Is Nymranda the new Triple Jumps

By Schu81, in X-Wing

23 minutes ago, Boba Rick said:

What if Trajectory Simulator was a one time use card?

The problem is that TS is actually okay as-is on non-Genius platforms. IMO, they just need to FAQ Trajector Simulator to not work with Genius. That would stop a lot of Nym's ridiculousness, though he would still be pretty powerful.

As for Miranda, they seriously need to do something about her. Maybe insert "When attacking with your primary weapon" into her pilot ability- that would nip all of her TLT and Harpoon Missile shenanigans in the bud.

53 minutes ago, clanofwolves said:

I might be off base, but I that "herd of whiners" was speaking about the lack of usable bombing mechanics from the Y-Wing and the TIE Bomber. But FFG fixed new OP s**t like Miranda and Nym and left those that were lamented over in the foam or used as a stresshog or a Lightweight Frame mini-Shuttle. In my opinion, they didn't listen at all.

I have to say that’s how I feel about the Bomber especially. It isn’t a terribly useful ship at the moment and yet, as with many of the other iconic SW vehicles is falling further and further off the meta while *already* OP ships are given more and more toys to dominate.

32 minutes ago, Herowannabe said:

The problem is that TS is actually okay as-is on non-Genius platforms. IMO, they just need to FAQ Trajector Simulator to not work with Genius. That would stop a lot of Nym's ridiculousness, though he would still be pretty powerful.

Then just make Genius a one-time use only card.

4 hours ago, Boba Rick said:

Then just make Genius a one-time use only card.

This is exactly what I said they should have done back when Genius was nerfed the first time. Then it wouldn’t matter what bomb you used, you could only do the drop after move once.

4 hours ago, Boba Rick said:

Then just make Genius a one-time use only card.

The problem is especially with Rebel Nym, even once is usually enough to setup everything else that is being looked for out of the Bomb and Genius.

6 minutes ago, Ronu said:

The problem is especially with Rebel Nym, even once is usually enough to setup everything else that is being looked for out of the Bomb and Genius.

Once I can accept. It's when he's got 4 of them that it gets really ugly. Once at the end of a move is how it worked with bomblet for the last couple months.

Edited by viedit

So I just had my first game against nym & Miranda on vassal just now. I somehow won the game, partly because my opponent's version wasn't quite as optimized as the "standard" version. And also he flew much more defensively than offensively which kept me alive long enough to seal the deal.

Even with all that going for me, it was still a tough match that I could have easily lost. I shudder to think what playing the optimized version against a strong opponent would be like.

Nothing to contribute other than I wish we could call the list "Captain Doni" instead

Which is the version optimized of Nym & Miranda and which isn't optimized?

1 hour ago, herry92 said:

Which is the version optimized of Nym & Miranda and which isn't optimized?

Bomblet on Miranda, ion/proton/thermal to taste on Nym. Putting the one use bombs on Nym gives him 4x to fling from the front after a move. They are also direct damage/effect bombs that you can Sabine 4x. It's a much higher threat to aces and other low health ships. It also makes a joust against them a very bad decision.

1 hour ago, herry92 said:

Which is the version optimized of Nym & Miranda and which isn't optimized?

Common is Nym with 1 Proton and 1 Thermal for 98points. Alternatively he can switch thermal to Ion for 97pt total. But at least 1 Proton seems to be standard for most.

This allows a very strong Alphastrike: 1Proton + Sabine + a 4dice Harpoon + a 5dice Harpoon. It brings at least 9 damage to the table, often 11, and a >50% chance of dealing a crit by Miranda, adding even one more. So 10-12 are to be expected. By just 2 ships.

The one I played against was an interesting build.

Nym had bomblets and cluster missiles, Miranda had clusters, thermals, and harpoons. Both had EM.

Neither of them ever got their missiles off. Nym never used tracterory, and MAYBE uses genius once.

I'm not sure if the fact I had 4 ships that were semi spread out scared him to joust me or what. But he kept running away hoping to win by bombing and TLTing me to death. After 3 rounds of shooting I had traded two of my ships for Miranda and almost half of Nym already.

I think these changes to Genius are a great idea, I just hope they rememeber to nerf Miranda a bit at the same time.

Could this finally be the time for .... FORCE AWAKENS HAN SOLO

  • Base build: New (Old) Han + VI + Ion Pulse Missiles

1) Start Han as close as possible to Nym. 2) Ion Pulse his ***. 3) ... 4) Profit!

