https://www.fantasyflightgames.com/en/news/2018/1/12/massive-destruction/
New article about atst
https://www.fantasyflightgames.com/en/news/2018/1/12/massive-destruction/
New article about atst
General Weiss looks awesome!
Pretty cool. 5e mortar does as expected...1 extra suppression token. It’s also important to note that you give a token just for attacking with the Mortar, even if you score no hits unlike normal shooting.
Weiss feels like overkill to me, ,250pts to take full advantage is a **** of a lotconsiderong it dies just as easily.
Since the base gun is plenty good, I think I’ll mostly be taking just 1 weapon which is likely to be the grenades or mortar.
Fun stuff!
5 minutes ago, Extropia said:Pretty cool. 5e mortar does as expected...1 extra suppression token. It’s also important to note that you give a token just for attacking with the Mortar, even if you score no hits unlike normal shooting.
Weiss feels like overkill to me, ,250pts to take full advantage is a **** of a lotconsiderong it dies just as easily.
Since the base gun is plenty good, I think I’ll mostly be taking just 1 weapon which is likely to be the grenades or mortar.
Fun stuff!
If you can attack before them, it won't die as easily because you will be killing/suppressing units.
I wonder if the physical weapons will easily slot in and out, or if we'll have to magnetize.
Weiss will probably see more play when more vehicles are released. I like the at-st weapons but the base gun just seems better.
Just now, Lukez said:If you can attack before them, it won't die as easily because you will be killing/suppressing units.
I don’t se eit making that much difference on an army wide level. You can put out another token or two at most, and maybe kill another couple of models.
Which is great don’t get me wrong, but it’s not going to let it hold up much longer. Personally I 5ink I’d use the points on almost an entire extra unit of objective holding infantry, but that’s more my style. I’m not an “too many eggs in one basket”guy
2 minutes ago, Jabby said:Weiss will probably see more play when more vehicles are released. I like the at-st weapons but the base gun just seems better.
Definitely. I dot really see the need for Arsenal 4 and a 250pt model, but Arsenal 2 on something that doesn’t normally get it would be huge.
4 weapons could be devastating though.
If suppression turns out to be super important then I can see 4 attacks being really good.
4 minutes ago, Jabby said:4 weapons could be devastating though.
It’s useful, but not devastating since they aren’t that strong (except the main gun which is pretty great). It will however be amazing for putting suppression on 4 different units (one of which might get 2 tokens). That’d be the main use if I did take it for sure.
Edited by Extropia8 minutes ago, Extropia said:I don’t se eit making that much difference on an army wide level. You can put out another token or two at most, and maybe kill another couple of models.
Which is great don’t get me wrong, but it’s not going to let it hold up much longer. Personally I 5ink I’d use the points on almost an entire extra unit of objective holding infantry, but that’s more my style. I’m not an “too many eggs in one basket”guy
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I disagree. AT 250 points and 4 attacks, really 3 attacks at Range 2, you can effectively remove an entire squad or unit. That's a serious threat, but is easily beaten by staying out of the front arc, except it can move and then attack. Combined with Veers, you can now reroll dice too.
Also, Impact is limited right now, 11 hull with Armor is going to be pretty hard to deal with.
In a game where activations matter, I think you'll be better off adding the extra 40 points, which is equal to a squad of Stormtroopers with inferior dice, than skimping on the extra weapons.
That’s fair. It’d be a boring game if everyone agreed on exactly what to take ![]()
Activations definitely matter, but IMO more is going to be better than a few super expensive ones. I look forward to testing.
Tabletop Admiral updated
Well I don't think taking an AT-ST will be good in every army, but I see no reason not to take Weiss with 3 weapons if I take one. IMO it makes Weiss an auto included for every AT-ST, which is pretty boring. I already have a minimum of 205 points in this chassis, an extra 45 isn't going to make or break it if my option is Stormtroopers (which I need 3 of already) or upgrades for other units.
FWIW, you won’t even come close to killing a unit on average.
Average hits at range 2 combining the main gun, twin blaster and grenade launcher is 5.25 (3 red, 5 black and 3 white) since it has no surge.
