It was good while it lasted I guess

By Lightrock, in X-Wing

1 hour ago, Velvetelvis said:

Maybe.

But this points to the new designer as well. His words.." trajectory simulator will be ok because it the new bomber can' take sabine."

If he doesn' recognise the flaw in that statement, we need to question his competency to be designing this game.

No Sabine with minimum 19 points of additional investment in the list. And it wasn't about TS specifically, it was when asked about why the Bomber didn't have a crew slot.

Everyone does understand Sabine can be on other ships in the list right?

5 minutes ago, Velvetelvis said:

Everyone does understand Sabine can be on other ships in the list right?

You do understand what "minimum 19 points of additional investment" means, right?

3 hours ago, ScumDan said:

Nah, man. I'd run 4 Karthakk Pirates again :) They were really good actually.

What would you use to fill the remaining 4 points? Personally, I lean towards Boba, Zuckuss, 4-LOM, and Greedo (plus LRS on all). It's a list I like in theory, but I don't own the 4 Scurrgs.

4 hours ago, Sekac said:

Or at least drop both of TLT attacks to 2 dice to regen the shield.

Miranda popping off 5 dice Harpoon or Homing Missiles is pretty disgusting too, though...

17 minutes ago, RampancyTW said:

You do understand what "minimum 19 points of additional investment" means, right?

I know I am always bummed when I'm "stu ck" including miranda in a list.

4 hours ago, gamblertuba said:

Homer is FFG in this scenario. People were mad about the Jumpmaster cuz it was stupid good. We are currently mad about the Scurgg for similar reasons. I'd be much happier if FFG stopped releasing ships that were good, efficient jousters and able to equip a ridiculous number of upgrades and had access to an EPT. Since they done screwed up again, I'm going to complain instead.

Before that, see Han and Dash. Dengar and Wifey.

Hmm. I'm seeing a pattern here.

Also turrets.

I miss the old meta with arc dodging aces vs. stress/blockers. At least there was actual flying involved then. Now with bombs, trajectory simulator, and turrets out the wazoo, it's just following a flowchart. You don't have time to block anymore. If you try to bring a contracted scout or block fodder it just gets oblitterated by the ridiculous alpha that Nymranda has.

8 hours ago, Tam Palso said:

I’d agree Dash is pretty solid, have seen a few DashNym archetypes doing fairly well which supports that.

You could be right on stress/ion combo I guess we won’t know until we see a few more results as the year progresses. What squads have you had the most success with so far against NymMiranda?

With Lone Wolf and either Rey or Recon Spec he's able to shrug off TLT fire very well, while dishing out the hurt. I think that both Nym and Miranda are the wrong pairing for him though, since all three of them have a vulnerability to aces. Poe's probably best, considering advanced optics frees him from the BB-8 intensity role.

The squad I've had the most success with is undoubtedly:

Dash (52)
HLC
Outrider
Rey
Lone Wolf

Lothal Rebel (48)
Gunner
Ion Turret
Hera
Tactician

Tactician is a recent addition (previously burnout slam on Dash and a 1 point bid). In the Australian Nats I had a guy spend 20 minutes on a planning phase because he simply couldn't deal with the Ghost - he either jousted it and died, or flanked it and was obliterated by Dash. Tactician, hilariously, works in the auxiliary arc ofthe Ghost (I believe), so you get double use out of it.

I've now ditched the Ghost for Corran though, since both Dash and the Ghost had the same weaknesses.

6 hours ago, viedit said:

Simply removing the crew slot on Miranda would do some interesting things to shaking up the list. If you do that, then you force Nym into taking the title or not and give up his crew slot. If he takes Sabine then he's not taking trajectory simulator or genius.

Or they could nerf the actual problem combo - trajectory simulator and genius. FFG's practice of "nerfing around the problem" hasn't worked well in the past - see the Jumpmaster.

That said, if they nerf the trajectory genius combo then maybe removing the crew slot as well would be ok. I don't fly k-wings so I'm not sure if it would be better or worse for the game.

46 minutes ago, Astech said:

In the Australian Nats I had a guy spend 20 minutes on a planning phase because...<snip>

Ya know, I'm a nice guy and patient but holy crap, "JUUUDDGGGEEE!!!"

1 hour ago, Astech said:

... In the Australian Nats I had a guy spend 20 minutes on a planning phase ...

pass on watching that youtube video :)

57 minutes ago, gadwag said:

Or they could nerf the actual problem combo - trajectory simulator and genius. FFG's practice of "nerfing around the problem" hasn't worked well in the past - see the Jumpmaster.

