Here is my deck, after having achieved 3 core sets, 1x battle pack #1, 2x battle pack #2 and 2x battle pack #3:
Capital:
Dwarf
Units:
3x Peasant Militia
3x Dwarf Cannon Crew
3x Dwarf Miner
2x Errant Wolf (would leave the deck for another Abandoned Mine and Reap what's sown)
3x Pistoliers
3x Talabheim Detachment
3x Troll Slayers
3x Reiksguard Knights
3x Ironbreakers of Ankhor
3x Reiksguard Swordsmen
Supports:
3x City Gates
3x Keystone Forge
2x Shrine to Taal
2x Temple of Shallya
1x Abandoned Mine (need a 2nd)
Tactics:
3x Innovation
2x Reap what's sown (need a 3rd)
3x Wake the Mountain
2x Judgment of Verena
The deck is very fun to play and has a lot of stalling potential to buy time for the finisher combo. The Militia helps getting out the Empire cards quickly, but even without them most Empire cards are cheap enough to be played by themselves. Keystone Forge, Wake the Mountain and the Dwarf Miners help to keep you alive for the first rounds until you have enough power symbols in your Kingdom to cast anything from your hand that you want. You can almost always afford to lose a zone in the first rounds since you mostly concentrate on your Kingdom zone. The Dwarf Cannon Crew helps speeding through your deck and get your 2 cost support cards into play.
In the end you want to play the Ironbreakers who are too tough for 95% of the cards out there. Shrine to Taal and Temple of Shallya and/or Pistoliers create the ultimative killer combo to crush any enemy zone. The Shrine creates infinite resources and card draw once you have the "movers" in play.
Innovation and Reap what's sown are the two cards that give me the edge over my opponent's card draw and board power, by letting me play nearly my complete hand/deck on the board.
Abandoned Mine gives me a "second hand" by letting me choose from a wide range of developments in my capital.
My personal favourite card in the game is the Talabheim Detachment which I nicknamed "The Immortals". They can survive any unit removals and block enemy units, collect the damage and disappear to my hand. So in fact they keep my zones intact at a low cost to be played.
My other favourite card are the Pistoliers. With the Shrine to Taal they alone collect my ressources, draw my cards and bash the enemy zones. What more can you wish for at a cost of 2 + a loyalty point?
The deck has a positive record against Orcs and Orc/Chaos. Any suggestions how to make it more lethal are appreciated.