Q: why does trajectory simulator come only in the Resistance Bomber?

By Muelmuel, in X-Wing

14 minutes ago, jmswood said:

The New Republic functioned more on protocol. Poe broke protocol in “Before the Awakening” and almost singlehandedly started another galactic war.

The Resistance operated on the fringe and Leia recruited Poe because of the stunt that got him in trouble in the Republic. The Resistance needed him bad enough to weasel him out of consequences for insubordination as a New Republic officer. Vice Admiral Holda knew exactly the kind of loose cannon she was dealing with, and failed to point it in the right direction.

The other problem with Holdo was that she didn't only fail to manage Poe. Look at the rest of the bridge crew during their first meeting, even before Poe turned insubordinate; you can tell that these are people who have little to no confidence in her command abilities, and from the very start you have elements who assist in undermining her (IE Billie Lourd's character, who covered for Finn and Rose's shuttle departure).

Mutinies of the scale of Poe's don't occur in a vacuum. It requires significant lapses in morale and discipline, thus why commanders who are mutinied on in real life face court martial even if they successfully put the mutiny down. If THAT much of the crew was willing to side with Poe against Holdo (and it appeared to primarily only be the senior officers supporting her) then it means she completely failed to handle either.

If every ship behaved exactly as it did in the movies X-Wing would be a very different game. TIE Fighters would destroy X-Wings and Y-Wings with one or two shots. The Falcon would be able to simultaneously destroy 2-3 TIE Fighters with a single attack, etc. And poor Resistance Bombers would be destroyed if any other ship gets destroyed anywhere near them, apparently.

50 minutes ago, pkreynolds said:

If every ship behaved exactly as it did in the movies X-Wing would be a very different game. TIE Fighters would destroy X-Wings and Y-Wings with one or two shots. The Falcon would be able to simultaneously destroy 2-3 TIE Fighters with a single attack, etc. And poor Resistance Bombers would be destroyed if any other ship gets destroyed anywhere near them, apparently.

Actually, as near as I can figure from close study of the film, all of the X-wings shot down by TIE fighters that explode suddenly — and in which we see the kill-shot (so Red Four, Biggs, Red Eleven, and Red Leader's second wingman) — were struck in the fuel tank (shots towards the bottom of the aft bulkhead, where the fuel port is located). However Red Leader, Wedge, and Luke were hit elsewhere (Red Leader was hit in the engine, Wedge higher up on the bulkhead, and Luke somewhere on the rear deck) and their fighters didn't explode. Red Leader was probably pulled down by the Death Star's gravity, and might have survived (if Vader or another TIE didn't finish him off first) in a deep-space engagement. Porkins explodes violently, but the cause of his X-wing's destruction is unclear in the final film. Dialogue indicates he experienced some kind of technical malfunction, however the footage of the Red Six model being destroyed was unusable so instead they reused the demise of one of the other ships instead (I think Red Four). Since the explosion is centered in the area around the torpedo tubes, my headcanon is a turbolaser blast from the surface cooked off his torpedoes.

Also of note, TIE fighters in the original film have a much higher cycling rate for their cannon than they do in Empire and Jedi, so they're hitting the X-wings MORE within a given time frame. The best comparison would be a Browning .50cal. vs a Hispano 20mm. The Browning (TIE fighter) has a higher rate of fire, doing damage via volume. The 20mm (X-wing) hits harder, but has a lower rate of fire. So it's not that the X-wings are fragile, the TIEs are just hitting them with massed fire in a vulnerable location (incidentally the fuel tank of enemy aircraft is one of the preferred gunnery targets in a close-range dogfight for this very reason).

Edited by Ambaryerno
10 hours ago, DariusAPB said:

Regarding the old EU. There was a lot of great stuff in there, but there was a lot of ****. Indestructable stormtrooper armour, ridiculous planet killers, the vong... It needed to be restarted.

I am so deeply frustrated that they seem to be bringing some of this stuff back.

On 1/12/2018 at 8:23 AM, Pooleman said:

Why does bomblet generator only come with the Scurgg?

