Q: why does trajectory simulator come only in the Resistance Bomber?

By Muelmuel, in X-Wing

Thankfully I didn't have to purchase one for a copy of Trajectory Simulator as a mate gave me one. It would have been a travesty paying a ridiculous amount of money for a plod of unattractive plastic to attain a single card --a hopeful assistant for my terribly under-designed Punisher-- would have made me angry at FFG and myself if I fell in that hole. Having tried it, it isn't an Interdictor fix at all; the only real playable pilot Deathrain cannot utilize the upgrade with his amazing pilot ability, so it's not his best option in that slot. However, it seems this card was designed to buff the terribly underplayed and balanced Scurgg H-6 Prototype Super Fighter Turret Bomber.

No, I'm not salty.

I'm simply bitter.

I like the Resistance Bomber. I’ve run two of them with pretty good success.

54 minutes ago, FTS Gecko said:

I am by no means a Last Jedi apologisit, however...

...maybe they did. Trajectory simulator allows you to fire one bomb forwards at a time - but that wouldn't be enough to take down the Dreadnaught. The bomber dropped all of it's ordnance - it's entire payload, hundreds of bombs directly onto the Dreadnaught at the same time.

Just because it dropped it's wad to take down a capital ship doesn't mean it's not also capable of launching single projectiles from long range.

Eh, the bombs they were using were clearly some variant of Cluster Mines, meaning Action bombs (clearly, given the effort it took Paige to launch them), and thus not maneuver bombs, which are the only bombs that can be launched by Trajectory Simulator.

Yes, that's it.

The real annoyance is Flight Assist Astromech. I sure hope to see that card show up in another expansion soon. FFG eventually gave us copies of Integrated Astromech in the HotR pack so we'll see.

Just now, gamblertuba said:

The real annoyance is Flight Assist Astromech. I sure hope to see that card show up in another expansion soon. FFG eventually gave us copies of Integrated Astromech in the HotR pack so we'll see.

I was using that last night. It's a beautiful, beautiful upgrade card.

Just now, FTS Gecko said:

I was using that last night. It's a beautiful, beautiful upgrade card.

I'm running four Blue Squaddies with FAA and IA in the Vassal Tourney currently. It's an awful lot of fun. Almost, enough to make the X-wings good. They are so close now. You can win with them but you better play almost perfectly.

2 minutes ago, gamblertuba said:

I'm running four Blue Squaddies with FAA and IA in the Vassal Tourney currently. It's an awful lot of fun. Almost, enough to make the X-wings good. They are so close now. You can win with them but you better play almost perfectly.

Yeah, I was using an old school list of three FAA/IA Rookies and a big ol' Deadeye Nera with Proton/AS/EM/GC. I like how Flight Assist Astromech operates at both ends of the spectrum - it can help low PS pilots hit and run or move into blocking positions, or it can help high PS pilots gain arc or even range one shots. Definitely the best non-unique Astromech, probably better than 90% of the uniques as well!

I'd chalk that up to a mistake made by the film, not the game, to be honest. Trajectory simulator gives you the perfect excuse to build a scene around a ******* Space Trebuchet, it's your fault if you don't take it.

I'll bet somewhere there's a supplementary text that explains the Resistance didn't pay enough to have them fitted with it or something.

Edited by DampfGecko

Because you gotta have SOME reason to buy that thing.

4 minutes ago, Boba Rick said:

Because you gotta have SOME reason to buy that thing.

I really like it. I have a two resistance bomber list that is 2-0 right now.

1 minute ago, Pooleman said:

I really like it. I have a two resistance bomber list that is 2-0 right now.

Good for you! I've never been much into the playstyle it represents.

1 minute ago, Boba Rick said:

Good for you! I've never been much into the playstyle it represents.

On that I agree. The bombing and/or turret game play is somewhat boring, albeit effective. I prefer fixed ARC aces and outflying your opponent.

I like the bomber it blows up good.

6 minutes ago, Hobojebus said:

I like the bomber it blows up good.

Shoot it with theee harpooooooooons!

4 hours ago, ScummyRebel said:

So, that now moves into a new question — why did they feel the mechanic was a good idea at all? I’m not sure that it was, and that they may have made that mechanic exactly for the express purpose of selling a ship that would otherwise not have a lot of sales.

Well, the upgrade certainly helps the TIE Punishers, and differentiates it from the Bomber and the Gunboat.

22 hours ago, Giledhil said:

Because FFG needs you to buy that ugly big ship from an awful movie.

You mean the big, beautiful ship form the best of the Star Wars movies.

