Some Runewars Love

By Hepitude, in Runewars Miniatures Game

When I was a wee lad I spent a summer designing a board game. It was horribly complicated and while I thought it was amazing my friends found it exhausting. Years later, a much smarter board game friend of mine explained to me that the advent of computer games had changed board games forever. My complicated game no longer had any place in the board game world because all the detailed mechanics and calculations could be relegated to machines. Instead, the truly great board games were the ones that provided deep strategy with a simple rule set.

I've always wanted to like 40k. I really have. I've even painted some of the models because they are gorgeous, but I've always hated playing. It's a constant stream of remembering which units have which gun and what number out of the hundred dice I just rolled counts as a hit and worrying whether it will still count as a hit after my opponent and I roll three more times for this attack alone.

I didn't get into Runewars for the miniatures (although the Rune Golem did help). I got into the game because every article on game-play I read made me more and more convinced that FFG had created a miniatures game for the new age. An accessible, dice-light miniatures game with deep strategy. It's a game I can teach in half an hour and play in an evening, but I feel like a god d**n general the entire time.

Leave your armor tables and dice calculations to the computers, I'm playing Runewars.

I'll testify that I was able to teach a friend this game, splitting my Daqan army in half to field two lists. It was really easy to teach, he managed to beat me two times, and he really liked the game. That's a pretty rare thing for miniatures games I have to imagine?

I love the tight rule set, painting the minis, and the community.

My philosophy for teaching the game is the better I teach you the better I have to play.

3 minutes ago, Sirdrasco said:

I love the tight rule set, painting the minis, and the community.

My philosophy for teaching the game is the better I teach you the better I have to play.

I like to give my new opponent a much better list than me, so I can play my best still.

I have played more than 30 games of Runewars last year (more than any other non-digital game). Granted, many of these were learning or teaching games, but each of them was fun!

I have also spent a lot of time assembling and painting minis, as well as building terrain. The amount of money I spent on the game is not insignificant, but I don't rue a single Euro.

When I was a kid I too built an overly complex lego miniatures game modeled heavily around Warcraft. At the time I didn't know I was playing a minis game, just liked chance dice tools being added into my toy time. When I saw runewars it was love at first sight. The game creates a mindfuck of initiative paralysis mind games, which I really like. And not having to scoop up a bucket full of dice is really conducive to fast play. Really like this game!

7 hours ago, Hepitude said:

When I was a wee lad I spent a summer designing a board game. It was horribly complicated and while I thought it was amazing my friends found it exhausting. Years later, a much smarter board game friend of mine explained to me that the advent of computer games had changed board games forever. My complicated game no longer had any place in the board game world because all the detailed mechanics and calculations could be relegated to machines. Instead, the truly great board games were the ones that provided deep strategy with a simple rule set.

I've always wanted to like 40k. I really have. I've even painted some of the models because they are gorgeous, but I've always hated playing. It's a constant stream of remembering which units have which gun and what number out of the hundred dice I just rolled counts as a hit and worrying whether it will still count as a hit after my opponent and I roll three more times for this attack alone.

I didn't get into Runewars for the miniatures (although the Rune Golem did help). I got into the game because every article on game-play I read made me more and more convinced that FFG had created a miniatures game for the new age. An accessible, dice-light miniatures game with deep strategy. It's a game I can teach in half an hour and play in an evening, but I feel like a god d**n general the entire time.

Leave your armor tables and dice calculations to the computers, I'm playing Runewars.

Amen bro. Love the threat system. Love the dials. Love no armour saves or roll to hit/wound. Roll to see if your wizard ***** his robes and blows up your army by accident.

1 hour ago, Jukey said:

When I was a kid I too built an overly complex lego miniatures game modeled heavily around Warcraft. At the time I didn't know I was playing a minis game, just liked chance dice tools being added into my toy time. When I saw runewars it was love at first sight. The game creates a mindfuck of initiative paralysis mind games, which I really like. And not having to scoop up a bucket full of dice is really conducive to fast play. Really like this game!

Haha... yes! Legohammer! I did this too. Eventually I included "age of empires" unit building mechanics as well. :)

lol me too! Totally had to get footmen to build towards knights first, and eventually dragon riders, never got a game that far lol

Can't agree more. I played a demo game of Runewars at the UK Games Expo and the rules just clicked for me. Far more than any other tabletop game I could immediately see where the strategy is, where as 40k just felt like a war of attrition based on list building and dice rolls where terrain and positioning means nothing...

Ditto.

I tried Battletech, tried to find the "right" rules to even look at 40K or Warhammer, it felt like I needed an advanced degree in it to get started.

too many tables, record keeping...

I played Advanced Squad leader as a kid that was the same exercise ("After having rolled and compared the number to about 5 tables, now roll again to see if the shell passed THROUGH the Barrel of the target and explodes harmlessly outside, then the target takes Yet Another Moral Check (YAMC), and remember to add modifiers because you fired through a graveyard, in the rain, in March.")

XWing is a great game, fast.

Armada is a great game, slow.

FFG has a great track record for me.

Runewars is a great game, fast again and NOT in star wars AND with a fantasy setting.

Like EVERYTHING about this game. Taught my nephew to play and he uses my Daqan stuff. He's goin to store championship with me in a few weeks. I've been painting like a mad man for the event.

On 13/01/2018 at 1:45 AM, TheWiseGuy said:

Amen bro. Love the threat system. Love the dials. Love no armour saves or roll to hit/wound. Roll to see if your wizard ***** his robes and blows up your army by accident.

The last one does sound like fun though

Only if it happens rarely. We had a guy who loved Bright Wizards. Played them all the time in WFRP, fielded them all the time in WFB. Some amazing paint jobs too. There was one edition, I don’t remember which one off the top of my head, where every battle he lost was due to his Wizard cooking off. Warhammer has a poor reputation amoung pureist wargamers for a reason.

6 hours ago, Suhawk75 said:

The last one does sound like fun though

We have unstable geomancers for that, **** your robes AT WILL.