit back and snipe any figures your opponents run out and ignore the objectives until later?

20 hours ago, Fightwookies said:

If you’re mostly set, Vinto is great. You can put him in instead of Onar, and then have points for both Black Market and Devious. Sub in Draw! For Extra Protection and you’re ready.

I would opt for 3PO/Gideon/TA instead of Jabba. 6 is a little light on number of activations these days, but 7 should be ok. You Can’t go wrong with extra focus.

You already have Greedo, which is great. GIA

I think Vinto is a good call right now. There seems to be a lot of troopers out there, and he's good against them I find. Also, you can use On the Lam and/or Assassinate with him, not to mention Tools for the Job, or Heightened Reflexes.

And yes, aGREED. GIA

47 minutes ago, buckero0 said:

hmm, it didn't save my post

My on-topic reply was as long as you're okay with the Ranged vs Melee theme you've got going in the middle of your list, there really aren't any problems with the list itself. All the parts are useful and productive deployments if played well.


Command cards:

Stroke of brilliance Drop this for almost anything else, Greedo will die regardless, you actually want him to die in certain circumstances, you just want to make sure he's messed with the enemy and caused as much damage as possible before he does. Several of the smuggler cards would work here (Smuggled Supplies, Toxic Dart, etc. or even your Any Figure cards)
Fleet footed or Urgency

Yup. Love that little scumbag, but his card is not needed. Too many other better ones.

16 hours ago, ThatJakeGuy said:

Dude that's rough. It is a series of incidents like that that also turned me off from Vinto. In comparison, I've rarely if ever had Onar cause me such issues, and he's only a point more expensive.

Another advantage favouring Onar is the likely appearance of conditions in most lists you'll face. So Onar is also someone I'm considering right now.

13 hours ago, buckero0 said:

Onar can flub as well. Red 1 dmg Blue 2acc 1surge and Green 1acc 1surge. At 3 spaces you can't even use your surges.

Sure, that's possible, but those are the single worst results on each die. Onar rolls an additional die (a very consistent one at that) over Vinto and is nowhere near as reliant on getting at least one and preferably 2 surges to be effective.

Yeah I'm not hating on Vinto like saying he's bad- he's definitely a very viable and powerful figure. I actually find he's best with finishing off figures and contesting objectives. Onar on the other hand contests objectives and is a guy who can get in damage against heavy hitters. Ignoring conditions is becoming more relevant with the resurgence of Jyn and Chewie and stun city. And "to the limit" is pretty nasty. Onar can't get one shot-ed (well, it is possible but highly highly unlikely- BT1 w/ tools for the job, assassinate, and positioning advantage and if you roll perfectly on all dice for example), so I prefer his dependability. I would say you just need to figure out what figure (or maybe both) are more akin to your playing style and stick with that. I also like Onar's "reverse Hera" ability for defense and find that has saved figures for me on numerous occasions. If only Guardian cards could be awesomer...

19 hours ago, ThatJakeGuy said:

I agree with you that Gideon/3PO is superior to Jabba, but I must disagree that Vinto is a better choice than Onar. While Vinto can make a great finisher of wounded units, Onar is easily one of the biggest hitters in the game and should not be replaced lightly. If anyone should be swapped, I would say that Shyla would be better as another set of Pirates, which also allows both Black Market and Devious and vastly improves your ranged power.

Vinto/Onar have different roles, but your points are valid. I'll still likely keep Vinto and Devious over Onar if that's the decision point and the original poster doesn't have access to another weequay.

My Vinto highlight of all highlights was in a recent friendly game. I put Prey on the Weak on him. On Jabba's, I was able to run him up into my opponents Alliance Rangers. He attacked last in the first round, and played Draw. I started round 2 with him. between his 5 attacks, there were 3 dead Alliance Rangers.

@Fightwookies I have access to another pair of eQuays

31 minutes ago, Averagejo3gam3r said:

@Fightwookies I have access to another pair of eQuays

They're really strong in pairs. Try it out if you haven't played with them. Also, look into the command cards Squad Swarm and Change of Plans.

3 hours ago, Averagejo3gam3r said:

Thanks the for the feedback! I like both onar and vinto so the choice is so hard between the two. A couple of folks have suggested dropping gamos for another eQuay. I've tried the double eQuay list but never know how to play it as far as contesting objectives. I like the gamos because they're great at fighting over objectives and gives my opponent something to shoot other than the eQuays. In the double eQuay list do you just sit back and snipe any figures your opponents run out and ignore the objectives until later?

@Fightwookies I can see the huge alpha strike potential in a double eQuays list. What do you think about the question I posed earlier in the thread?

2 hours ago, TheWelcomeMat88 said:

Yeah I'm not hating on Vinto like saying he's bad- he's definitely a very viable and powerful figure. I actually find he's best with finishing off figures and contesting objectives. Onar on the other hand contests objectives and is a guy who can get in damage against heavy hitters. Ignoring conditions is becoming more relevant with the resurgence of Jyn and Chewie and stun city. And "to the limit" is pretty nasty. Onar can't get one shot-ed (well, it is possible but highly highly unlikely- BT1 w/ tools for the job, assassinate, and positioning advantage and if you roll perfectly on all dice for example), so I prefer his dependability. I would say you just need to figure out what figure (or maybe both) are more akin to your playing style and stick with that. I also like Onar's "reverse Hera" ability for defense and find that has saved figures for me on numerous occasions. If only Guardian cards could be awesomer...

I'd say that's a concise analysis.

3 hours ago, Averagejo3gam3r said:

Thanks the for the feedback! I like both onar and vinto so the choice is so hard between the two. A couple of folks have suggested dropping gamos for another eQuay. I've tried the double eQuay list but never know how to play it as far as contesting objectives. I like the gamos because they're great at fighting over objectives and gives my opponent something to shoot other than the eQuays. In the double eQuay list do you just sit back and snipe any figures your opponents run out and ignore the objectives until later?

when I do equays, i usually don't use them for objectives until late like you mention, unless it's a happy accident that they can control something where I wanted them positioned anyway. Gamo's are solid objective runners, but the Hired Gun might be one of the more underrated objective focused deployments in the game. Two 5 speed figures for 4 points? I'll take that.