Best adventure modules

By PadreBoniface, in Genesys

Guys, since Genesys is so versatile and universal I have come to understand that with a very little effort... I could use all the best adventures from all the best settings/systems! I know all official Warhammer (fantasy) modules, but maybe you could suggest a 20-30 session long campaign (preferably fantasy) that I should read through? What are your recommendations? Do you know any modules that could be actually improved by the simple implementation with Genesys dice?

I haven’t really looked at any published rpg adventures for years, preferring to design my own anymore, but back in the day I was very pleased with the old Desert of Desolation modules for 1st ed AD&D and the Night Below boxed set for 2nd ed. Both large, sprawling campaigns that could comprise a party’s entire adventuring career.

Thank you guys, I will check it out. Any ideas other than D&D with less focus on combat?

The Mythras adventures both regular and Classic Fantasy are solid.

B4 The Lost City mixes negotiation and alliance building with dungeon combat. It also functions quite well as a setting.

I’m partial to MERP modules, many of which had interesting things going beside combat: Ghosts of the Anduin (IIRC) has a bit of investigation.

The culmination of the Desert Nomads series (X something) (I think Red Arrow, Black Shield) has the PCs trying to unite Known World nations against an invasion from the west. The mechanics aren’t there in the original game, but Genesys could handle it well.

Murder in Baldurs Gate is D&D, but not combat. Instead, you get a massive city intrigue.

My group and I really enjoyed playing the Red Hand of Doom for D&D 3.5, but we played it using Pathfinder before Genesys came out.

On 1/14/2018 at 3:47 AM, HorusArisen said:

The Mythras adventures both regular and Classic Fantasy are solid.

Yes, the older D&D mods were very sandboxy. When the Dragonlance mods came along, they started getting highly scripted.

There are some surprising gems in the Basic adventures.

Keep on the Borderlands, it is all there.

47 minutes ago, tafattel said:

Go with the original Temple of Elemental Evil. A timeless classic.

Fun times had with that one, gets very dungeon crawling once your in the temple though.

Eyes of the Stone Thief for 13th Age (a D&D clone with less crunch and better narrative).

It's a campaign module bigger than core rulebook (doh!) full of ideas about a colossal living dungeon that rise from the abyss into the surface of the world to eat stone (village, town, cities, fortess).

The Curse of Strahd is usually named as a masterpiece of D&D modules. I've never run or played it, but I understand it's very sandbox-y and open-ended. Lots of dungeon crawling from what I can tell, but that can be fun.

Edited by SavageBob
3 minutes ago, SavageBob said:

The Curse of Strahd is usually named as a masterpiece of D&D modules. I've never run or played it, but I understand it's very sandbox-y and open-ended. Lots of dungeon crawling from what I can tell, but that can be fun.

Really? That surprises me.

6 minutes ago, HorusArisen said:

Really? That surprises me.

Can't comment on its merits as I haven't played or run it, but I did a search a few months ago about "best adventure modules of all time" and found several lists online. It was regularly listed among them (usually under its original name, which was simply Raveloft ), along with Curse of Nyarlathotep from Call of Cthulhu .

Edited by SavageBob
2 hours ago, SavageBob said:

Can't comment on its merits as I haven't played or run it, but I did a search a few months ago about "best adventure modules of all time" and found several lists online. It was regularly listed among them (usually under its original name, which was simply Raveloft ), along with Curse of Nyarlathotep from Call of Cthulhu .

Are you sure it’s the 5e adventure they’re referring to?

1 hour ago, HorusArisen said:

Are you sure it’s the 5e adventure they’re referring to?

No, the original Ravenloft . I assumed they were the same (the new one just updated), but guess not?

they are different, although the 5th edition one is very good also.

theres also a great legend of the five rings horror adventure...mirror, mirror i think it's called. its very much setting specific, but can definitely be reworked.