I'm a relatively new Rebel Admiral who just acquired a Liberty-class cruiser for my fleet. I really wanted one since I started playing because it's always been my favorite ship from the films but I gave in to prevailing wisdom and saved it for last. I've had it for a couple weeks and I've played ~5 games with it. I ran it once with a pair of MC30Ts and it did good work there because my opponent was so focused on all those black dice coming at him that I got the Liberty into his flank with gunnery teams and it was beautiful. The other games I've been trying to run a double MC80 list alongside my MC80HO and that has been... less effective. I was practicing this combo to use it in our Corellian Conflict that started last night (I did win my game at least!).
So what I've learned so far is that the Liberty laughs at huge burst damage with no accuracies (hi, Demolisher), but doesn't much care to be stuck in front of ISDs and hates being pecked at by enemy squadrons, even TIE Fighters pose a pretty serious threat in numbers. Mine seems to often end up stuck on something even with Madine.
I've done reasonably well against VSDs and other light ships, but everyone around here runs ISD IIs and those are giving me a lot of trouble. So far my plan has been to just avoid them and go for squishy targets, but it hasn't worked out too well because I'm usually out deployed and my opponents sprint their ISDs in at Speed 3 right into my face knowing the Liberty is a big points piñata. I have managed to do some crazy moves at Speed 3 with Madine to get around them but then I usually only get one shot at the ISD, take a bunch of damage and am forced to withdraw and sometimes chased down by fighters on the way out. My Liberty is a big investment so I'd like it to get more than one shot off.
How do I fly this thing?
I'm loving the ship otherwise and would be open to suggestions for fun Liberty builds and fleets to try out.
I'd also appreciate any deployment advice for the MC80L + MC80HO combo I have in CC. I've found they have serious problems supporting one another even if I put them down side by side. Either the pickle is too far away to help much or it's in the way when I'm trying to jump sideways to get away from the ISDs.