So my local community hasn't had any competitive play for a while. I got to thinking of doing something with the CC map. Here's my basic thought on possibly fun and competitive set of games. I'm looking at this like a game of Risk. At the moment everyone starts as Imperials without any unique cards. You're warlords essentially. I have one person in my local group that's interested so far once I can put a few scenarios together and play test. I also thought about asking everyone on here for any thoughts and/or suggestions. If I get something put together it might turn out fun. What do you guys think so far? :-)
Here's a break down of my thoughts so far hoping to clear things up.
1- A free-for-all multiplayer game using the Corellian Conflict map and some rules from it
2- Players start with an outside shipyard along with an X number of resources
3- Players build an Imperial (might add in rebel ships/squadrons to mix) list with X number of points. No uniques (chances of getting some in game)
4- Players divide their fleet and deploy them to their claimed planets. Attack other to expand your territory.
5- Hyperspace retreat is the same in the CC
6- Shipyards. Scarred ships can be repaired, build new ships. Ships sent to there could be vulnerable to attack(inspired by Fondor in bf2 2017)
7- Players would need to control a planet in a hyperlane to gain access to the Corellian system
8- Using a format similar to Take the Station, up to 4 players can attack a location
9- Raids, Intel could pop up about an old abandoned base, mine, pirate hideout, etc. Gain resources, salvage ships/squadrons or possible upgrades
10- I like the idea of buying base defense objective cards for players to place on claimed planets
Edited by EagleScoutof007
Updating topic