This at least has a simple answer, same as why the Bomblet is unique, it's an experimental device which was mounted in the Havoc (to explain why you have unlimited bombs in the games)

4 hours ago, jmswood said:

The New Republic functioned more on protocol. Poe broke protocol in “Before the Awakening” and almost singlehandedly started another galactic war.

The Resistance operated on the fringe and Leia recruited Poe because of the stunt that got him in trouble in the Republic. The Resistance needed him bad enough to weasel him out of consequences for insubordination as a New Republic officer. Vice Admiral Holda knew exactly the kind of loose cannon she was dealing with, and failed to point it in the right direction.

Exactly. What I meant was that Poe's response to Holdo's behaviour is entirely predictable, and whilst he takes the blame for the consequences of his actions, she should have seen it coming - not the details, but the fact that in that situation, he's going to come up with some sort of hare-brained scheme, whatever it ends up being in practice. Either keep him involved (and where you can keep an eye on him) or actively lock him in the brig, but don't expect him to sit on his hands.

4 hours ago, Ambaryerno said:

The other problem with Holdo was that she didn't only fail to manage Poe. Look at the rest of the bridge crew during their first meeting, even before Poe turned insubordinate; you can tell that these are people who have little to no confidence in her command abilities, and from the very start you have elements who assist in undermining her (IE Billie Lourd's character, who covered for Finn and Rose's shuttle departure).

Mutinies of the scale of Poe's don't occur in a vacuum. It requires significant lapses in morale and discipline, thus why commanders who are mutinied on in real life face court martial even if they successfully put the mutiny down. If THAT much of the crew was willing to side with Poe against Holdo (and it appeared to primarily only be the senior officers supporting her) then it means she completely failed to handle either.

Agreed. It's not a 'failure of the universe', she's just a really, really bad people manager.

(As opposed to Hux, who is sort of her mirror-image in that he seems to have rhetoric down pat but is an egregious cretin).

4 hours ago, DariusAPB said:

Speaking if which... Motion to name Crimson Leader "Caboose" or "Teamkilling fucktard". He earned it.

Seconded.

Edited by Magnus Grendel
13 hours ago, Ambaryerno said:

Regardless, I'm sure we can agree that calling the action a "Barrel Roll" and then restricting it to certain ships is arbitrary and illogical (or at the very least demonstrates that whoever came up with the nomenclature had no clue themselves what a barrel roll actually was) and that it SHOULD have been given a different and more indicative name that better fits the mechanic altogether. I mean we've already got fictional names for the K-Turn, S-Loop, and T-Roll, no reason they couldn't have come up with something for this to set it apart from IRL maneuvers that it in no way resembles.

I blame Peppy Hare.

On 1/12/2018 at 0:36 AM, Muelmuel said:

Hi, been lurking around in the forums

Just wanted to throw this out because felt its really weird.

Why does trajectory simulator come only in the Resistance Bomber? When they could not even launch their bombs into the target and had to slowly roll into danger and all die?

Sorry if I'm opening a can of worms.

Because it is the only ship with bombs when that upgrade came out. So until Empire has another ship with <bomb> slots and a <system> slot it would not be in there because traditionally all upgrades in an expansion could be used on the same model as the ship was in.

Except for the Jumpmaster 5000. Now if you want to open up a can of worms ask why that expansion still has R5-P8;)

On 1/12/2018 at 6:35 AM, jmswood said:

The Resistance Bomber is a fail for both FFG and LFL. Trajectory Simulator? That fail is completely on FFG’s part. Nevermind the ships don’t really launch bombs; Trajetory Simulator is more bomb-wing. It doesn’t matter what expansion it came from, it’s bad for the game.

Then leave, Seriously if the game is not for you you sticking around whining worse than Attack if the Clones Anikin is not helping. Nerf Herders are bad for the game, go play another. :angry:

3 hours ago, UnitOmega said:

This at least has a simple answer, same as why the Bomblet is unique, it's an experimental device which was mounted in the Havoc (to explain why you have unlimited bombs in the games)

Lol. My questiOn was rhetorical. The point was that there are several upgrades that only come in one expansion. Autothrusters was only available with the Star Vioer for a long time until the TIE SIlencer came out last month.

