New article up

By devin.pike.1989, in Star Wars: Legion

5 minutes ago, Undeadguy said:

AT-ST - 250
Vader - 200 + 30/40 points upgrades
6 Stormtroopers + Extra mini - 6(40+10) = 300

It's totally viable to do what I'm saying. Take Veers if you want other things, but this currently gives you 8 units to control.

No idea if this is good or not, but it gives you a ton of dice to throw.

Which means the AT-ST is pretty much the only thing targeting anything with Armour in your opponent's force, unless Vader can catch up :P.

Honestly at this point it's pure speculation, depending on the affects of Ion tokens that could just set you up to have a bunch of sitting around ineffectively, and you really wishing for more upgrades on the Stormtroopers. Also with the variable deployment, having faster elements like speeder bikes might turn out to be very important for harassing/getting to a far off objective in an early turn. Hard to tell without the full rules.

The amount of suppression 6 squads of storm troopers will be able to throw means that ATST could be putting the finishing touches on a lot of very suppressed units.

Point for point you get a lot more firepower out of AT-RTs (actually a **** of a lot more...255pts gets you 15 black dice, or for 270 you get 3 red and 6 black Impact 3 dice at range 4. And you don’t even want to THINK about comparing the anti-infantry capability of flamethrower RTs....) so you do need to play to the AT-STs strength more than just trying to use it as a shooter.

That’s why I think it’s going to work better as a suppression platform that is really hard to stop than trying to bludgeon things with firepower. But again...I think time will tell with this one.

As above, using it to finish breaking multiple units that Stormtroopers have attacked should work well, and with the mortar you can start effectively suppressing right from turn 1 regardless of the distance.

Regardless, I think we can all agree that it’s freaking awesome and I need one immediately :P

2 hours ago, Caimheul1313 said:

Which means the AT-ST is pretty much the only thing targeting anything with Armour in your opponent's force, unless Vader can catch up :P.

Honestly at this point it's pure speculation, depending on the affects of Ion tokens that could just set you up to have a bunch of sitting around ineffectively, and you really wishing for more upgrades on the Stormtroopers. Also with the variable deployment, having faster elements like speeder bikes might turn out to be very important for harassing/getting to a far off objective in an early turn. Hard to tell without the full rules.

Ion tokens block 1 action for a turn. From the spanish reveals

Do we know if it’s possible to take multiple hardpoint upgrades of the same weapon, or do they have to different?

21 minutes ago, Dosiere said:

Do we know if it’s possible to take multiple hardpoint upgrades of the same weapon, or do they have to different?

As far as we know so far that will work.

Hmmm, triple mortar/weiss..... sit in a corner and break a unit every turn.

There may be a "one per model" written in the rulebook somewhere, but usually ffg's word the card with a dot or limited.......

Would be awfully expensive to take to a tournament though.....

This game is going to be great. Pew pew pew pew with the AtSt everywhere.

Question, stormtroopers put out white dice which seem really poor odds of hitting, even with rerolls you aren't that effective at shooting. Do the storm troopers seem a little OT movie when shooting?

52 minutes ago, DarkTrooperZero said:

This game is going to be great. Pew pew pew pew with the AtSt everywhere.

Question, stormtroopers put out white dice which seem really poor odds of hitting, even with rerolls you aren't that effective at shooting. Do the storm troopers seem a little OT movie when shooting?

They have got precise to balance that, as well as a better defence die than rebs.

also, why is General Weiss an exhaust card

Edited by Jabby
9 minutes ago, Jabby said:

also, why is General Weiss an exhaust card

The obvious answer is so he can't fire four weapons every round.

18 minutes ago, Lickintoad said:

The obvious answer is so he can't fire four weapons every round.

Well he could if he just refreshed every round

30 minutes ago, Jabby said:

Well he could if he just refreshed every round

True. But that would make him immobile, and highly vulnerable to ion and anti-armor attacks (like the ST anti-armor rocket launcher that can't be fired and moved in the same round). It also means his back stays in the same position, letting the enemy find a good angle on it more easily.

Edited by Lickintoad
2 hours ago, DarkTrooperZero said:

This game is going to be great. Pew pew pew pew with the AtSt everywhere.

Question, stormtroopers put out white dice which seem really poor odds of hitting, even with rerolls you aren't that effective at shooting. Do the storm troopers seem a little OT movie when shooting?

Possibly, but they have more statistically consistant heavy weapons, better defense rolling, and can be given grenades to put them on par if not better in r1.

If you follow my posts back i did some basic math and an attack from either sides unit with anti personal heavy (before cover and action mods) is so close to the same damage it's negligible.

Edited by Ralgon
11 hours ago, OccasionallyCorrect said:

The amount of suppression 6 squads of storm troopers will be able to throw means that ATST could be putting the finishing touches on a lot of very suppressed units.

