Sato and Wide-Area Barrage

By Undeadguy, in Star Wars: Armada

1 hour ago, emsgoof said:

Do not speak of dice probabilities.

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You ever roll 6 accuracies out the side of an HMC80 with Ackbar and no leading shots? You learn FAST that Leading Shots is stapled to that ship.

1 hour ago, Truthiness said:

JJ one shot Shara with a close range front arc shot that included ER. 7 black dice man. I think Sato might finally be legit.

Just need to learn how to fly large ships now :P

1 hour ago, geek19 said:

You ever roll 6 accuracies out the side of an HMC80 with Ackbar and no leading shots? You learn FAST that Leading Shots is stapled to that ship.

Or SW-7's :-)

On 1/14/2018 at 9:13 AM, Undeadguy said:

MC75 Armored Cruiser (104)
• Commander Sato (32)
• Ray Antilles (7)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Wide-Area Barrage (2)
• Leading Shots (4)
• H9 Turbolasers (8)
= 168 Points

With Heavy Ion Emplacement, there is a new long range MC75 build!

MC75 Armored Cruiser (104)
• Commander Sato (32)
• Ray Antilles (7)
• Electronic Countermeasures (7)
• External Racks (3)
• Heavy Ion Emplacement (9)
• Quad Battery Turret (5)
= 167 Points

This is your slow rolling, shield stripping MC75. Be sure to bring Toryn along.

Long Range:

  1. Sato 2 blue dice.
  2. QBT 1 blue die.
  3. Reroll a die with Toryn looking for a crit.
  4. CF dial a blue die.
    1. Reroll a blue die if you do not have a crit, or reroll the red die if you want something else.
  5. Damage - between 3-4 plus 3 damage from HEI.

Medium range is the same but you deal more damage. Close range is the heavy punch with ER but without the rerolls. Pairs well with squadrons, so using Raymus to push squads can put your opponent in a difficult position with 4 attacks followed by HIE making Redirect essentially useless.

Lots of fun stuff coming with the MC75.

I am just going to have External racks stapled to my Armored Cruiser.

Ive been trying to make Sato work as well, I might jump on board this idea...

Sato MC75 (397/400)
==================
MC75 Ordnance Cruiser (100 + 55)
+ Commander Sato (32)
+ Major Derlin (7)
+ Ordnance Experts (4)
+ Electronic Countermeasures (7)
+ External Racks (3)
+ Wide-Area Barrage (2)
Hammerhead Torpedo Corvette (36 + 3)
+ Wide-Area Barrage (2)
+ Task Force Organa (1)
Hammerhead Torpedo Corvette (36 + 3)
+ Wide-Area Barrage (2)
+ Task Force Organa (1)
Hammerhead Torpedo Corvette (36 + 3)
+ Wide-Area Barrage (2)
+ Task Force Organa (1)
Hera Syndulla (28)
Han Solo (26)
Dash Rendar (24)
Shara Bey (17)
Tycho Celchu (16)
Rogue Squadron (14)

(first draft)

Edited by Deadshane
On 1/14/2018 at 9:13 AM, Undeadguy said:

MC75 Ordnance Cruiser (100)
• Commander Sato (32)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Wide-Area Barrage (2)
= 151 Points

This ship is flipping amazing. FFG did a great job designing this thing.

3 times I rolled at least 8 damage, and nearly 1 shot Admo with 10. Sadly, it survived with 1 hull thanks to EWS. I also took down another MC75, which was quite satisfying since it was Ackbar. I look forward to playing with this ship.

How often can you fine use on wide area barrage do fleets stay close enough together?

4 hours ago, Undeadguy said:

This ship is flipping amazing. FFG did a great job designing this thing.

3 times I rolled at least 8 damage, and nearly 1 shot Admo with 10. Sadly, it survived with 1 hull thanks to EWS. I also took down another MC75, which was quite satisfying since it was Ackbar. I look forward to playing with this ship.

It's really good, had some matches tonight and it just erases things... Excellent against squads... Lost a 3 health dengar to it, Jendon that was hiding on the station to a double tap. Getting free kills for something you would do anyways is so super synergistic, it's amaze-balls! It can turn the tide in a squad war so fast... Later while I was playing with it, knocked yvaris down to one hull putting 3 damage on bright hope on even a sub optimal roll., then attach bright hope changing out 2 black for ble to get acc.. Got the damage I needed plus a black hit crit to send a 1 hull luke to the bin as well. It's very very good. Sato has a home now!

6 hours ago, Undeadguy said:

This ship is flipping amazing. FFG did a great job designing this thing.

3 times I rolled at least 8 damage, and nearly 1 shot Admo with 10. Sadly, it survived with 1 hull thanks to EWS. I also took down another MC75, which was quite satisfying since it was Ackbar. I look forward to playing with this ship.

What if you had ACM or APT?

28 minutes ago, Ginkapo said:

What if you had ACM or APT?

Or what if you have ACM and APT? The MC75 can use Fire Control Team as well. For the nice +3 damage double crit.

Sadly you have to kick the Ordnace Expernts, and loosing your rerolls this way.

But Sato + MC75 + Fire Control Team + ACM + APT give you a really great sniper.

5 hours ago, Ginkapo said:

What if you had ACM or APT?

I'm going to switch to ACM. WAB is really good, but I can't kill a flotilla with a single attack unless all 7 dice are hits. I don't think APT fits well. I'd rather strip shields to reduce the effect of Redirect. Probably drop SAd for IO too, or upgrade to the Armored and run H9 and ACM. Like a big Admo.

9 hours ago, stev said:

How often can you fine use on wide area barrage do fleets stay close enough together?

Well if the enemy MC75 didn't have DCO, I would have been able to kill a flotilla and Admo with it. So that was a bummer.