So, right now, we all know the activation sequence - player 1 activates one ship , then player 2 activates one ship , then player 1 activates one ship , etc., until all ships are activated. It's a system that treats any ship of any size as being exactly equal to any other.
But...why? Why not activate based on total command points, and alternate back and forth until they are equal or exceeded ?
IE., player 1 activates a 'command rating 3' ship, now player 2 activates ships until they equal or exceed 3 total command rating, then it goes back to player 1 to activate a ship. etc.
How that might look (both players starting at 0):
Player 1: Activates Gozanti (1 command = 1 total, over to player 2)
Player 2: Activates GR75 (1 command = 1 total, equal or higher than player 1, so back to them)
Player 1: Activates V SD (+3 command = 4 total, so over to player 2)
Player 2: Activates GR75 (+1 command = 2 total)
Player 2: Activates GR75 (+1 command = 3 total)
Player 2: Activates MC80 (+3 command = 6 total, equal or higher than player 1, so passing back to player 1)
Player 1: Activates VSD (+3 command = 7 total, equal or higher than player 2, so back to 2)
Player 2: Activates MC30 (+2 command = 8 total, equal or higher than player 1, so back over to them)
Player 1: Activates ISD (+3 command = 10 total, which tops player 2, and passes back to them)
Player 2: Activates MC30 (+2 command = 10 total , and out of activations so done )
...alternatively, you can just look at the back-and-forth rather than a running total. (IE., 'I just activated 3 command worth of ships, so now you have to activate at least that many') Without the running total, you lose some of the overflow from one activation to a next to reduce it, but I'm not sure that's a problem one way or the other. Either way, IMHO, works a lot better than the current system:
Player 1: Activates Gozanti
Player 2: Activates GR75
Player 1: Activates VSD
Player 2: Activates GR75
Player 1: Activates VSD
Player 2: Activates GR75
Player 1: Activates ISD
Player 2: Activates MC80
Player 2: Activates MC30
Player 2: Activates MC30