First, Backstory. So, I just had a rather... frustating game in my local Coreallian Conflict. And, to be fair, it was a base assault, so it was supposed to be intense. Doesn't help that I screwed up my deployment, or that I'm running 3 raiders without Motti (You would not believe how many times my Raiders have died because somebody else got him). But what really screwed me over was throwing my fighters into Gallant Haven+ Jan Ors. Now, obviously I shouldn't have done that. What was really frustrating, though, was that the alternative was a staring contest. He wouldn't want to run his assault frigate into all of my waiting front arcs, and leaving the Gallant Haven bubble would be death for his sluggish fighters. I, meanwhile, couldn't brave those guns without fighter cover, which would utterly fold if I had to use 4 Heavy hitters to kill one stupid fighter.
So while I'm basically stuck avoiding this fleet for the rest of the campaign, I have to wonder about what comes after. There has to be a better way for a strong fighter presence to deal with Gallant Haven as first player than just not playing the game, right? But I have to confess I can't see it. Anyone able to lend a hand?
EDIT: While I'm looking for general advice over list specific stuff, here's what my fleet ended up being. Given the mauling I took, I will not be able to add the last 20 points next round, although due to a disastrous hyperlane raid on the part of the rebels, it looks like I'll be able to repair everything except the jumpmaster.
Edited by Squark