On 1/12/2018 at 5:06 AM, SEApocalypse said:

The point why the bombers needed to get into position so close was about hitting a weak spot of the dreadnought. The resistance has the complete plans to the first order fleet, size, locations, etc, they just got that moments ago, but they already use this for Poe's plan to blow the thing up. It was a on the fly plan and it did not work rather well … but that was the point about flying a few miles over the target to hit a specific spot with the bombs. Launching the bombs from further away was not a good option in that case.

no, it was to sell a toy

They put good upgrades in bad ships to make more money. I don't like it, but at least we don't have gambling (random booster packs).

Also, bombs, lasers, missles, torps are now irrelevant in the movies. All they need is hyperspace. The Resistance Bombers (just 1) piloted by an astromech should have just hyperspaced into the big ship. Done. Same goes for every space battle there after. Star Wars space battles are officially dead.

12 minutes ago, Rexler Brath said:

They put good upgrades in bad ships to make more money. I don't like it, but at least we don't have gambling (random booster packs).

Also, bombs, lasers, missles, torps are now irrelevant in the movies. All they need is hyperspace. The Resistance Bombers (just 1) piloted by an astromech should have just hyperspaced into the big ship. Done. Same goes for every space battle there after. Star Wars space battles are officially dead.

Is it hard being so angry over stupid things?

People are mad a big ship did a ton of damage in a suicide attack.

A single A-wing put down the Executor. Then the Executor evaporates without doing any significant damage to the Death Star.

The Devastator dropped out of Hyperspace and bug-splattered a GR-75 without taking damage. Yet moments before that, a hammerhead corvette destroyed 2 ISD’s and a shield gate by ramming at sublight speeds.

The Starkiller weapon was moving through Hyperspace, but everyone saw the beam move slowly accross the sky.

There are no rules; creative minds behind Star Wars obviously have no regard for science. Don’t canker yourself inserting real world physics into explanations of anything that happens in Star Wars.

15 minutes ago, jmswood said:

People are mad a big ship did a ton of damage in a suicide attack.

A single A-wing put down the Executor. Then the Executor evaporates without doing any significant damage to the Death Star.

The Devastator dropped out of Hyperspace and bug-splattered a GR-75 without taking damage. Yet moments before that, a hammerhead corvette destroyed 2 ISD’s and a shield gate by ramming at sublight speeds.

The Starkiller weapon was moving through Hyperspace, but everyone saw the beam move slowly accross the sky.

There are no rules; creative minds behind Star Wars obviously have no regard for science. Don’t canker yourself inserting real world physics into explanations of anything that happens in Star Wars.

It's called science fantasy for a reason.

16 minutes ago, jmswood said:

People are mad a big ship did a ton of damage in a suicide attack.

A single A-wing put down the Executor. Then the Executor evaporates without doing any significant damage to the Death Star.

The Devastator dropped out of Hyperspace and bug-splattered a GR-75 without taking damage. Yet moments before that, a hammerhead corvette destroyed 2 ISD’s and a shield gate by ramming at sublight speeds.

The Starkiller weapon was moving through Hyperspace, but everyone saw the beam move slowly accross the sky.

There are no rules; creative minds behind Star Wars obviously have no regard for science. Don’t canker yourself inserting real world physics into explanations of anything that happens in Star Wars.

Just for the fun of it....

the executor / Death Star maybe.... the Awing taking out the bridge Is fine, the shields were down.

starkiller base I rationalize contrary to the canon and say oh Maz’s Planet is also in the Hosnian system just not the main planet and moons we see obliterated. That way they could see it within hours as opposed to never.

and in fairness, it was the ISD/ISD/Shield hate collision that actually did all the damage. The hammerhead just gave it a nudge because it was a big static and powerless object at the moment.

If they used the cruiser at high speed to blow out the bridge of Snoke’s ship, that’d be one thing. The effect as it was broke suspension of disbelief.

Now, I had no objections to the bomber sequence at the beginning, so folks whining about that are on their own.

Edited by ScummyRebel
15 minutes ago, ScummyRebel said:

starkiller base I rationalize contrary to the canon and say oh Maz’s Planet is also in the Hosnian system just not the main planet and moons we see obliterated.

Yeah, that is really contrary to canon, which has the effect seen across the whole galaxy,. :)

43 minutes ago, SEApocalypse said:

Yeah, that is really contrary to canon, which has the effect seen across the whole galaxy,. :)

Oh I know. The canon didn’t explain it the first time on movie release and then they went with that as their excuse instead of my simpler answer that would have fixed it for them.

On 1/12/2018 at 2:36 AM, Muelmuel said:

Hi, been lurking around in the forums

Just wanted to throw this out because felt its really weird.

Why does trajectory simulator come only in the Resistance Bomber? When they could not even launch their bombs into the target and had to slowly roll into danger and all die?

Sorry if I'm opening a can of worms.

(P.S. I believe the spoiler ban is lifted?)

Are you really completely ignorant of how this game is designed and the selling of expansions works or are you intentionally trolling? This might be the oddest question I’ve seen in a long time.

Are you also curious why T60s don’t have FAA and integrated astromech?