That said, if they nerf the trajectory genius combo then maybe removing the crew slot as well would be ok. I don't fly k-wings so I'm not sure if it would be better or worse for the game.

Miranda basically had 2-3 crew stapled to her. Sabine, 3P0, or Jan Ors. Sabine has really been the primary one as of late. Ditching the crew is an opportunity cost of another ship having to carry her. You limit Nym, have to cycle in some other ship that isn't as cancerous, or you put her on Dash and reduce his efficiency by losing Rey. Same with bringing in Chewy and tossing her on the Falcon. He doesn't have the punch, PS or lack of half point penalty of Nym.

Ah good ol' Nym, worst designed ship since the JM5K. Gratz Brooks/Davy, your abomination of a ship ruined the competitive season! Not sure why you gave the Scurrg an EPT, but I'm willing to guess it's because you're not very good at your jobs. I'm sure you'll nerf him eventually (in 6 months or so) after the game atmosphere gets too salty to breathe. In the mean time, you'll scare off another 10-20% of the player-base. Boy you two oompa-loompas just cant catch a break, can you?

Between the Auzituck EZ mode gunship and the Scurrg, Wave 11 really jumped the shark, eh? Maybe you should learn from your lessons, or better yet step aside and let better game devs handle X-Wing from now on.

Morgan Reid won the Queensland Regionals here in Aus with Kylo (Silencer) and rho boats about a week ago.

The meta here is changing quite a bit. Its still in flux of coarse, but rebels are leaning toward Poe and Fenn, or ghosts etc, Scum is leaning towards 2 large ship lists, and imperials are varying quite a bit with aces (kylo, QD, Vader) seeing use as well as a lot more missile munitions a la gunboats, SF, protos.

3 hours ago, FTS Gecko said:

Miranda popping off 5 dice Harpoon or Homing Missiles is pretty disgusting too, though...

Yeah but that wouldn't really be so awful if she had to spend a shield she couldn't just easily regen next turn.

That's the problem with her ability, spending the shield doesn't really cost you anything because it's super easy to get back and doesn't particularly handicap the offense for a turn as you'd think it would.

1 hour ago, viedit said:

Miranda basically had 2-3 crew stapled to her. Sabine, 3P0, or Jan Ors.

That's a weird way to spell Rey

Ah, as usual, the sky is falling.

People, don't be mad at the current dev team for bombs. They have been handed the problem of trying to make bombs actually do things since Wave 2. If anything, normally Trajectory should be seen as a boon to bombs, making them both more useful because of a longer effect range, and yet making maneuvering and facing stay relevant. In fact, most people said it was pretty good for this reason as it was previewed. Sadly, it seems like poor Genius has been under-designed and once again, causes a pretty **** interaction. I know people complain about how wordy and technical newer XWM cards are, but this is why, if you want the game do actually do new things, the stuff has to be pretty clear cut in what the intent is. Genius himself is just another attempt to try and make bombs matter more rather than just give up on some **** people have been buying forever. He was not written to account for all the other future attempts to try and make bombs do things.

Also, especially given how some people are like "oh the nym thing eats frail aces" the following complaint that the EPT/VI is "too good" on Nym seems a little... hypocritical? Right so I get he can act last with perfect information and thus make optimal picks for bombs, so the other guy feels like he's denied agency. Throw VI out completely, isn't that the play style inherent to really dodgy PS 9 aces? To have the opportunity to reposition or even double reposition after everybody has gone so you can just go "neener-neener can't shoot me I shoot you"? If that's so unfun to have done to you, how is doing it not unfun? Is it because PS10 Nym is just so comprehensive as opposed to traditional arc-dodging aces being part of a more RPS thing? This is just me trying to dig deeper into the zeitgeist.

I mean, I clearly understand how it's bad, and while I'm light on the option to nerf, Miranda has gone un-adjusted for quite a long time so maybe there's something to be had there. But I also feel like there's a lot of the usual X-wing community agita over all the same carp as every other day. If you're so mad at FFG, you should stop buying X-wing and stop going to their events and then let market forces make them shape up. Y'know, be the change you want to see.

1 hour ago, BVRCH said:

Morgan Reid won the Queensland Regionals here in Aus with Kylo (Silencer) and rho boats about a week ago.

The meta here is changing quite a bit. Its still in flux of coarse, but rebels are leaning toward Poe and Fenn, or ghosts etc, Scum is leaning towards 2 large ship lists, and imperials are varying quite a bit with aces (kylo, QD, Vader) seeing use as well as a lot more missile munitions a la gunboats, SF, protos.

