Dark Empire Starships

By Darth Meanie, in X-Wing

Of the listed above? Small chances.

Most of the game is Legends, but the scenario changed in the last few years. Now with Disney popping 1 new movie each year, any Legend ship must be very good, unique and well known ("iconic") to come to this game.

Edited by Odanan

*Looks at the Kimogila.

Just now, Blail Blerg said:

*Looks at the Kimogila.

Indeed, we had 2 Legends ships in Wave 12. Not all hope is lost.

DP20: Possibly as a future Epic ship, though I'd say it has a bigger chance in Armada.

A-9: So this could be an excellent candidate for a Rebel pocket ace. How ever, I'm worried about it's HP. It's suppose to be faster but structurally weaker than TIE Interceptors. And with no shields to boost its hit points, that could get dicy to get right on table.

CloakShape: Seems like a good cross faction ship, though I'm not sure how to give it a unique roll.

Mobquet: Possibly a support Epic ship. I actually kind of doubt this one will make it into the game.

Pursuer-Class: As the chassis of Slave 2, I've seen this requested here and there. I think it's got a chance, maybe as a hybrid of the Lancer and Aggressor.

Automated TIEs: I remember these being royal pains to fight in Rogue Squadron 64. I'm not sure how they fit in to the game as is due to them not really having different skill level pilots. However, I believe @Odanan made custom cards for Droid Starfighters that had "Program" upgrade cards that changed how a ship operated (I believe one could raise pilot skill). If something like that was ever brought in, the Droid TIEs would be a fun way to capitalize on that.

Howlrunner: While an alright design, I'm not sure what new thing it could bring to the table. It sounds like it could be a "faster" Z-95, but without any ordinance. Since they are suppose to be Imperial ships, I don't know if there would be a reason to have them overnight ties. A unique mechanic could make it worthwhile, but without it, I'm not too sure we'll see it.

59 minutes ago, Odanan said:

Now with Disney popping 1 new movie each year,

Yeah, after TLJ, I might be having a little nostalgia for the old EU.

Spoiler:

You know, where all the main characters aren't dead.

40 minutes ago, SabineKey said:

DP20: Possibly as a future Epic ship, though I'd say it has a bigger chance in Armada.

A-9: So this could be an excellent candidate for a Rebel pocket ace. How ever, I'm worried about it's HP. It's suppose to be faster but structurally weaker than TIE Interceptors. And with no shields to boost its hit points, that could get dicy to get right on table.

CloakShape: Seems like a good cross faction ship, though I'm not sure how to give it a unique roll.

Mobquet: Possibly a support Epic ship. I actually kind of doubt this one will make it into the game.

Pursuer-Class: As the chassis of Slave 2, I've seen this requested here and there. I think it's got a chance, maybe as a hybrid of the Lancer and Aggressor.

Automated TIEs: I remember these being royal pains to fight in Rogue Squadron 64. I'm not sure how they fit in to the game as is due to them not really having different skill level pilots. However, I believe @Odanan made custom cards for Droid Starfighters that had "Program" upgrade cards that changed how a ship operated (I believe one could raise pilot skill). If something like that was ever brought in, the Droid TIEs would be a fun way to capitalize on that.

Howlrunner: While an alright design, I'm not sure what new thing it could bring to the table. It sounds like it could be a "faster" Z-95, but without any ordinance. Since they are suppose to be Imperial ships, I don't know if there would be a reason to have them overnight ties. A unique mechanic could make it worthwhile, but without it, I'm not too sure we'll see it.

I'd like to see the DP-20 all an all-faction huge, and I would like to see Slave II.

I think the A-9 is also Imperial. . .

Edited by Darth Meanie
12 minutes ago, Darth Meanie said:

Yeah, after TLJ, I might be having a little nostalgia for the old EU.

Spoiler:

You know, where all the main characters aren't dead.

I'd like to see the DP-20 all an all-faction huge, and I would like to see Slave II.

I think the A-9 is also Imperial. . .

A Tri-faction Epic ship could be very interesting.

As for the A-9, it is suppose to be made for the Empire, but I don't know if it fills a new role for them. Imps already have several solid options in the pocket ace territory.

1 hour ago, SabineKey said:

Automated TIEs: I remember these being royal pains to fight in Rogue Squadron 64. I'm not sure how they fit in to the game as is due to them not really having different skill level pilots. However, I believe @Odanan made custom cards for Droid Starfighters that had "Program" upgrade cards that changed how a ship operated (I believe one could raise pilot skill). If something like that was ever brought in, the Droid TIEs would be a fun way to capitalize on that.

