Fenn, Poe and Lowhhrick

By N'Kata, in X-Wing Squad Lists

I have had quite a bit of fun flying these three pilots together, even though my result with the list is not all that Great. As I am not a very experienced player, I do not know if this is due to my bad flying or the list itself. Anyway, if any of you have ideas for making this list more competitive it would be highly appreciated!

My list (99 Points):

Fenn Rau (25)

VI, Jan Ors, Flight-Assist Astromech

Poe Dameron PS8 (41)

VI, R2-D2, Advanced Optics, Black One, Autothrusters

Lowhhrick (34)

Selflessnes, Rey, C-3PO

Both Poe and Lowhhrick are pretty standard, but putting Jan Ors in the Shuttle is a bit more uncommon. It is based on an idea that Poe can be super-tanky with focus, evade and target Lock, while Lowhhrick sits with focus and reinforce. However, this means Fenn have no tokens for himself. Therefore I have been wondering if it would be better to include Kyle Katarn instead of Jan Ors, and maybe replace the Flight-Assistant with R2 Astromech. This makes the list an even 100 points, and should make Fenn a bit harder to take down. However, I really liked the flexibility Jan Ors gives me, and the ability for Poe to get an evade by take a focus action, even though he has Advanced Optics. What do you more experienced players think? Could this list be competitive in any way?

N`Kata

Edited by N'Kata

Yes, it can be competitive. Poe/Low/Friend is a good tourney list. Things die slowly and your 40+ pt regen ship is last.

Im doing a similar list but with corran instead of poe. So far, no losses. Deep testing is now underway vs nymranda and qd & 3 nus, etc. I have flight assist/katarn on fenn, but going to HSCP to stop alphas and adv optic aces like Poe.

Nathan Eide flew the Corran version at Chicago Regionals and did well. I want to try both, they look cool.

18 hours ago, wurms said:

Yes, it can be competitive. Poe/Low/Friend is a good tourney list. Things die slowly and your 40+ pt regen ship is last.

Im doing a similar list but with corran instead of poe. So far, no losses. Deep testing is now underway vs nymranda and qd & 3 nus, etc. I have flight assist/katarn on fenn, but going to HSCP to stop alphas and adv optic aces like Poe.

Any concern with Kylo on your Corran build? I played a guy the other day and gave his Corran trouble with ISYTDS. I guess everything has its weakness and you probably don't run into Kylo as much as other things.

I've been playing the same 3 pilots and started in a similar place as your list, however I ended up trimming points off Lowhhrick to upgrade Poe to PS 9 version and a different crew on Fenn.

Having Fenn and Poe both at PS 11 is really nice because it gives you the most flexibility on the timing of coordinate. Being able to boost either before you move or after gives you the best opportunity to utilize Black One (which, IMO, is why Poe is better than Corran right now).

16 minutes ago, jwilliamson12 said:

Any concern with Kylo on your Corran build? I played a guy the other day and gave his Corran trouble with ISYTDS. I guess everything has its weakness and you probably don't run into Kylo as much as other things.

Im running Corran with VI and Hull Upgrade along with FCS and r2d2. I like hull on corran just for things like kylo or harpoons. Until Fenn is dead, my corran is a ps10 adv sensor corran. I can turtle up or go full offense. And with Low and Fenn, Corran can really turtle up.

N'Kata, I really your list.

I will fly a variation of it, I want to take advantage of the wookie ship's 180 degree arc, Rey and Tactician crew for me.

So the problem I ran into (and the problem other people have run into playing similar lists against me) is that even though you're mitigating a lot of enemy damage, you also aren't doing much yourself. Fenn usually does nothing, he rarely has tokens and even if he does he can't afford to spend them. Lowhhrick does marginally more, but is frequently tossing 3 unmodded dice which is unspectacular. That leaves ship number 3 to basically kill everything. Miranda can sometimes do it (bombs TLT, Harpoon alpha), Norra is a possibility (she can at least throw 4 at people, 5 at range 1), but Poe doesn't really do the damage you need. for this setup.

I'm certainly not saying it's bad or 100% can't work, but it will run into issues with any list that can frontload the damage heavily, AoEs (bombs and poons) and is at best a coin flip against an equally durable list. My general experience is Lowhhrick or Fenn, but not both OR Lowhhrick with Expertise/Predator to get real damage outpout out of him without sacrificing reinforce. Tanking only gets you so far.

TL:DR if you yourself are doing very little damage, making the other player do very little damage just gets you back to even

Guys. I just had a build for Fenn Rau come to me, and I think it might be brilliant.

Fenn Rau (26) Sheathipede-class Shuttle (20), Veteran Instincts (1), "Leebo" (2), R2 Astromech (1), Pulsed Ray Shield (2)

So I think the PRS interaction with R2 Astromech or Nein Nunb has been explored before: they each allow you to treat your 1-straight Ion move as Green. I guess that Nein/FAA would work about as well in this particular build for Fenn. However, FAA might sometimes fizzle. You've got a ship you don't care about in arc, and can't adjust to catch the enemy you really want to stop dice mods on. Being able to Boost on command would be nice. However, Engine Upgrade is expensive. Leebo's drawback of the 1-straight is heavy, but Pulsed Ray Shield already does the same thing. There's no drawback to Ion tokens beyond the first, so doubling up on ion tricks seems... well, either crazy like a fox, or perhaps plain crazy. Heh.

Maybe this is just my brain telling me to go to sleep.

I have played with this list a few times now, and my biggest problem have been action-economy, especially on Fenn. Fenn often want to use his coordinate-ability, but doing so is leaving him without any tokens. Poe wants to target lock, and Lowhhrick want to reinforce, so if Fenn uses the focus-action, I have not much use of Jan Ors. Therefor I took Wurms advice into consideration and changed Jan Ors for Kyle Katarn. It was a blast! Giving Fenn that free token made the whole list a lot more efficient. Most turns I have Poe with focus and target lock, Fenn with focus and Lowhhrick with reinforce and focus. So I can choose between giving Fenn another focus token or coordinate a boost for Poe. This efficiency makes the list hit a lot harder than one would think, but still it really lack some raw firepower. Therefore I have been thinking about swapping Poe for Norra. It makes me sad, because I really love flying Poe, but still... My main concern is that even though Norra hits a bit harder than Poe, Poe is a bit of an insurance against missiles. Guess I just have to try it...

N`Kata

In today's meta, this list raises complicated questions. You have both damage mitigation and ordnance interruption, but you have very weak offense yourself. Now, while you want to keep those valuable controls, you need punch, otherwise you're just gonna run to time and gamble on points. Here's my suggestion to boost the offense:

Poe (PS 8)

VI

Adv. Optics

BB-8

Black One

AT

Lowhhrick

Lightning Reflexes

Rey

Tactician

Fenn

VI or Wired (depending on whether you want PS 11 Coordinate or some dice mods)

Weapons Engineer

M9-G8

Fenn now offers offensive rerolls to the other 2, making for a fairly well-rounded attack for both, and leaving Poe free to use his action for extra Black Oneing. To be fair, he loses regen, but can strip more locks and still hit well. Low also benefits offensively from Rey/M9 reroll, but Tactician adds a stress control element, and Lightning Reflexes can be popped in a tight spot.