Modern Bros

By Sir13scott, in X-Wing Squad Lists

I have play tested this list and find it not only efficient but fun to play. I made it after the release of the last wave and I think that it brings Brobotts back to the table in an efficient way.

Modern Bros (100)

•IG88-B (50) - Aggressor
Attanni Mindlink (1), Fire Control System (2), Heavy Laser Cannon (7), Jamming Beam (1), Contraband Cybernetics (1), IG-2000 (0), Autothrusters (2)

•IG88-C (50) - Aggressor
Attanni Mindlink (1), Fire Control System (2), Heavy Laser Cannon (7), Jamming Beam (1), Contraband Cybernetics (1), IG-2000 (0), Autothrusters (2)

note that attanni and contraband make an interesting pair as now stress doesn’t kill your action economy or prevent you from turning around, and while one Bro is taking its time to remove the couple of stress it has, it can still be passed focus. You can also prevent yourself from doing a k-turn or S-loop if you need to by pre passing a stress and focus using contraband to ensure a 2 white forward. Jamming beam allows a R1 gunner attack that can actually matter for next turn. It takes some time to get used to but the action economy and maneuverability is all here

Edited by Sir13scott

I've always thought of Tractor Beam (tossing a Nym or Miranda onto a rock seems handy, even if they've already shot), but Jamming makes a lot of sense. You'll also have the potential to deprive ships of TL/Focus for ordnance attacks, potentially.

But the Attanni/FCS/HLC/CC core is exactly what I'd been thinking about for them lately.

34 minutes ago, theBitterFig said:

I've always thought of Tractor Beam (tossing a Nym or Miranda onto a rock seems handy, even if they've already shot), but Jamming makes a lot of sense. You'll also have the potential to deprive ships of TL/Focus for ordnance attacks, potentially.

But the Attanni/FCS/HLC/CC core is exactly what I'd been thinking about for them lately.

Yeah tractor beam could be substituted but jamming beam let’s you do that R1 and either follow a crippled ship next turn or sloop behind a crippled ship. Either option sets you up better for next turn. Yeah it takes some interesting thinking about which ship to activate first but CC attanni is a money combo