Just got my book today and reading over it, and one of my long term ideas is making a light fantasy campaign set in the Roman Republic, with the players characters as people of senatorial rank. One of the issues that I'd like to roleplay is social status amongst the upper class of Rome (equestrians vs. noble plebians vs. patricians). I'd like that to be a thing with "consequences" or at roleplaying opportunities, assumptions of power, etc etc.
By the same token, I'd like wealth to matter. In Republican Rome, wealth and status obviously went together in general (though it was possible to be an impoverished patrician, for example). So, one character should be able to talk about his vast estates and such while the other holds onto his tiny plot of land, just enough to stay in the Senate, with his fingernails.
Specifically: I'd like a way to model the economic and social disparity.
Looking over both Genesys and the corebooks I have for the Star Wars games, I don't find any "social" talents or hints on what to do. Heck, there isn't even a way to up your starting funds.
Now, my question. I can think of two ways to model this; what do you all think?
1. Create Archtypes of the different social classes. Give them each a special ability related to their status (Patricians can invoke their "ancient rights" or Noble Plebians their "humble forefathers" or some such). Problem is, this negates the ability to change social classes, which was hard, but not impossible (Cato the Censor was a Plebian who was raised to the nobility through the advice and help of Flaccus).
2. Talents. I make some new Talents, mostly Tier 1, that denote one's birth and wealth. Maybe leave a "fabulously wealthy" or "Creosus" Talent for Tiers 2 and 3 respectively, to denote the true super rich. Otherwise, characters start with "average" wealth, and if they buy a Talent (Equestrian Census Tier 1, Senatorial Census Tier 2) then they have been recognized by the Censors. Tiers 3, 4, and 5 would hold Talents to denote further status and accomplishment along the Cursus Honorum (say something like Junior Magistrate, Praetorian, Consular), donating people who currently hold or previously held offices. Another set of Talents could be used to denote Augurship or Priesthood (even the major Flamens at the higher levels).
3. Some combo of the two? I'm not sure how that would work though. Like, would an Equestrian Archetype person buy Wealth Talents to get to Senator?
Thoughts? Reason I'm doing this is to get closer to something GURPS can do, without the complexity and weirdness of GURPS. Like, in GURPS, you have starting funds and such, but you also have Wealth levels that assume a certain amount of background stuff (you have a villa, lands, slaves and freedmen servants, whatever) matching your wealth level. I like this specific thing from GURPS, and I'd like to model it, but keep it easy. I'm not looking for "Social Simulator Roman Republic", just enough to hang our hats on when roleplaying and having in-character conversations and such.