Against Rebel Troopers in the open, that’ll kill maybe 3-4 models. 2-3 if they dodged, less in cover.
Veers obviously changes this though, as does aiming etc.
Edited because I used the wrong defence die....
Edited by ExtropiaQuoteThe AT-ST Unit Expansion, along with the T-47 Airspeeder Unit Expansion and six other expansions are all releasing at the same time as the Core Set, and you can pre-order your copies of the AT-ST Unit Expansion at your local retailer or online through our webstore today!
Does this mean Veers/Snowtroopers launching at the same time, without Rebel equivalents?
Or are they counting the dice/tool packs as expansions?
3 minutes ago, Extropia said:FWIW, you won’t even come close to killing a unit on average.
Average hits at range 2 combining the main gun, twin blaster and grenade launcher is 5.25 (3 red, 5 black and 3 white) since it has no surge.
Against Rebel Troopers in the open, that’ll kill maybe 3 models. 2 If they dodged, down to 1 in cover.
Veers obviously changes this though, as does aiming etc.
Weiss + Veers looks like your going to remove an entire unit or more every turn, or at the very least provide 5 suppression to a single unit each turn.
That sounds horrifying.
5 minutes ago, Extropia said:FWIW, you won’t even come close to killing a unit on average.
Average hits at range 2 combining the main gun, twin blaster and grenade launcher is 5.25 (3 red, 5 black and 3 white) since it has no surge.
Against Rebel Troopers in the open, that’ll kill maybe 3 models. 2 If they dodged, down to 1 in cover. It’ll also give 1 suppression token.
Veers obviously changes this though, as does aiming etc.
I don't know the math for Legion so I can't really comment on how much damage you can deal. But I think it would be ridiculous if I spend 250 points to be able to kill 3 models of a 40 point unit, instead of wiping it out all together.
That's as bad as an ISD not killing a GR-75 with a double arc.
I have so many mixed emotions haha. I really like the article but was really hoping to see if there would be Hoth rebels troopers.
9 minutes ago, Kojib said:Weiss + Veers looks like your going to remove an entire unit or more every turn, or at the very least provide 5 suppression to a single unit each turn.That sounds horrifying.
If people’s theory is right that you pool your attack dice, you can’t give 5 tokens to 1 unit. It’s just 1 for the attack, and the weapons are combined.
Plus, anything the other guns are shooting will be too close for the mortar anyway so even if it is 1per weapon it’s 3 at most, if they all hit.
Edited by Extropia8 minutes ago, Undeadguy said:I don't know the math for Legion so I can't really comment on how much damage you can deal. But I think it would be ridiculous if I spend 250 points to be able to kill 3 models of a 40 point unit, instead of wiping it out all together.
That's as bad as an ISD not killing a GR-75 with a double arc.
The math is pretty easy tbh.
Red Dice have 6/8 chance of a hit or crit
Black have 4/8
White have 2/8
Youu really, really want to be aiming or have other buffs which is why I did point out that the maths would change then.
Honestly...it’s a superb tanks, a great suppression piece, but it’s not going to lay waste to vast swathes of stuff. It’ll kill things consistently but not spectacularly.
Its actually more worth shooting at higher value targets tbh to get the points back from it, but Rebel Troopers are an easy baseline target unit.
Edited by Extropia
wait wait wait,... I really like this article, but why did we get this and not rebel expansion for hoth?![]()
25 minutes ago, Kojib said:Weiss + Veers looks like your going to remove an entire unit or more every turn, or at the very least provide 5 suppression to a single unit each turn.
That sounds horrifying.
Weiss is exhasted so more like every turn until they run out of you arc.
36 minutes ago, svelok said:Does this mean Veers/Snowtroopers launching at the same time, without Rebel equivalents?
Or are they counting the dice/tool packs as expansions?
I'd be surprised if they counted the dice/tool packs as expansions on purpose as they are marketed as accessories, but accidents happen. Seeing as Veers and Snowtroopers are listed as still being "at the printer," looks like we'll be waiting for those to get shipped out before anything gets released. Which is kind of disappointing to me.