Ugly character sheets

By Tabulazero, in Genesys

3 hours ago, theReplicant said:

This is awesome, thank you! It is really similar to what I am designing myself, but with html/css to make use of GM Binder and the ability to make it form fillable in a way. Do you have a .pdf version of this you could post? Or could you describe what graphics you used?

I did it in the Photoshop CC 2015, but I didn't saved the .png version. I have only the .jpg. I guess I can post, but just convert the .jpg to .pdf is worth to you?

And thanks guys, I always try to upgrade my design thinking and I'm proud of this as well :P

ยจ

42 minutes ago, Grimmerling said:

So do I! It's probably only me, but I'm not quite sure about the Lidless Eye design.

For what it's worth, I'm using abstracted cubes instead.

Gimmerling, I loved this version :) It's easier to fill.

I'm glad people loved this sollution. That could be as simple as a 2x5 matrix also (fill 1 for green, 2 for yellow) but I thought the dice shape would be more elegant.

The other aspects of the sheet, I did the weapons and health/armor near to make it easier to read during the combat.

And the empty skills, I guess 6 skills is enought for each stat, and I did with 6 slots just in case someone got the 6 stat, but I guess we can do it with 5 symbols without problems.

Edited by Bellyon
20 minutes ago, Bellyon said:

I did it in the Photoshop CC 2015, but I didn't saved the .png version. I have only the .jpg. I guess I can post, but just convert the .jpg to .pdf is worth to you?

And thanks guys, I always try to upgrade my design thinking and I'm proud of this as well :P

No that's okay. I'm taking the idea and working it with html/css and using vector shapes that way.

Sorry I don't get the strange symbols? I also haven't played yet we are doing our intro tomorrow.

1 hour ago, Bibbles said:

Sorry I don't get the strange symbols? I also haven't played yet we are doing our intro tomorrow.

Some people find it helpful to have the dice pool composition for the skills visualised on the character sheet. As Ability/Challenge Dice are represented by rhombi, Proficiency/Challenge Dice by hexagons, the symbols are meant to depict them. The blackened/coloured rhombus is an Ability Dice; the completed hexagon a Proficiency Dice.

5a984b05314f1_GenesysDice.jpg.80020f5ec27012bb25ae29656c16ac32.jpg

That way it is even possible to emulate how characteristics and skills are applied: Starting from the left, blacken one rhombus per dice per rank for the skill; then, starting on the left again, blacken one field (rhombus, if empty, the rest, if not) per dice per rank for the Characteristic.

Here's a clipping from the Steampunk Sheet, I'm working on:

SheetSample.thumb.jpg.5324fca5ed8a7e801a79d2e397a53e10.jpg

Edited by Grimmerling

Wow thats clever and once you see it very clear. Im going to run my first game without tinkering just to learn it as it was intended but I suspect I will adopt this pretty quickly.