Core set enough?

By yellowSkin, in Star Wars: Legion

So I'm having difficulty finding the answer to my question.

Is to core set sufficient? Based on another forum and the demo on youtube it seems the amount of dice are not sufficient for plus an extra ruler / measure stick is needed easy / comfortable play.

I don't mind buying it, but I would like to know if I should buy or not. What do you guys think?

I would say sufficient to try the game out while pondering if its something you will continue to play and invest in. I'm personally getting 2 extra sets of dice, enough for two players to share and not have to borrow back and forth.

I think the "starter" points are set at 400 and you play on a 3 x 3 table.
one core comes close to that...if your group is all playing with only cores it should be fine.

(I am splitting 2 cores with a friend...he is grabbing the Imps and I am taking the rebels...giving me 2 AT_RTS, and four squads of rebels...nearly enough for 800 points)

Edited by Hidatom

It's not. It will have suitable demos for the set but if you wish to go further you will need dice and extra unit packs to make "fullsize" armies.

If you're really on the fence about it, wait till after it ships and go to your local game store. If you have any sort of a local star wars scene there will be people trying out their new shiny. And they'll usually be happy to "loan" a demo force to a potential new opponent for a game or 2

I'm getting 2 cores because it's cheaper than buying another pack of each individual unit and the dice n tools.

I am going to stick with the core set for a while. I am really debating whether my next purchase after that will be another core set or rebel and imperial trooper packs with a dice pack.

2 cores is for players who are willing to spend the extra cash to play legal 800 point games right away. You're supposed to have 3 units of troops, and (surprise!) the core set has 2.

After a few waves the duplicate minis from the 2nd core will likely go unused. In the short term it's the cheapest way to get two 800 point armies, but in the long term it's less cost efficient. The player has to decide if it's worth the money for a few months of fun.

Don't get me wrong, the 2nd core is a great deal, it's just that after a few months you'll probably just be using the extra dice and ruler. So it's $30 for extra dice and ruler vs $90 for everything. If you plan to buy more than dice and a ruler the 2nd core becomes a better and better deal. Dice, ruler, and 2 units of core troopers is $70, so get a 2nd core at that point.

Edited by onebit73

1 core for me, extra dice, 2 troopers, 1 support, and 1 heavy for each side. That should do 800 per side.

3 minutes ago, Sirdrasco said:

1 core for me, extra dice, 2 troopers, 1 support, and 1 heavy for each side. That should do 800 per side.

Same here

9 minutes ago, Sirdrasco said:

1 core for me, extra dice, 2 troopers, 1 support, and 1 heavy for each side. That should do 800 per side.

Same. The second core gives you the best number of minis plus templates/rulers/dice for the price, but like what was said, after a few wave, you probably won't need/use those extra troops.

I had originally planned on getting a second core but once I knew wave 1 was shipping at the same time, i just pre-ordered one of everything from my local store.

I actually don’t mind playing smaller games in the beginning so not very inclined in straight up getting expansions (plus I have enough unpainted WH40K models).

But what I want to prevent is making the game more difficult (e.g I need 5 white die for a shooting action but the core set only includes 4).

19 minutes ago, HaranHaste said:

Same. The second core gives you the best number of minis plus templates/rulers/dice for the price, but like what was said, after a few wave, you probably won't need/use those extra troops.

I had originally planned on getting a second core but once I knew wave 1 was shipping at the same time, i just pre-ordered one of everything from my local store.

in that case though you're better off not buying the trooper packs. If you're paying attenion the extra cards in the trooper pack are also in the snowtroopers, so i doubt anyone will end up missing out on cards....

I went the 2 cores route, but then the cost difference is very significant (could cover a 3rd core! ) if i bought for both sides here in expansions

Edited by Ralgon
41 minutes ago, onebit73 said:

2 cores is for players who are willing to spend the extra cash to play legal 800 point games right away. You're supposed to have 3 units of troops, and (surprise!) the core set has 2.

After a few waves the duplicate minis from the 2nd core will likely go unused. In the short term it's the cheapest way to get two 800 point armies, but in the long term it's less cost efficient. The player has to decide if it's worth the money for a few months of fun.

