Overblitzed by Chaos (puzzle-medium)

By Mister Mask, in Warhammer: Invasion The Card Game

If you find one possible answer for this, please send me a message with it (with the friend tool), so that it doesn't spoil the whole thing to people interested in debating and searching with others.

the first people who send me one correct answer will have their name displayed on the "Puzzle wall of fame" when FFG eventually creates it !

this one may be too easy for experimented players, but hard modes come...

"I had a game with a friend. i play Orcs because i have always loved blitz decks, and the Orcs are the army for that purpose.

-Sadly, my friend begins to play, but i am confident with a good starting hand, all the more so as his first turn doesn't look really impressive !

-On my first turn, i play Grimgor's Camp for 3 in my kingdom, Spider Riders for 0 in the Battefield, and Warpstone Excavation in my Quest. Hey, good start, isn't it ?

-On his second turn, he draws one card, and burns my Quest zone !

-Orcs can develop quickly, i can make a come-back ! i have 4 ressources. i play Lobber Crew for 1 in my Kingdom, add a development (Grimgor) here, so that i can block with him thanks to my lucky "Rip Dere 'Eads Off" draw. Then a "We'z Bigga Black Orc Squad" for 2 to protect my battlefield. i keep 1 ressource for Rip Dere 'Eads Off. I should be able to absorb his attack, destroy some of his units and win the game !

-On his third turn, he draws one card, then declares an attack against my battlefield, i use Lobber Crew to force him to sacrifice one unit. i have 2 blockers, i will survive... My Battlefield burns, end of the game."


Many possibilities to solve this one.

Go Chaos :D

Cain_hu has found a valid solution with Skaven units. (gratz to him, go to the next level!)

Will someone find a solution with Chaos cards ?

I got the answer, but I do not know how to send a message.

It invloves a tatcic card that starts with S.......

Well, with the s card many nasty things can happen.

Obviously, the Chaos player didn't have Seduced by Darkness or he would have attacked the Kingdom, but with a development there and 1 ressource left for the Orc player, this was too dangerous.

1: spawn, meteor, develop battle

2: gor, gor, second develop battle, bolt = 8 to quest

3: gor, festering -> black orc (spawn for lobba) =9 to battle

1: spawn, village, gor, develop battle

2: second develop battle, gor, gor = 9 to quest

2: flames-.> black orc (spawn for lobba) = 9 to battle

rasdsaris said:

1: spawn, meteor, develop battle

2: gor, gor, second develop battle, bolt = 8 to quest

3: gor, festering -> black orc (spawn for lobba) =9 to battle

1: spawn, village, gor, develop battle

2: second develop battle, gor, gor = 9 to quest

2: flames-.> black orc (spawn for lobba) = 9 to battle

Orc player response : Rip Dere 'Eads Off! before damage assign on one of your dev in BF. so your Gor does only 3 damages.

We know that the Chaos player doesn't have Festering Nurglings (but it would have been an excelmlent answer for this situation, but bad draw :P) because when Choas declares his attack, the Orc player imagines he will have 2 blockers.

so when the attack is declared, no orc unit is corrupted.

secondly, Chaos doesn't attack Kingdom because he thinks Orc player can have Rip in his hand and can't handle this. In your case, the Orc player would have played Rip and Battlefield wouldn't have burnt.

rasdsaris said:

1: spawn, meteor, develop battle

2: gor, gor, second develop battle, bolt = 8 to quest

3: gor, festering -> black orc (spawn for lobba) =9 to battle

1: spawn, village, gor, develop battle

2: second develop battle, gor, gor = 9 to quest

2: flames-.> black orc (spawn for lobba) = 9 to battle

rasdsaris said:

1: spawn, meteor, develop battle

2: gor, gor, second develop battle, bolt = 8 to quest

3: gor, festering -> black orc (spawn for lobba) =9 to battle

1: spawn, village, gor, develop battle

2: second develop battle, gor, gor = 9 to quest

2: flames-.> black orc (spawn for lobba) = 9 to battle

While it is ok tecnically, it's not ok logically. He would not sacrifice lobber crew if you have a spawn.

And of course, you need to play a 3rd development to BF against "Rip" in turn 3.

what u r talking about???? He said that he has development (Grimgor) in KZ, and I'm attacking BZ. So everything is ok.

Cain_hu said:


While it is ok tecnically, it's not ok logically. He would not sacrifice lobber crew if you have a spawn.

And of course, you need to play a 3rd development to BF against "Rip" in turn 3.

and I do not understand what you are talking about ^^ If he is not sacrificing lobbet thats fine? who cares since it's in KZ?

rasdsaris said:

what u r talking about???? He said that he has development (Grimgor) in KZ, and I'm attacking BZ. So everything is ok.