2 hours ago, Marinealver said:

Then leave, Seriously if the game is not for you you sticking around whining worse than Attack if the Clones Anikin is not helping. Nerf Herders are bad for the game, go play another. :angry:

And you going around attacking people is better? Heck, you seem to be the one whining loudest lately.

1 hour ago, Marinealver said:

Then leave, Seriously if the game is not for you you sticking around whining worse than Attack if the Clones Anikin is not helping. Nerf Herders are bad for the game, go play another. :angry:

I have a solid local group that puts friendship and fun first. One of the games we play has some core mechanics of planned maneuvers, actions, firing arcs, red dice and green dice, all bound together by engaging player choices. You may have heard of it; it’s called X-wing Miniatures Game.

In my opinion, anything that obsoletes one or more of any game’s core principles is a design mistake. Trajectory Simulator and AoE bombs neutralize multiple core principles in X-wing. I’m not calling for a nerf, just calling it as I see it.

My friends and I play X-wing and we all fly casual. If you’re ever near San Francisco, shoot me a PM and you’re welcome to join us. You won’t win any plastic tokens or alt art cards, but I don’t have any qualms about giving you bragging rights for beating me, even if you use a Trajectory Simulator to do it.

3 hours ago, Pooleman said:

Lol. My questiOn was rhetorical. The point was that there are several upgrades that only come in one expansion. Autothrusters was only available with the Star Vioer for a long time until the TIE SIlencer came out last month.

Yeah, but we should distinguish between "This is an upgrade which may or may not be thematic to a ship but otherwise just so happens to come in just one because that's where it fit in the wave" and "This is a unique upgrade suited for this specific ship so it shouldn't come out anywhere else but mechanically there's no reason for it not to sometimes go on other ships". Autothrusters I think is intended to be a tech which StarVipers actually can utilize, but also it can be applied to other ships. The Jamming Beam is very relevant to the StarWing - but not necessarily unique to it. The Bomblet Generator is very much a Havoc upgrade which should only come with the Havoc ship - much like it'd be weird if they went to all the trouble of Releasing the Ghost, and then 6 months later the crew version of Hera came out on something unrelated.

1 hour ago, UnitOmega said:

Yeah, but we should distinguish between "This is an upgrade which may or may not be thematic to a ship but otherwise just so happens to come in just one because that's where it fit in the wave" and "This is a unique upgrade suited for this specific ship so it shouldn't come out anywhere else but mechanically there's no reason for it not to sometimes go on other ships". Autothrusters I think is intended to be a tech which StarVipers actually can utilize, but also it can be applied to other ships. The Jamming Beam is very relevant to the StarWing - but not necessarily unique to it. The Bomblet Generator is very much a Havoc upgrade which should only come with the Havoc ship - much like it'd be weird if they went to all the trouble of Releasing the Ghost, and then 6 months later the crew version of Hera came out on something unrelated.

The reason FFG hides some good upgrades in expensive ships is to sell more ships. That is easy to understand. If FFG wanted us to have upgrades outside of purchasing useless ships, they would sell the cards in card packs. There is a company called White Wizard who does THIS VERY THING for the game star realms. Buy the base game (you get everything you need to play). If you want an expansion, you buy a card pack (THAT HAS ALL THE CARDS and the CARD CONTENTS ARE ON THE PACK). Star Realms DOES NOT hide its cards behind useless ones.

If you want to play in official FFG events, you have to pretty much buy ALL the ships and multiple copies of ships. I personally think this is BAD for players and only suites the company.

2 hours ago, Rexler Brath said:

If you want to play in official FFG events, you have to pretty much buy ALL the ships and multiple copies of ships. I personally think this is BAD for players and only suites the company.

FFG is making X-wing in order to make profit. As such, there's probably a point below which it's no longer worth it for them to sell the game.

I don't think anyone can argue an 'alternate reality' where you can only buy the ships you play at current prices is preferable for the players. Such a model though might not be profitable enough for FFG.

