Edit: This topic is unfinished, but I will thank all considerations. I will make better explanations for each category from time to time.
I don't know if there already exists a thread where people explores the ship archetypes of this game. I think most people know what ship is like an "Arc Dodger" ship. But, what about the rest of the archetypes? Now, with all the variety of ships in the three factions. I think it is interesting to clasify the ships in some subcategories. My categories are:
Small Ships:
All-Purpose Ship: Good in everything, mid cost in points, mid stats, mid dial, some upgrades.
Criteria:
- 2-3 Agility.
- Medium Dial.
- Around 5 life.
Arc-Dodger: Good offensive power (except for you, poor A Wing), almost best dials in the game (see Air superiority), fragile ships which depends on not being shooted and 3 or more Green dices.
Criteria:
- 3 Agility.
- More than 4 Green maneuvers in 1 and/or 2 Speed.
- 5 Speed Move (or equivalent).
- Impulse Action (Can equip AT).
- Less or equal than 4 life.
Cheap All purpose-Ship / Swarm maker: Almost bad in everything, except for the cost. It has certainly good aces/unique pilots, but swarms are the place to shine.
Criteria:
- Cost less than 14p
- Has generic pilots
Air Superiority: All the same benefits of an All-Purpose Ships BUT ALSO great dial, great upgrade options, amazing pilots... Problem? The high cost.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Light Ordnance Carrier: Not much agility, intermedium life, and if you want to hit hard with these, you gonna need some secondary weapons.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Ordnance Carrier: The same as below but better, and with more cost, usually. Maybe, a required archetype of ships with Reload Action. Intermedium dial or reposition tricks.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Heavy Bomber: The light (Scurrg and K Wing) and shadow (Tie Punisher) of X Wing Miniatures Game. Ships based in having a lot of bombs and missiles, with bad/intermedium dial. And (Poor Tie Punisher) Amazing Turret options.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Light Disruptor Ship: Almost an archetype exclusive of Scum. Ships with not much life, intermedium agility, not so damage... But a great way to disrupt the plans of your enemy. Dirty tricks. Oh... And also Sabine and "Don't shoot me" Rex.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Light Support Ship: Fith Essence of Rebels. As Light Disruptors but helping your allies.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Low Agility / Jousting Expert Ships: If an Arc-Dodger is a ship which requires to be out of range to survive, this is the contrary idea. If you can stand enemy fire and/or answer with heavier fire, you are in this kind of position. Usually ships with 1 agility, bad/intermedium dial, and some great combination of shield+hull.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Double-Arc Ships: Basically as Jousting Experts but with two arcs. You can joust and keep running, to make use of your back fire.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Big Ships:
Crew Carrier / Slow Fire Platform: WHALES. Whales that can stop in space. Whales that have people living inside, supporting other ships or supporting the ship they are inside. Oh, and the U Wing!.
Criteria:
- 0-speed move.
- xxxxxx
- xxxxxx
Air Superiority Big Ship: Yeah, the IG-2000 was pretty difficult to classificate.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Heavy Fire Platform: "Hey I want to play an epic-like ship at 100 points". Here you go!.
Criteria:
- 10 or more hull.
- 0 Agility.
360º Fire Platform: Maybe similar to Jousting Experts but with 360º Arc fire.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Double-Arc Big Ship: The same as below, but in big ships.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
Super-Heavy Bomber: Resistance bomber. Maybe we will see some ships like this to consider this a category? We will see, eventually.
Criteria:
- xxxxxx
- xxxxxx
- xxxxxx
some hybrids: Maybe the Tie Silencer and Star Viper are a mix of an arc-dodger instead of Air Superiority, Tie Silencer for its dial and Star Viper for its low HP. Also, The T-70 X Wing can fin as an All-Purpose Ship or an Arc Dodger. I don't know very well how to consider Tie Striker also. And the category of Low Agility Jousting Expert is more based in stats+dial thanother thing.
This is my classification now! How do you consider this ships and categories?
SMALL SHIP
|
Role |
Rebel |
Empire |
Scum |
|
All-Purpose ship |
X Wing |
Tie Advanced |
Khiraxz Fighter |
|
Arc-Dodger |
A Wing |
Tie Interceptor Tie Striker Tie Phantom Tie Advanced Prototype |
Protectorate Starfighter |
|
Cheap all-purpose ship / Swarm Maker |
Z95
|
Tie Fighter
|
Z95 M3A-Interceptor |
|
Air Superiority |
E Wing T70-X Wing |
Tie Defender Tie Silencer |
Star Viper |
|
Light Ordnance Carrier |
Y Wing |
Tie Aggressor |
Y Wing |
|
Ordnance Carrier |
|
Star Wing (Gunboat) Tie Bomber |
Kimogila |
|
Heavy Bomber |
K Wing Scurrg |
Tie Punisher |
Scurrg |
|
Light Disruptor Ship |
Tie Fighter |
|
Quadjumper HWK-290 |
|
Light Support Ship |
HWK-290 Ghost II |
|
|
|
Low Agility Jousting Expert Ship |
B Wing Azituck |
|
G1A-Starfighter (Mist Hunter) |
|
Double-Arcs Ship |
ARC-170 |
Tie-Sf |
|
BIG SHIP
|
Role |
Rebel |
Empire |
Scum |
|
Crew Carrier / Slow Fire Platform |
U-Wing |
Lambda-class Shuttle Upsilon-class Shuttle |
YV-666 (Hound's Tooth) |
|
Air Superiority Big Ship |
|
|
IG-2000 |
|
Heavy Fire Platform (Almost Epic ships XD) |
Ghost |
VT-49 Decimator |
|
|
360º Fire Platform |
YT-2400 Millenium Falcon |
|
Jumpmaster 5000
|
|
Double-Arc Big Ship |
|
Slave I |
Slave I Shadow Caster |
|
Super-Heavy Bomber |
Resistance Bomber |
|
|
Uncategorized: Tie/Fo Fighter
Edited by Erion_Fett