1 hour ago, Tramp Graphics said:To quote:
That is the RAW. A "training Emitter" is a lightsaber crystal. The "flavor text" says that the training emitter itself is a Kathracite or Danite crystal. Kathracite is a lightsaber crystal; one only used in Training sabers. Ergo, Kathracite is a Training emitter. The key point the flavor text is making is that Kathracite and Danite crystals are only used in training sabers as the training emitter because they are very, very weak crystals. As such, they don't get breach or Sunder. They are Training emitters.
Also, from Wookieepedia:
Also, Endless Vigil does have a lightsaber attachment that allows a normal lightsaber crystal to have a "stun setting": the Damping Emitter", which, guess what, lowers the power the energy cell supplies to the blade,
First off, the wookieepedia quote say USUALLY reserved for training lightsabers, usually means NOT ALL THE TIME as in sometimes they are used in regular lightsabers... how can you not understand that plain and simple English without having someone explain it to you?
training lightsabers are low-powered , non-lethal variants of standard lightsabers. Equipped with an ultra-low-output power generator and either a Kathracite or Danite crystal ,
you have to lower the power "and" (scare quotes, so you don't misunderstand) use a katharcite or danite crystal to get a training lightsaber
I'm not claiming that you build up an artifice around the katharcite or danite crystal, I'm claiming (because it's RAW) that part of installing it is a hand wave zero credit "permanent" (scare quotes) mod to a power generator (which you don't have a clue what it is, and it's not a battery, I'll explain below) to limit the power.
the damping emitter does the same thing but let's you switch it on off with a maneuver instead of having to take apart the saber to undo the "permanent" change.
Riddle me this... why would the game designers put in two methods to on the fly switch between stun and non stun damage 1) the damping emitter 2) putting a katharcite crystal in a cyclic crystal array? Also the damping emitter limits power, so why would they call a katharcite crystal a "training emmitter" if all that is involved is swapping the crystal? The word pattern (a.k.a. language) suggests that 1) it limits power and 2) you have to make that "permanent" mod when you INSTALL crystal in the saber.
The benefit of the damping emitter is you can switch it between stun/lethal with a maneuver
I don't know how you missed this very simple logic but I will try to explain it to you
The damping emitter explicitly states that ANY lightsaber crystal can produce a blade that deals stun instead of lethal damage and loses breach if you dramatically lower the power
The training lightsaber is explicitly low power (explicitly ultra low power at that) and it happens to use a katharcite or danite crystal but regardless of what type of kyber crystal it used it would deal stun damage and not have breach because of its ultra low power (see the previous sentence/paragraph for proof).
Ok so we've conclusively established that someone who wanted to make a training lightsaber could use any type of lightsaber crystal if they used ultra low power. So why would they typically use a katharcite or danite crystal to make a training saber? Well kathracite and danite are the two MOST COMMON types adegan crystals, they're weaker too but that doesn't matter for a training saber, and since the stronger/more damaging crystals are rarer, (generalized) you'd want to save them for lightsaber that you want to do real (not stun) damage with.
So what does ffg raw say about the stats of kathracite or danite crystal that's installed in a full powered lightsaber? Absolutely nothing, Donovan's homebrew stats are a non contradictory extension of RAW, just like your kathracite crystal deal stun damage is a non contradictory extension of ffg RAW. However previous star wars rpgs have established that kathracite and danite do lethal damage just less of it than the stronger crystals, which makes donovan's non contradictory extension of ffg RAW more consistent with legends lore than yours is.
Ok so what is a generator? It's not a battery, it's a device for converting one type of energy into another, for example the generators that you buy at a hardware store convert chemical energy (e.g. gasoline or liquid natural gas) into electricity. But a closer analogy are electric motor/generators like the ones used in electric or hybrid electric vehicles. A motor run in reverse is a generator, it converts kinetic energy (e.g. the rotation of the wheels of a moving car, or a turbine spun by combustion or by water flowing through a dam) into electricity. We don't know what kinds (note the plural) of energy a lightsaber works on, there's heat, electric, and electro magnetic in the mix but we don't know what else, and we don't know what form of energy is stored in a power cell, maybe it's electricity maybe it's something else (e.g. a fuel cell, which is chemical) but what we do know is that the generator converts whatever form of energy is stored in the power cell into a type of energy the lightsaber needs and back again. You might want too Google technical terms in the future before making up your own incorrect definitions.
Edited by EliasWindrider