IMO, their current model allows them to offer somewhat lower prices because you have to buy more. As such, I think the realistic way to look at it is something like this: would you be willing to pay let's say twice the current price for a ship in order to stop buying ships for cards?

5 hours ago, jmswood said:

I have a solid local group that puts friendship and fun first. One of the games we play has some core mechanics of planned maneuvers, actions, firing arcs, red dice and green dice, all bound together by engaging player choices. You may have heard of it; it’s called X-wing Miniatures Game.

In my opinion, anything that obsoletes one or more of any game’s core principles is a design mistake. Trajectory Simulator and AoE bombs neutralize multiple core principles in X-wing. I’m not calling for a nerf, just calling it as I see it.

My friends and I play X-wing and we all fly casual. If you’re ever near San Francisco, shoot me a PM and you’re welcome to join us. You won’t win any plastic tokens or alt art cards, but I don’t have any qualms about giving you bragging rights for beating me, even if you use a Trajectory Simulator to do it.

You cannot claim casual when you put comments like this in.

On 1/12/2018 at 6:35 AM, jmswood said:

The Resistance Bomber is a fail for both FFG and LFL. Trajectory Simulator? That fail is completely on FFG’s part. Nevermind the ships don’t really launch bombs; Trajetory Simulator is more bomb-wing. It doesn’t matter what expansion it came from, it’s bad for the game.

37 minutes ago, LordBlades said:

IMO, their current model allows them to offer somewhat lower prices because you have to buy more. As such, I think the realistic way to look at it is something like this: would you be willing to pay let's say twice the current price for a ship in order to stop buying ships for cards?

Why double the price? How can you justify that? If anything, the ships should be cheaper as there is less cost going into them. Also, if they divorce ships from upgrades, they can release new ships without releasing upgrades. This means they can spend 100% of their development effort on balancing the NEW ships with the existing upgrade cards. As it stands, (Jumpmaster, scrugg, etc) its very difficult for them to balance new ships with existing cards and add new upgrades. There ARE MANY MANY reasons why separating upgrades from ships is a good idea both for consumers and for FFG.

42 minutes ago, Marinealver said:

You cannot claim casual when you put comments like this in.

Only a Sith deals in absolutes.

I think Trajectory Simulator undermines the game’s core mechanics.

I enjoy the game with Trajectory Simulator in it.

I fly casual despite a negative opinion of a card.

Embrace a little duality. It’s liberating.

14 hours ago, DariusAPB said:

Speaking if which... Motion to name Crimson Leader "Caboose" or "Teamkilling fucktard". He earned it.

Holy crap? *** can't make it past the filters, but THAT can?

I don’t know, why does Expertise only come on the U-Wing? Why does Sensor Clusters only come on the TIE/SF? Why does the Threat Tracker only come on the TIE/Silencer? Why does Adapibility only come on the Mist Hunter?

2 hours ago, Rexler Brath said:

Why double the price? How can you justify that? If anything, the ships should be cheaper as there is less cost going into them. Also, if they divorce ships from upgrades, they can release new ships without releasing upgrades. This means they can spend 100% of their development effort on balancing the NEW ships with the existing upgrade cards. As it stands, (Jumpmaster, scrugg, etc) its very difficult for them to balance new ships with existing cards and add new upgrades. There ARE MANY MANY reasons why separating upgrades from ships is a good idea both for consumers and for FFG.

My base assumption is that FFG wants equal or higher profit. Let's assume FFG currently makes 50% profit. They sell you a 10$ ship, they make 5$. Let's also assume for every ship.you field you need to buy 3, the ship you want and 2 for must-have cards. Therefore, FFG is making 15$ for every ship you are fielding.

Now let's assume FFG does what you suggest. The ships are now cheaper to produce, let's say 4$, however, you only need to buy the ship you are fielding. As such, in order to preserve their 15$ profit off you, they need to sell you the 10$ ship at 4+15=19$.

The numbers are obviously made up (I don't know FFGs cost and profit margins), but you get the idea.

On 12/1/2018 at 1:32 PM, Ccwebb said:

...because the Resistance is not a military. They are a guerrial tactic group that operates under the radar of a galaxy that has been burned, literally, by having a standing army and state police. They are few and scattered, now down to just a dozen.