I'm saying that he will "Rip" YOUR development, not Grimgor if there is only 2 development.

Mister Mask said:

Obviously, the Chaos player didn't have Seduced by Darkness or he would have attacked the Kingdom, but with a development there and 1 ressource left for the Orc player, this was too dangerous.

There is another s tactic.

jogo said:

There is another s tactic.

a tactic that doesn't match the puzzle at all.

so Slaanesh's Domination isn't a valid answer.

try to write down argumented posts instead of just a letter, which suggests to others you found, while you did not. gui%C3%B1o.gif

Message sending does not work for me, so i post it here. So dont read if you dont want:

Starting Hand: 2xSavage Gors 2xServant of Khorne 1xBlood Thirster 1xSlaanesh's Domination 1 extra card

First turn: Drop 1xSavage Gors, 1xServant of Khorne in Battlefield and develop it with the extra card
Second turn: The same, the extra card is the card you drawed -> Attack, 8D/B to QZ.
Third turn: Draw another Servant of Khorne, play him in BZ, play Bloodthirster as dev, declare BZ as attacked zone, play Slanesh, get the Rip and two Favor of Mork, rip the Bloodthirste, boost the blood thirster, sacrifie a servant, deal 15 damager.

There are 2 problems.

First you don't know if he actually has a Rip or not. But you have something in hand to counter all his possibilities with his 1 ressource left. Slaanesh's Domination could do nothing (if you know he has a RIP for sure you play Slaanesh before combat, and use his Rip (if you are lucky to choose it). So you are not sure to win on this turn.

Secondly, he can play his Rip in response to your Slaanesh's Domination and you won't win for sure too (depending on your extra cards, or even if he targets his Grimgor)

You built an interesting development though with no ressource and Servants combined with Savage Gors.

Well, so then you could add another Savage Gore + Servant in the third round. Would be 12 damage for 12 needed.

You probably should state some more things in the initial post. Your post sounds more, what could happen if and not like make something so you will win under any circumstances.

I dont know how to post it to you, the challenge with chaos heroes was far easier, heres my best effort on this challenge, i'm not sure it is legal or correct.

Turn 1
Servant into kingdom
Gor in battlefield
Bloodthirster in battlefield as development

Turn 2
2x gor in battlefield
Bloodthirster as development in battlefield
Kill quest zone with 3 gors in battlefield with 2 developments

Turn 3
4 resources, 3 cards
Horrific mutation
Flames of Tzeentch for 2
Bolt of change

I sacrifice servant in kingdom to lobber crew
I do 2 wounds to black ork squad with flames of tzeentch
Horrific mutation means I don’t have to put any damage on black ork squad and only 1 on Big ‘Uns
I do 11damage. If he plays flavour of mork he still dies as I do 10 damage, and hes has black orks on 0 health and Big'Uns on 1 so I only need to do 9 damage

If he rips 1 of my battlefield developments it is a bloodthirster so overall I do 10 damage; 3 from gors, 5 from bloodthirster, 2 from bolt of change, and he can’t play favour of mork.

Servant ist battlefield only. But contested village could do.

1, Warpstone Excavation -> Kingdom
Servants of Khorne, Savage Gors, development -> Battefield

2. Savage Gors, Savage Gors, development

3. development, attack, Flames of Tzeentch on Black Orc Squad

Something like that?

nah contested village wouldnt work, as the rock lobber makes you discard a unit, its a shame, I nearly had the solution, I can do it in 10 cards just not 9.

Janeck your 1 damage short,

Your forced to destroy 1 unit through the rock lobber.

Flames of tzeentch only kills the black orks, so you still have to kill the big'uns and destroy the battlefied which is a total of 10 health, where you can only do 9 damage.

I'll give you one of the Skaven solution, which may be the one with the fewest cards needed (6).

T1 : Greyseer Thanqol for 3 resources in Kingdom Zone
T2 : 4 resources. 2 Clan Moulder's Elite for 2x2 resources in Battlefield Zone. Attack for 8 the Quest Zone.
T3 : 4 resources and a lot of cards : let's go for a third Clan Moulder's Elite, a Clan Rats and a Veteran Sellswords who will be sacrificed to Lobber Crew. 14 damage should be enough.

But it is possible with Chaos cards only.

@DavidTJ:

I didn`t see any big`uns in Mister Mask description. Where you find this unit?

hmm i must have misread, it is said there is 2 blockers, but for the life of me I cant find what the 2nd 1 is now. Maybe thats why I found the problem so hard :) I was inventing a unit that didnt exsist

spider riders can block, even for 1 it may win you games! :)