Yep. The droid starfighters give a perfect opportunity to make something really different.

Here is my take:

x_wing_miniatures___custom_ship__vulture

1 hour ago, Odanan said:

Of the listed above? Small chances.

Most of the game is Legends, but the scenario changed in the last few years. Now with Disney popping 1 new movie each year, any Legend ship must be very good, unique and well known ("iconic") to come to this game.

Actually the last non-movie waves had 2 Legends ships and only 1 canon ship.

And it was said in an interview that X-Wing is supposed to be a platform to play games in Legends and Disney canon as you like.

11 minutes ago, Odanan said:

Yep. The droid starfighters give a perfect opportunity to make something really different.

Here is my take:

x_wing_miniatures___custom_ship__vulture

LOL about the upgrade icon:

floppy_disk_580-100025305-large.jpg

Honestly? Droid Starfighters should come as a set of 2-3 on one peg. Single Vulture Droids weren't all that bad, but loads of them were the problem. If one unit costs 12 points, in a very bizarre way, it's a 4 cost ship. You could do something really unique with this, too. For every hull you lose, you also lose attack value. Here's my proposed stat line.

3
3
3
0

And every time one goes, hull/attack is lost. However... Agility is not. So by the end, you've got a 1ATK - 5AGI ship running around. But it's also worth 4 points every time you take one down. That's eight units costed at 12 points with a 3ATK value. That's also 32 points you're gonna have a hard time getting unless you're rolling loads of dice, using bombs, or other proximity things. It'd actually make that volley/spread card useful. Like, really useful.

There's even more you could do with this. When you have three individual droid fighter units on the field within range 1 (we're talking 1-hull-1-attack units at this point), "When two other Vulture droids with 1 hull value are at range 1, remove the other two from play and increase your hull and attack value to 3."

The cool part about that, is that you've got a choice. Keep rolling ones and fives? Or start rolling three and three to cause more damage but at much higher risk? Here's the thing though.

No EPTs. No Titles, just that condition above. Just the ability to evade or barrel roll. No focus.

10 hours ago, SabineKey said:

Pursuer-Class: As the chassis of Slave 2, I've seen this requested here and there. I think it's got a chance, maybe as a hybrid of the Lancer and Aggressor.

I almost never say this sort of thing, but at least on aesthetic grounds, _no_, that ship is far too ugly to be in this game.

And I usually love the ugly ships.

There's also the shadow droid.

I think you take @Odanan idea one step further... you have three program slots: A B C and you pay to open up each slot (A is all 1 point, B 2, and C 3) and on deployment you pick from 1 of 3 options in each slot... so while a cheaper and more fragile ship, the TIE Droids and Vultures become a little bit more malleable, especially in tournament play.

If the pursuer class somehow makes into the game, I will shake my head until the end of time in disappointment. It’s even ahead of the N1 and resistance transport as my least desired, yet feasible possibilities.

The rest I would enjoy. I really think we need a few more waves of small base scum ships until a couple really stick, while also pitching out upgrades to help the struggling non-scurrg, non Fenn Rau, non-Thweek hoarde of largely underwhelming small base scum pilots. The cloakshape seems like a good choice to me. If I recall it’s made an appearance in a canon source as well.

Anything epic sized from legends material with all the canon material we are getting in that size seems incredibly unlikely.

2 hours ago, Kdubb said:

If the pursuer class somehow makes into the game, I will shake my head until the end of time in disappointment.

Personally, I think it would be a great ship to try an asymmetric dial with again, but get it correct--all reds to the "bad side."

20 hours ago, SabineKey said:

CloakShape: Seems like a good cross faction ship, though I'm not sure how to give it a unique roll.

I drafted up a custom Cloakshape ship for Scum. It had 2 attack, 2 agi, 4 hull, no shields, with missile, tech, Focus/TL/BR, and the T-65 dial with red 5 straight. However, it had a free title that let it equip 3 mods, but only ones that said Cloakshape only (gimmick because it was so easy to refit). The mods were: add a cannon slot, must be less than 6 pts, +1 Agi, +2 Hull, +2 Shields, add reload to action bar, better dial (all 3 pts or less, cheaper if it added a slot but more expensive for base stat upgrades). The plan was to make it a crappy base chassis, but adaptable to whatever role you needed it to fill. Could make it Scum/Rebel...