It's better to not analyze military tactics in SW... Saves you some headaches...

Not to talk about FO tactics in TLJ...

But really it's quite silly that the resistance ONLY has T-70s. Not a single refurbished Y-Wing, B-Wing, or any kind of new heavy fighter or bomber. It's a very lazy designed "universe".

3 hours ago, Malasombra said:

It's better to not analyze military tactics in SW... Saves you some headaches...

Not to talk about FO tactics in TLJ...

But really it's quite silly that the resistance ONLY has T-70s. Not a single refurbished Y-Wing, B-Wing, or any kind of new heavy fighter or bomber. It's a very lazy designed "universe".

To be fair, the US is wanting to do the same thing with the F-35 by using it to replace dedicated attack craft like the A-10. It's no less stupid and braindead of an idea (especially since the F-35 is a complete dog of an aircraft to begin with) but the point is there IS a real-life precedent for militaries wanting to replace diverse fleets of role-specific aircraft with one multirole fighter (the Navy already did it by killing off the F-14 in favor of the Super Hornet. ANOTHER moronic decision).

3 hours ago, Malasombra said:

It's better to not analyze military tactics in SW... Saves you some headaches...

Not to talk about FO tactics in TLJ...

But really it's quite silly that the resistance ONLY has T-70s. Not a single refurbished Y-Wing, B-Wing, or any kind of new heavy fighter or bomber. It's a very lazy designed "universe".

I agree to your first sentence. It is a space oprah and meant to watch and enjoy.

As for your last comment, only having T-70’s makes perfect sense when you are a rag-tag Rebel/Resistance. Yes Yavin base had Y’s and X’s, but barely a single squadron of each. They didn’t have any anti-fighter support (CR-90) or captial ships. Where were all the heavy gun ships (B’s), interceptors (A’s), medical frigates, support ships and captial ships we saw at the end of ESB and Battle of Endor? They were spread out like rebel cells so if one was hit, the others would survive. Luke even told the medical droid in ESB to leave heavier supplies behind due to being on the run.

In TLJ, The Raddus and heavy bombers arrived to help the evacuation. They weren’t there for the surprise attack by the First Order.

14 minutes ago, Ambaryerno said:

To be fair, the US is wanting to do the same thing with the F-35 by using it to replace dedicated attack craft like the A-10. It's no less stupid and braindead of an idea (especially since the F-35 is a complete dog of an aircraft to begin with) but the point is there IS a real-life precedent for militaries wanting to replace diverse fleets of role-specific aircraft with one multirole fighter (the Navy already did it by killing off the F-14 in favor of the Super Hornet. ANOTHER moronic decision).

Well, i know it can be explained. They are fast, versatile (even they lack a bit of ordnance) and it simplifies maintenance costs, etc. (what? coherence in SW??)

But then, in TLJ we have A-Wings. And the slowest bomber ever. For me still feels lazy. Even more, if the resistance is somewhat low-funded, such uniformity in ships seems a bit forced.

Is like someone on this very forum said. If the TIE/ln was being outclassed in RoTJ, why the FO didn't use the Interceptor as Starting point?

14 minutes ago, Ccwebb said:

I agree to your first sentence. It is a space oprah and meant to watch and enjoy.

As for your last comment, only having T-70’s makes perfect sense when you are a rag-tag Rebel/Resistance. Yes Yavin base had Y’s and X’s, but barely a single squadron of each. They didn’t have any anti-fighter support (CR-90) or captial ships. Where were all the heavy gun ships (B’s), interceptors (A’s), medical frigates, support ships and captial ships we saw at the end of ESB and Battle of Endor? They were spread out like rebel cells so if one was hit, the others would survive. Luke even told the medical droid in ESB to leave heavier supplies behind due to being on the run.

In TLJ, The Raddus and heavy bombers arrived to help the evacuation. They weren’t there for the surprise attack by the First Order.

Yup. But, if they are rag-tag rebels doesn't feel more like having everything that can fly and shoot?

To me, it just seems a bit forced uniformity...