So, RAW (and how I've played it with Star Wars since the beginning), you have everyone roll all at once, assign PC and NPC slots, then choose who goes during which static slot each round of that encounter. It's been very cool, and much more fun than fixed-style initiative systems, but is starting to get a bit stale.
All of a sudden just now, while I was re-reading the Skill Checks section, I wondered how Competitive Checks could be applied to Initiative to make it even more dynamic. Well...how about this;
- At the start of an encounter the GM declares that one of the NPCs (the opposition) is preparing to take an action, then asks the players to determine which one of the PCs will be the first to attempt to gain the initiative (kind of like asking who's taking the next slot in the RAW version). These two characters then make competitive Vigilance (or Cool) checks with the winner getting to resolve their turn immediately.
- The loser of that first round now has to face off against the next opposing character who wants to take their turn. And so on, until everyone has taken a turn in the round. If there is no opposition left in a round, the NPCs/PCs take their turns as they normally would in the RAW version.
- Repeat for each round. (Don't forget to add Boost and Setback dice for these skill checks!)
Yes, it's a bit more dice rolling. But would something like this be worth implementing? Would it be fun? Has anyone already tried something like this?
New idea several posts down! Initiative by Rank, not Roll!
Edited by admutt
To encourage discussion on new idea, not old idea.