Asajj and her thugs(Needs Help)

By bumbleb1492, in X-Wing Squad Lists

Hi I'm new to xwing and have started playing mostly at home with my brother. Ive been playing this list mostly and just wanted to get some feedback on it. Any suggestions are appreciated.


++ Standard (Scum) [100 Points] ++

+ Lancer-class Pursuit Craft +

PS 6 - •Asajj Ventress [50 Points]: Countermeasures, Push the Limit, Scavenger Crane, •Latts Razzi, •Shadow Caster

+ Y-Wing +

PS 2 - Syndicate Thug [25 Points]: Twin Laser Turret, Unhinged Astromech

PS 2 - Syndicate Thug [25 Points]: Twin Laser Turret, Unhinged Astromech

++ Total: [100 Points] ++

Created with BattleScribe

Seems fine to me. Asajj is relatively tanky and can reduce agility, making your TLT fire more accurate.

Everything is low or low-mid PS, so there's some risk involved from that, and Y-Wings aren't that tough these days, with all the high-powered missile attacks, but there's not necessarily a substitute.

Another common Asajj build is the "Timewalk" package (Lone Wolf, Latts Razzi, Glitterstim*2), but that probably doesn't pair as well with a 3-ship list. I guess Asajj could be tweaked with either Engine Upgrade or Gyroscopic Targeting, or equip Glitterstim instead of Crane. Maybe Unhinged could be removed from Asajj to get her a Glitterstim, so that she can power her defense on a turn when she's blocked. However, those aren't necessarily better versions of this list, just different.

Sorry if that isn't too helpful, but it's a completely reasonable list.

I dig it. Using Ion Cannon Turrets and R4 Agromechs could make for a brutal lockdown move.

A really ballsy idea would be to keep TLTs and use Overclocked R4. Every once in a while you can string focuses as you need on both shots!