13 hours ago, xanderf said:Well, I mean...
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...Q.E.D., right?
Even FFG - glacially slow (to the tune of being a year or more out of sync with the current meta) - recognizes a problem with low-activation, high-value/command ships being unable to capably deal with high-activation, low-value/command ships.
The suggestion, here, is a lot less substantial a change than some of them (IE., outright activation 'passes'). But even FFG seems to see that something is out of balance at the moment. (And while Pryce is definitely interesting, I think it's a bit of a case of too little, and too late)
I think this is a good point.
Governor Pryce is strong evidence that FFG is cognizant of the activation "issue."
I would argue that Gov. Pryce was a missed opportunity being that you must choose a round to utilize her before the game starts. While I am aware that the mechanic rewards good planning, at 7 points and an officer slot, it just isn't worth putting her on the ships she is intended for. You should just be able to choose any one round, during before the ship phase or something like that.
Edited by Warlord Zepnick