Just now, Npmartian said:

I drafted up a custom Cloakshape ship for Scum. It had 2 attack, 2 agi, 4 hull, no shields, with missile, tech, Focus/TL/BR, and the T-65 dial with red 5 straight. However, it had a free title that let it equip 3 mods, but only ones that said Cloakshape only (gimmick because it was so easy to refit). The mods were: add a cannon slot, must be less than 6 pts, +1 Agi, +2 Hull, +2 Shields, add reload to action bar, better dial (all 3 pts or less, cheaper if it added a slot but more expensive for base stat upgrades). The plan was to make it a crappy base chassis, but adaptable to whatever role you needed it to fill. Could make it Scum/Rebel...

That could be workable.

Gimme... NAO!

Slave 2 - Imgur.jpg

20 hours ago, Darth Meanie said:

LOL about the upgrade icon:

floppy_disk_580-100025305-large.jpg

Almost every modern, Windows 10 PC I build still has a floppy disk drive built into it! You never know when you'll need one...

As for the actual topic on hand, three years ago I would've been like "those are cool, but kinda weird and ugly". Now that there's so many of those bloated, ugly ships from Galaxies*, anything can happen. I think most people might think that the DP-20 is a rather unimpressive huge ship. But I'd love to see the cloakshape and the TIE/D!

*disclaimer, don't mean to be a hater, I know a lot of folks like Galaxies. I just think those Galaxies ships are so much uglier than any of these. Decimator? Punisher? Kimogila? Kihraxz? I just don't get it... sorry. :(

I will always love the decimator. It is a galaxies love affair but it is also sleek and looks like an imperial corvette (the car not the ship). The rest kieransi mentioned I don’t get either and any scum ship was target practice so whatever. I’m a lot more ok with any galaxies ship than making this game 3 faction like they did but to each their own.

Star Wars stories are about good vs evil not good vs evil vs what the **** ever third party. I have just out grown star wars I guess. Not a fan of SW-TNG.

A couple weeks ago, I re-read Dark Empire, and I found a couple things from that comic that... well (this should be two links, not 1 link. Not sure why this is happening):

https://twitter.com/punningpundit/status/947309449013739520

So it seems like the new movies are just taking some _very_ old Star Wars ideas...

18 hours ago, Punning Pundit said:

A couple weeks ago, I re-read Dark Empire, and I found a couple things from that comic that... well (this should be two links, not 1 link. Not sure why this is happening):

https://twitter.com/punningpundit/status/947309449013739520

So it seems like the new movies are just taking some _very_ old Star Wars ideas...

Don’t read any of the even older comics from Marvel, you might become even more shocked! Everyone steals ideas in SW, Force Flying was something I invented when I made all my action figures into Jedi and flew then around the house in the 80s.

Also toothpicks and crayola markers for a spectrum of action figure scale lightsabers!

If I remember correctly Leia was the most powerful and was basically Wonder Woman and Superman combined. Han was always the weakest...what can I say, I was a Luke Fan. The hardest thing was getting the Toothpick Sabers to stay in their hands and also not poke my eye out during play.

Huge fan of SW here, since the beginning of the OT, and I never saw the Force or the Jedi/Sith as being limited to what was on screen. In fact SW wasn’t limited at all in my mind ever so I guess that’s why I’ve embraced the ST for its openness and even have a soft spot for the goofiness of the PT.

Edited by GrimmyV
22 hours ago, LordFajubi said:

I will always love the decimator. It is a galaxies love affair but it is also sleek and looks like an imperial corvette (the car not the ship). The rest kieransi mentioned I don’t get either and any scum ship was target practice so whatever. I’m a lot more ok with any galaxies ship than making this game 3 faction like they did but to each their own.

Star Wars stories are about good vs evil not good vs evil vs what the **** ever third party. I have just out grown star wars I guess. Not a fan of SW-TNG.

Funny, I thought SW was about epic awesomeness and finding your way in a vast galaxy. The struggles of Luke, Han’s arc and Vader’s fall and redemption might seem black and white but it’s actually a lot of grey. Old Ben and Yoda even show that the ‘good’ isn’t always right, smart or even just, it’s just different points of view and values based on old belief systems and assumptions.

Yeah, Empire vs Rebellion is cast in GvE, but Tyranny is objectively cruel while resistance to autocracy and dictatorship is traditionally shown in a heroic light. But the character arcs were driven by spiritual concerns that eskewed traditional notions of good, evil, right, wrong, etc. Han, Lando, Boba, Jabba, even BoShek, they all exist on a spectrum of light and dark or between the two sides in the civil war. Sometimes these characters are strongly aligned with a faction or cause, and other times they are loners or even clear leaders of their own ‘3rd’ faction.

Find your own path, do what you feel is right, Love is stronger than hate, don’t be an *******. That was the point of the OT wasn’t it?