Han Fenn Rex

By tonycanevaro, in X-Wing Squad Lists

Is this crazy?

Is this markedly worse than PS 11 Han/Poe?

Lots token stripping and defense mods plus Fenn helping Han with extra actions.

No tokens (99)

•Han Solo (61) - YT-1300
Veteran Instincts (1), Gunner (5), Hotshot Co-pilot (4), •Millennium Falcon (1), Engine Upgrade (4)

•Fenn Rau (22) - Sheathipede-class Shuttle
Veteran Instincts (1), Courier Droid (0), •"Chopper" (1)

•Captain Rex (16) - TIE Fighter
Sabine's Masterpiece (1), Twin Ion Engine Mk. II (1)

I think the idea, definitely need a PS11 with hotshot. I have seen that crew on Fenn, but Han will do the trick as well. Not sure what the masterpiece does for Rex besides eat a ppoint. Also the MK II on the TIE doesn't give enough bang for the buck IMO. With those changes you can do something like this:

Captain Rex (14)

Han Solo (46)
Veteran Instincts (1)
Gunner (5)
Hotshot Co-pilot (4)
Engine Upgrade (4)
Millennium Falcon (1)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Inspiring Recruit (1)
R3-A2 (2)

Total: 99

View in Yet Another Squad Builder

Keeps the Hotshot going, and then Fenn can further lock down tokens with his ability and then the stress. Rex feels a bit of a throw away at 14 points, but hey, if they are shooting him, they are leaving the other two alone. Amiright?

3 minutes ago, Rolotamasi said:

I think the idea, definitely need a PS11 with hotshot. I have seen that crew on Fenn, but Han will do the trick as well. Not sure what the masterpiece does for Rex besides eat a ppoint. Also the MK II on the TIE doesn't give enough bang for the buck IMO. With those changes you can do something like this:

Captain Rex (14)

Han Solo (46)
Veteran Instincts (1)
Gunner (5)
Hotshot Co-pilot (4)
Engine Upgrade (4)
Millennium Falcon (1)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Inspiring Recruit (1)
R3-A2 (2)

Total: 99

View in Yet Another Squad Builder

Keeps the Hotshot going, and then Fenn can further lock down tokens with his ability and then the stress. Rex feels a bit of a throw away at 14 points, but hey, if they are shooting him, they are leaving the other two alone. Amiright?

That’s what I was thinking with Rex. If they take two shots on him that’s two less on Han. Also was thinking about a bandit with harpoons. Hard to ignore and if you do it could hurt.

4 minutes ago, tonycanevaro said:

That’s what I was thinking with Rex. If they take two shots on him that’s two less on Han. Also was thinking about a bandit with harpoons. Hard to ignore and if you do it could hurt.

You would have to move some things around, maybe the recruit on Fenn? It's not like he has gunner for the extra focus:

Han Solo (46)
Veteran Instincts (1)
Gunner (5)
Hotshot Co-pilot (4)
Engine Upgrade (4)
Millennium Falcon (1)

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Courier Droid (0)
R3-A2 (2)

Bandit Squadron Pilot (12)
Harpoon Missiles (4)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

My big concern is damage output. Ultimately, Han is not the hardest hitter, and Rex and Fenn often are little different from not even attacking.