Regionals data Jan 13, 2018

By Baltanok, in Star Wars: Armada

1 minute ago, Deadshane said:

Just to be straight...

According to the rules as current, you can torpedo a badass that you know will table you?? All you have to do is concede the battle early before its properly engaged holding him to an 8pt victory instead of a 10pt one?

Not certain I agree with that, but if thems da rulz.... :/

Like I said, conceeding scues results.

And by conceding you are out of the tournament..... So yeah, if you are cool with that...

1 hour ago, Truthiness said:

There's a discrepancy between the PDF and text documents of the tournament regulations. Here's the paragraph that's a problem. The text version has the bolded text, the PDF version does not:

"A player voluntarily concedes defeat at any point during the game. All of that player’s ships and squadrons are destroyed. The conceding player receives a loss worth 0 tournament points and a Margin of Victory of 0. If his or her opponent has a Margin of Victory of 140 points or more, the opponent receives tournament points and a Margin of Victory as outlined in “Tournament Points” on page 17. Otherwise, the opponent receives 8 tournament points and a Margin of Victory of 140."

So by the text version, someone concerning the game right at the start is a 10-0. By the PDF version, it's an 8-0.

It should be noted that both high res and text versions talk about concession twice. In the text version it talks about it on page 16 and 17. On page 17 it has no mention of destroying the conceding players ships and squadrons.

In the high res version it is consistent on both mentions of concessions.

Edited by Brikhause
2 minutes ago, Ginkapo said:

And by conceding you are out of the tournament..... So yeah, if you are cool with that...

Last game of the day it matters little. If you are smart enough to see a bad position ahead of time, seems like a possible way for a poor sport to be vindictive.

Not stating anything about yesterdays game...it would have ended an 8pt victory anyway, like I said with any luck.

Just sayin.

Just now, Brikhause said:

It should be noted that both high res and text versions talk about concession twice. In the text version it talks about it on page 16 and 17. On page 17 it has no mention of destroying the conceding players ships and squadrons.

Yup. I've brought it up with FFG. They're looking into it.

1 minute ago, Truthiness said:

Yup. I've brought it up with FFG. They're looking into it.

As have I with Ian Cross. Especially since it was him I was contacting with concerns to the issue when @Vergilius was about to get the championship stolen! I say that loosely and in Jest of course

Edited by Brikhause
4 hours ago, Deadshane said:

Last game of the day it matters little. If you are smart enough to see a bad position ahead of time, seems like a possible way for a poor sport to be vindictive.

Not stating anything about yesterdays game...it would have ended an 8pt victory anyway, like I said with any luck.

Just sayin.

Yeah, he wasn't being vindicative. I think it was an act of cutting one's losses and then heading on a 4 hour drive home.

Unfortunately, Armada really wants to be played out to its conclusion to have an accurate point read. The incentive to finish the game is huge, IMO. Because 16.5 points is the half-way in a 3 round tournament, it isn't unusual for scores to bunch around there, and for every point above that, to see a corresponding pretty large jump in final standings. So being able to salvage a 4-7 instead of an 3-8 is normally pretty significant.

5 hours ago, Ginkapo said:

And by conceding you are out of the tournament..... So yeah, if you are cool with that...

Is this true?

Only asking as I was not aware, and I've had people concede games before now where it was pretty clear they we're going to be tabled (Ie right before my ship activated and did the remaining 1-2 damage needed to kill a last ship). I also agree games should always be played out (obviously you're about to lose your last ship no way of saving it saying "you've won is fine"), even if your only victory is salvaging as much of your fleet as possible.

I have also seen people concede games which were going bad, but no where near being tabled, giving the 10pts away...which I'm not going to lie made me pretty angry at the time.

Edited by TheEasternKing

In certain interpretations - yes...

Because Conceding in certain circumstances (ie, just before tabling as above) can be seen as Unsportsmanlike Play via Manipulation of Scoring.

That can get you removed from Tournaments.

10 minutes ago, Drasnighta said:

In certain interpretations - yes...

Because Conceding in certain circumstances (ie, just before tabling as above) can be seen as Unsportsmanlike Play via Manipulation of Scoring.

That can get you removed from Tournaments.

Thanks Dras I understand now.

22 minutes ago, Drasnighta said:

In certain interpretations - yes...

Because Conceding in certain circumstances (ie, just before tabling as above) can be seen as Unsportsmanlike Play via Manipulation of Scoring.

That can get you removed from Tournaments.

I don't know of that ever occurring in Atlanta, but I can only assume most of our competitive players would be up in arms about that and definitely argue to have that chain of logic followed through. I'm very grateful it's never come to that, but I also would 100% agree that's a justified stance for a TO to take.

Great, that means @Vergilius will be coming for blood in the San Antonio regional!

4 minutes ago, ripper998 said:

Great, that means @Vergilius will be coming for blood in the San Antonio regional!