Here's a potential build out:

  • Han + VI + Ion Pulse + Chopper + Sabine + Conner Net + Engine Upgrade + new Falcon Title

Filling in the ...:

1) Start Han as close as possible to Nym 2) Ion Pulse him 3) Sloop around and drop an Ion Bomb on him 4) Profit!

I'm just aghast that we're already at the point of needing another Genius nerf only a few months after the previous nerf. The lack of foresight here is simply stunning.

Oh, I think there's plenty of foresight happening here

9gDcjzp8IVSYInKszz2dAzPHiOxHLVjGq4EE_91f

EDIT: Sadly a sharp-eyed Polish observer noted that the curve is actually more like this:

H0exZRi1YL9dyS0o5ai-42fY0V3PsYoqrm84MZik

Edited by sozin
28 minutes ago, PhantomFO said:

I'm just aghast that we're already at the point of needing another Genius nerf only a few months after the previous nerf. The lack of foresight here is simply stunning.

And poor game design to begin with. The thing costs 0 points. It should not be a game breaking card.

7 minutes ago, BlodVargarna said:

And poor game design to begin with. The thing costs 0 points. It should not be a game breaking card.

Genius was never a game breaking card until we suddenly had a bomber that could ignore his own bombs effects and then could suddenly launch them at other ships.

Be honest.... he was exactly worth 0 points beforehand.

These two ships are really poorly designed. Of course ships that have all advantages and no downsides are going to abuse the 'combo-of-the-month'! It's the versatile/undercosted/heavily upgradable nature of these ships that make them monsters, not unlike the original JM5K. Nym and Miranda are particularly bad because they ALSO have really powerful pilot abilities as icing on the cake.

Chassis should never have ALL of the following:

Good Dial

Huge upgrade bar (especially if it has prime upgrades like EPT, Crew, or Systems)

Amazing Stats (HP, 3+ Attack)

Amazing high PS pilot abilities.

If the ship has the upgrades to field missile/torp alpha strikes, DO NOT GIVE THEM ATTACK 3- this just leads to Guidance Chip abuse.

If the ship has a turret slot DO NOT GIVE THEM A PWT. ALSO, DO NOT GIVE THEM ATTACK 3- there should be some counter play to TLTs- and TLT carriers SHOULD be vulnerable at R1.

Be Small Base (point fortressing on ships like Miranda is absolute cancer).

---

Honestly, this seems like Game Design 101BUT STOP MAKING SHIPS THAT HAVE 100% ADVANTAGES AND NO DISADVANTAGES. I'm eff*ing sick of these 'super-ships' that just constantly warp the meta because they are just better than every other ship at everything. No more JM5Ks, No more Scurrgs, no more Mirandas (sorry other K's). JUST STOP.

20 hours ago, Herowannabe said:

The problem is that TS is actually okay as-is on non-Genius platforms. IMO, they just need to FAQ Trajector Simulator to not work with Genius. That would stop a lot of Nym's ridiculousness, though he would still be pretty powerful.

As for Miranda, they seriously need to do something about her. Maybe insert "When attacking with your primary weapon" into her pilot ability- that would nip all of her TLT and Harpoon Missile shenanigans in the bud.

If FFG is consistent, they'll nerf everything else about the Skurrg until they get to Genius. :D

12 minutes ago, Favoritism Flight Games said:

Honestly, this seems like Game Design 101BUT STOP MAKING SHIPS THAT HAVE 100% ADVANTAGES AND NO DISADVANTAGES. I'm eff*ing sick of these 'super-ships' that just constantly warp the meta because they are just better than every other ship at everything. No more JM5Ks, No more Scurrgs, no more Mirandas (sorry other K's). JUST STOP.

The only complaints I see about the Skurrg stem from the Havok title. Remove the system slot from the title, and this all ends.

3 minutes ago, Koing907 said:

If FFG is consistent, they'll nerf everything else about the Skurrg until they get to Genius.

It's kinda been the opposite with the JM5K. They kept nerfing upgrade after upgrade trying to rein in the over-powered combos until they finally gave up and stripped the chassis of some of its upgrade slots. I'll be dollars to donuts they do the same thing here. Anyone care to guess how many upgrade combos get nerfed before they do something about ship itself.