Not to take anything away from Morgan, but this should come with some caveats.

We seem very late to the Nymranda party in general down under. At the Regional in question there were a grand total of 2, only 1 of which got close to the cut, and the two Kylo lists that made the cut never faced one (in fact, they fought exactly 0 Miranda and 2 Nym all weekend, only 1 of those Nyms was carrying bombs, and it didn't have Trajectory Simulator). And because the list had yet to take off locally, very little targeted practice was done against it.

It was a fine event, but it really proves nothing one way or the other about Nymranda's power level.

39 minutes ago, comawhite said:

That's a weird way to spell Rey

Local meta. Regional results may vary. :P In the last 18 months or so I've only seen Miranda paired up with Dash, Nym or some variant of Ego. She was always rocking Sabine while Dash had Rey. There were some builds before wookies and missiles were a thing where people camped 3P0 or Jan on there for the defense buff.

Edited by viedit
8 hours ago, gamblertuba said:

I'd be much happier if FFG stopped releasing ships that were good, efficient jousters and able to equip a ridiculous number of upgrades and had access to an EPT.

This! It's the number of upgrades! The X Wing can equip, maxed out, 3 upgrades plus an EPT. Soontir and Whisper, the terrors of metas past, could equip similar numbers. Timewalk Asajj needs five upgrade cards, Dengar in Dengaroo took seven and a standard Nym in a Nym Miranda build takes nine. Nine! It would be an amazing feat of game design if you gave me all those slots and I couldn't eventually produce something broken. It would be an impossible feat of game design to give me all those slots, prevent me building something broken, and then never for the remainder of the history of the game produce any upgrades that lead to broken combos.

If nothing changed in X Wing except that Havoc title never existed, people still buy and play the Skurrg. Triple deadeye Scurrgs are still really good. PS10 Scum Nym with Cad Bane or Intel Agent is still an interesting ship. Action Bombing EI rebel Nym too, which probably takes the place of the old Advanced SLAM Miranda by dropping clusters on PS9 aces before they move and then TLTing things. It's a viable ship that would definitely see play without inevitably devolving into some kind of broken NPE because it doesn't have the tools to really do that. But instead we get a ship that is so insanely flexible with its upgrade options that every new wave is likely to break it in some new way until it's nerfed into the ground a year it two later than it needed to have been. :angry:

If Nymiranda is the thing; it’s time to bring back quad Ion turret Y-Wings. Let’s see then deal with that.

1 hour ago, Dr Zoidberg said:

If Nymiranda is the thing; it’s time to bring back quad Ion turret Y-Wings. Let’s see then deal with that.

Then you just lose to everything else. 1-5 record? Make the cut you will not

4 hours ago, DR4CO said:

Not to take anything away from Morgan, but this should come with some caveats.

We seem very late to the Nymranda party in general down under. At the Regional in question there were a grand total of 2, only 1 of which got close to the cut, and the two Kylo lists that made the cut never faced one (in fact, they fought exactly 0 Miranda and 2 Nym all weekend, only 1 of those Nyms was carrying bombs, and it didn't have Trajectory Simulator). And because the list had yet to take off locally, very little targeted practice was done against it.

It was a fine event, but it really proves nothing one way or the other about Nymranda's power level.

I totally get that, and I'm not disputing nymrandas power, but the thread was condemning the meta to a king of the hill scenario again which i don't really agree with, from my personal experience over the last month both playing in Aus and watching US regionals (chicago etc).

Last time Nym and K-Wings where a problem; I took a list called "Stressfenders" it had Vess, Delta and a SnapShot Rhymer. I won several match ups, even made the cut a couple of times.

And it countered hard and could stand against most everything else. My bet? Defenders can survive a harpoon shot (gonna take damage)

so there is counters so breath, and think.; the issue with the regionals is the people taking Nym/Miranda caught people off guard. people tend to lemming onto the strongest builds (shock people want win (and good on them)) but right now, people will either be dreaming of counters or learning to beat this new monster...or lemming onto that build, which just makes the counter stronger choice.

Nature dictates that there will always be something on top of the food chain. this new wave has just found it's apex predator.

FFG released a great wave (12-13); one card slipped through and may I add it was only an OP ship from a previous wave that broke the card; they delivered a solid nerf/FAQ. If you think they don't care about this game and are trying to fix the issues you clearly aren't paying attention.

TL:TR - It will be alright; build a counter & if it's still a problem FFG will nerf (like they always do)

Edited by the1hodgy