Regionals data Jan 13, 2018

By Baltanok, in Star Wars: Armada

39 minutes ago, geek19 said:

Why do we need to limit aces?

I am not advocating a rules change, but pointing out how most lists use a huge % of uniques in their squadron builds. The heroes of both sides can somehow be in every battle across the galaxy (2o tables). I like CC because it makes people use generics. I don't think the uniques are expensive enough for the benefits they give when most people always default to the hero version of a squadron because of how much tougher it is compared to the tokenless generic. From a points to benefit comparison basis, very few generics can come close to being as good as their hero version. The most popular generic is probably the VCX, followed closely by the X-wing and Tie Bomber, but you get the point.

1 minute ago, Space_Cowboy17 said:

I am not advocating a rules change, but pointing out how most lists use a huge % of uniques in their squadron builds. The heroes of both sides can somehow be in every battle across the galaxy (2o tables). I like CC because it makes people use generics. I don't think the uniques are expensive enough for the benefits they give when most people always default to the hero version of a squadron because of how much tougher it is compared to the tokenless generic. From a points to benefit comparison basis, very few generics can come close to being as good as their hero version. The most popular generic is probably the VCX, followed closely by the X-wing and Tie Bomber, but you get the point.

This is easily countered with a sloan list however.

9 minutes ago, Green Knight said:

[...] but it's simply the best 23 pts I can spend.

This is exactly my gripe with flotillas.

But in general, can we chill with the frivolous use of hyperbole? Is there really no middle ground between "It sure seems like 4+ flotilla lists are becoming more and more common" and "wow you nerds won't be happy until the game is reduced to only 2 dice!"

1 hour ago, SkyCake said:

Apparently nothing is balanced in armada.

So:

We need to limit aces, flotillae, deployments, activations, bid, lack of bid, relay, admirals, faction, the moon, fish, etc. until the entire game is reduced to one universally accepted and agreed upon list, objective choice, deployment, style of dice rolling, and pre-approved outcome.

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Caption: by late 2018 most of the balance issues brought up on the forums had been resolved by rigorous and iterative play testing and balancing leading FFG to releasing a revised core set containing a mere two dice, one red, one blue. Armada players wasted no time in taking to the forums to immediately proclaim the blue die as clearly being OP.

This made me laugh a deep, hard belly laugh- I wish I could like it multiple times!

1 hour ago, MandalorianMoose said:

This made me laugh a deep, hard belly laugh- I wish I could like it multiple times!

Then it was worth it!

This is a slight side effect I think as well from the slower release schedule that Armada has. Nothing comes to change up the meta violently like new stuff, so folks are able to min max better.

Right now squadrons are the most point efficient upgrades you can buy. Flotillas are the most point efficient squadron pusher in the game. Makes sense we see lists with lots of both at the top.

3 hours ago, duck_bird said:

This is exactly my gripe with flotillas.

But in general, can we chill with the frivolous use of hyperbole? Is there really no middle ground between "It sure seems like 4+ flotilla lists are becoming more and more common" and "wow you nerds won't be happy until the game is reduced to only 2 dice!"

FWIW, I don't hate flotillas, and I rather think the oft-quoted suggestion (can't even recall who came up with it first) of simply not having them count against tabling might be the simplest/most suble way of dealing with it.

You're still going to see a lot of them, but I think fewer cases of people taking them only for activation padding. (Maybe only slightly fewer cases - because activation padding really is a big deal . Perhaps such a change alongside the activation-sequence-disrupting upgrades coming in the next wave might be just enough to break the trend, though).

I think flottlas will be less common once wave 7 drops I still think you will have 1 or 2 in each fleet, but all I'll say is that I have been messing around with the ISD cymoon and it can consistently snipe flottlas from long range.

Well in my 1 + 4 flotilla list...all flotillas are pushing or comm neting a sqn token to the exp hanger gozanti...They also act as blockers and AA platforms to escort the ISD. So they are all of use. And if someone starts killing them I can no longer effectively push my sqns unless I want to switch to the ISD pushing them...but then that isn't its role in this list.

The problem isn't flotillas...although why they made the rebel one so much cheaper .....I will gladly ditch a blue die for 5 points!!! The problem is relay. And how it works from so far away.

Personally when my opponent has a bunch of flotillas across from me and only 2 ships worth fighting....that just means come turn 3 or 4 they will be the ones activating first anyways. As does my own list...by turn 3 or 4 my ISD is first anyways. So activation padding doesn't matter anymore.

9 hours ago, duck_bird said:

This is exactly my gripe with flotillas.

But in general, can we chill with the frivolous use of hyperbole? Is there really no middle ground between "It sure seems like 4+ flotilla lists are becoming more and more common" and "wow you nerds won't be happy until the game is reduced to only 2 dice!"

The reason for the hyperbole (and the sarcasm), is that these countless threads of "I know just the rule" are tiring, and I don't even read them. They're just clutter on the list of discussions. They're especially annoying in data threads which are about RAW games.

Do people also have these discussions on chess forums?

Cuz pawns are OP and need to be nerfed.