But since the we alternate between players activating one unit each you will never get to utilise the full potential of that suppression. And you will likely get some back at the troopers!

The ATST could potentially give out 4 tokens itself though so thats enough to shut down 2 enemy units which is pretty awesome!

9 minutes ago, Soulless said:

But since the we alternate between players activating one unit each you will never get to utilise the full potential of that suppression. And you will likely get some back at the troopers!

The ATST could potentially give out 4 tokens itself though so thats enough to shut down 2 enemy units which is pretty awesome!

Not really 2 units. More like 1supression for 4 different units. Unless you’re using the mortar, its max 1 supression per attack

8 hours ago, Dosiere said:

Do we know if it’s possible to take multiple hardpoint upgrades of the same weapon, or do they have to different?

My understanding is that this would be like Armada with no duplicate upgrades allowed on any unit, but I honestly don't remember where I picked up that idea.

3 hours ago, Jabby said:

Not really 2 units. More like 1supression for 4 different units. Unless you’re using the mortar, its max 1 supression per attack

Yes and with "general weiss" it gets ARSENAL 4 allowing it to fire its main weapon and all three of its upgrades in the same turn. Divide these 4 attacks between two units and if all attacks hits both those units will have 2 suppression tokens each, effectively taking them out of action this round!

This is assuming different weapon systems on the AT is handled as a separate attack but if not then yeah, that accounts only for two attacks and two tokens.

Edited by Soulless
11 hours ago, Ralgon said:

There may be a "one per model" written in the rulebook somewhere, but usually ffg's word the card with a dot or limited.......

As already stated, in Armada "limit one per unit" is just part of the base rules.

Hmm, still sad about the AT-ST having that left temple hardpoint for the mortar. Don't think, that 3 additionaly equipable weapons were necessary and it contradicts both canon and legends. Weiss could easily have been arsenal 3 (and a bit cheaper) and the mortar an alternate snapfit weapon for the cheek slots. If it were symmetrical it would probably fit in both slots and thus allow each combination

2 hours ago, LennoxPoodle said:

Hmm, still sad about the AT-ST having that left temple hardpoint for the mortar. Don't think, that 3 additionaly equipable weapons were necessary and it contradicts both canon and legends. Weiss could easily have been arsenal 3 (and a bit cheaper) and the mortar an alternate snapfit weapon for the cheek slots. If it were symmetrical it would probably fit in both slots and thus allow each combination

That's where the mortar is located on the FFG IA Weiss AT-ST, so it's not a particularly new design choice that FFG has made.

Weiss may still have ended up as Arsenal 2 depending on what other expansions are in the works.

Oh sorry, I meant the AT-ST having arsenal 3 when Weiss is equipped. This means Weiss having Arsenal 1.

Yep, to all of it. I like the T-47 too, how it seems to be good balanced and for the most part that we get Wedge Antilles and how he doesn't seem to break the game with overly extreme abilities.

But while reading I found myself wondering, what other Airspeeder could we get, the V-Wing maybe? And more important what Airspeeder units has the Empire, I don't recall any specific?? Where there any in the EU?

@Sunber I could offer two ideas for an imperial airspeeder. For one there is the patrol gunship from clone wars and rebels used by the republic (and most likely the empire too) on Coruscant (edit:) and the empire on Lothal. Like the republic gunship it's a airborne mix of a weapons platform and a troop transport but a significantly smaller one. But it's more of a security than a military asset. The second more martial option would be the TIE Striker which whilst technically being a spacecraft is actually made to operate in air and in this capacity works as a repulsorcraft. It's capabilities in space are terrible too. So one might say it fits legion better than X-wing. I would like both.

Edited by LennoxPoodle

@LennoxPoodle Oh, yeah, the TIE Striker, of course! Don't know why I haven't thougt of that...(I feel really bad about that one^^')

And I've looked up the patrol gunship, I dont't really watch the animated series. I like it too, has a neat design and I could see it on the table. Thank you for those hints, now I am way less concerned about a one sided air superiority!

7 hours ago, LennoxPoodle said:

Oh sorry, I meant the AT-ST having arsenal 3 when Weiss is equipped. This means Weiss having Arsenal 1.

I understand, however we do not know what other units they have in the the design stages. It may be that they would have wanted Weiss as an Arsenal 2 pilot for some future expansion anyway, or it was just because the IA General Weiss AT-ST has 4 weapons systems, so as far as FFG was concerned AT-ST in Legion should also be able to have 4 weapons systems and General Weiss should allow the AT-ST for fire all of them.

8 hours ago, LennoxPoodle said:

Oh sorry, I meant the AT-ST having arsenal 3 when Weiss is equipped. This means Weiss having Arsenal 1.

Every unit already has Arsenal 1, going by how that keyword works. To get that effect, Weiss would need to lose the Arsenal keyword and gain something like "When you make an attack action, exhaust this card to fire one additional weapon."