#ClassicBen

#ClassicBen brings the counter to everyone's list, causing them to rage quit on sight and concede. Thus getting all 10-0 400 Mov wins and sweeping the Regional without actually playing any games.

This is why Armada is broken.

37 minutes ago, Matt Antilles said:

#ClassicBen brings the counter to everyone's list, causing them to rage quit on sight and concede. Thus getting all 10-0 400 Mov wins and sweeping the Regional without actually playing any games.

This is why Armada is broken.

That's funny. :)

On 1/14/2018 at 1:01 PM, malthol said:

Yeah, I screwed up playing those 12th place Rapid Launch Bays. It cost me round 2, and proved how out of practice I have become in the last year.

Most of the conversation in Burleson revolved around how not fun the Transport spam list are. Even people who won with them seemed to indicate the winning was fun, but the play itself wasn't fun. The one combat ship with transport swarm & max squadrons is being called "Epic Scale X-Wing" because it really doesn't feel like the combat is fleet based anymore, and it is slow. Best as I can recall I heard 3 ideas from players at the tourney on fixes for that:
1) A field allowance maximum of some kind. One version suggested limiting transports at a one to one ratio to "combat ships"
2) Counting transports & gozantis as part of the squadron point allowance
3) *not remembering this one right now, will edit if I do*

Anyhow, back to refreshing the Legion page to see if they will ever post the rulebook.

spamming flotillas may be good, (proven to be so) but at what cost. Our game is getting reduced to one ship game... Playing with less of an actual fleet apparently makes your fleet better... Guys lets stop doing this. If you win, win with class and take something that actually looks like a battle fleet.

PS: pass mechanic or similar removes this issue from the game. why would we not want that?

10 minutes ago, Space_Cowboy17 said:

PS: pass mechanic or similar removes this issue from the game. why would we not want that?

Wave 7 is coming with activation manipulation upgrades. No reason to add a pass mechanic until after Wave 7, assuming the issue still remains.

A flotilla tabling rule is desperately needed though, and I'm sure 80% of people would agree, 10% wouldn't care, and the other 10% don't know it's an issue. Fixing flotillas is a less invasive change than a pass mechanic rule change. Now people want to run more combat ships which means less investment into flotillas, and that leads to a lower activation count, thus helping with the activation game.

31 minutes ago, Space_Cowboy17 said:

PS: pass mechanic or similar removes this issue from the game. why would we not want that?

Because top players have tested the pass mechanic and it creates both new issues and other ones that just skew problems another way?

18 minutes ago, Undeadguy said:

A flotilla tabling rule is desperately needed though, and I'm sure 80% of people would agree, 10% wouldn't care, and the other 10% don't know it's an issue. Fixing flotillas is a less invasive change than a pass mechanic rule change. Now people want to run more combat ships which means less investment into flotillas, and that leads to a lower activation count, thus helping with the activation game.

I'm in that 80 percent with you.

2 minutes ago, geek19 said:

I'm in that 80 percent with you.

I'm really starting to think that number is higher than 80%. Has anyone ever voiced opposition to the proposed "flotillas don't count" fix? I'm not trying to scare anyone away, I'm just legitimately interested...

Cursed flotillas first life boats now this when will their scourge upon Armada end?!? WHEN I ASK YOU! Stupid little ships.

When I think about it I would be nice if they introduced a ship designed to hunt them down. Like the cr 90 but cheaper maybe another flotilla in the same price point 20 to 30 pts. Their real problem is their terribly useful and dirt cheap. If they were costed like a HH I think we'd see less if them

The two most hated units in Legion a year from now...

4B-EG-6.jpg MSE-6_btm.jpg

6 minutes ago, Noosh said:

When I think about it I would be nice if they introduced a ship designed to hunt them down. Like the cr 90 but cheaper maybe another flotilla in the same price point 20 to 30 pts. Their real problem is their terribly useful and dirt cheap. If they were costed like a HH I think we'd see less if them

My issue with this is that is you then end up with people "spamming" those for "activations."

1 minute ago, CyborgNinja said:

The two most hated units in Legion a year from now...

4B-EG-6.jpg MSE-6_btm.jpg

In the old SW mini game, the top meta builds used 4-8 mouse droids.

1 hour ago, Space_Cowboy17 said:

spamming flotillas may be good, (proven to be so) but at what cost. Our game is getting reduced to one ship game... Playing with less of an actual fleet apparently makes your fleet better... Guys lets stop doing this. If you win, win with class and take something that actually looks like a battle fleet.

Can we please stop hijacking every thread with this?

Edited by MandalorianMoose
1 hour ago, Space_Cowboy17 said:

spamming flotillas may be good, (proven to be so) but at what cost. Our game is getting reduced to one ship game... Playing with less of an actual fleet apparently makes your fleet better... Guys lets stop doing this. If you win, win with class and take something that actually looks like a battle fleet.

Run multiple intel officers.

Teach them a lesson.

Job done.

Yes it really is that simple. Juggernauts detest intel officers.