Don't get me wrong, the 2nd core is a great deal, it's just that after a few months you'll probably just be using the extra dice and ruler. So it's $30 for extra dice and ruler vs $90 for everything. If you plan to buy more than dice and a ruler the 2nd core becomes a better and better deal. Dice, ruler, and 2 units of core troopers is $70, so get a 2nd core at that point.

Unless you're like me and want to run super niche armies that have multiples of a single unit. Really, the max of anything you need is listed in the rules. 6 corps, 3 special, 3 support, and 2 heavy. Buying 2 cores and 1 pack will give you the max special units, 3, and 5 corp.

48 minutes ago, onebit73 said:

2 cores is for players who are willing to spend the extra cash to play legal 800 point games right away. You're supposed to have 3 units of troops, and (surprise!) the core set has 2.

After a few waves the duplicate minis from the 2nd core will likely go unused. In the short term it's the cheapest way to get two 800 point armies, but in the long term it's less cost efficient. The player has to decide if it's worth the money for a few months of fun.

Don't get me wrong, the 2nd core is a great deal, it's just that after a few months you'll probably just be using the extra dice and ruler. So it's $30 for extra dice and ruler vs $90 for everything. If you plan to buy more than dice and a ruler the 2nd core becomes a better and better deal. Dice, ruler, and 2 units of core troopers is $70, so get a 2nd core at that point.

I dunno about that, i had a reb list that ran 3x atrt and 5-6 troopers even with the later expansions that still leaves room........

12 minutes ago, Ralgon said:

I dunno about that, i had a reb list that ran 3x atrt and 5-6 troopers even with the later expansions that still leaves room........

3 AT-RTs sounds very fun. Cheap, armor, and 3 different weapons. I'm excited to make that list.

I now wonder if a big part of the reason for the inclusion of the points heavy AT-ST and Airspeeder in the first wave is to help pad lists out to 800 while we wait for the additional waves. I for one am a bit hesitant to buy enough of any single unit to completely fill an army slot at this point when I don't know what other units are in development, how the game will play, or what style of army I will prefer.

Edited by Caimheul1313

If you buy duplicates of everything you'll be spending a lot of money! But if AT-RT and rebel troopers are your thing, I say do it.

After my experience with X-wing I'm going to try to resist temptation and see how the first few waves unfold before buying duplicates. The meta always changes with each wave, but usually there are some long-term standouts.

Edited by onebit73
1 hour ago, onebit73 said:

If you buy duplicates of everything you'll be spending a lot of money! But if AT-RT and rebel troopers are your thing, I say do it.

After my experience with X-wing I'm going to try to resist temptation and see how the first few waves unfold before buying duplicates. The meta always changes with each wave, but usually there are some long-term standouts.

I'd say 3-4 troopers is likey to be ideal. 2 of the other slots.

But then the modeller in me will get started and i'll end up butchering expansions for conversion spares anyway

U probably will need 2 extra dice packs. The at-rt flamethrower can potentially throw 12 dice

At this stage going Core, Air Speeder and AtSt. Enough for games with some added flair over the starter but not enough to over invest considering the future units that will be released.

Edit, yeah prob need another dice pack.

Edited by DarkTrooperZero

Once the flametrooper's dice get revealed we may need even more packs.

My plan is to just buy the core set at first. I think FFG does okay with giving you what you need to play for a relatively reasonable cost. Note that I said *need*. Yes you end up having to re-roll and share components sometimes but they also provide those independently for those of us who want more. After I play few games and paint up what I have I will look into where I want to expand my armies (and dice). I don't know about you all, but buying a bunch of stuff upfront and seeing it all unpainted makes painting feel more like a chore to me.

7 minutes ago, Jouster said:

I don't know about you all, but buying a bunch of stuff upfront and seeing it all unpainted makes painting feel more like a chore to me.

It can yes but it can but it can also help with goalsetting and speed. With everything in front of you it becomes easier to group things together for seperate sessions and if grouped well will make those sessions go by faster.

I think for starters I'm just picking up the starter kit and a couple extra things of dice. I hate rerolling and dice passing. I'm wanting to play a few rounds with just the core set before buying anything else. My buddy said he'd trade me all of his rebels from his starter kit for my imps so if we end up doing that, I feel like I'd have plenty of stuff to play with. I have reward point system at my local game shop too. When I cap that out, I get $50 store credit. When I hit that I'll probably grab some T-47s.