Howdy everyone! I'm currently trying to convert over the Fragged Empire setting over to Genesys. I've never GM'd using the GEnesys/Star Wars system before, and homebrewing stuff this extensively is not something I'm familiar with, so I'm worried about making mistakes in terms of balance or what have you.
One of the races for Fragged Empire, the Twi-Far, have a natural energy attack, and I wasn't sure how to port it over. I have the ability listed below but basically, suffer strain to use a more explosive version of a Light Blaster Pistol from Star Wars. They'd be able to use this weapon at any point (unless they're unconscious or are suffering too much strain to risk using it).
Any feedback is appreciated! I think I might post what I have for the Fragged Empire conversion here in the future, but until I'm confident enough to do so I was hoping to ask individual questions like this.
Edit: I think it might be more useful to post the full racial stats of the Twi-Far, so here we go! Again I have zero experience with converting things or homebrewing races, so any kind of feedback is great!
|
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
|
1 |
2 |
2 |
3 |
2 |
2 |
Starting Wound Threshold:
10 + Brawn
Starting Strain Threshold:
10 + Willpower
Starting XP:
90
Special Abilities:
Twi-Far begin the game with one rank in Knowledge (Lore) or Astrogation at character creation. They can’t raise these skills above 2 ranks at character creation.
Faren Blast: Twi-Far may suffer two strain to use their natural energy attacks. This attack does 5 damage, has a range of medium, a critical rating of 4, and the Blast 4 quality. The skill used is [Discipline or Resilience, haven't decided yet].
Organic Energy Conduits:
Twi-Far gain +1 Soak against Energy weapons. On the negative side, the GM may spend a Despair or 4 threat to give Energy attacks against you to give that one attack the “Blast 4” quality.
Bioluminescent skin:
Twi-far suffer one setback dice to Stealth checks.
Edited by Neongelion