Which Star Destroyer refit are you hyping the most?

By Shadow345, in Star Wars: Armada

At first it was Kuat refit.

Avenger - Boarding Troopers which allows ECM's and External Racks? Sounds good.

But now with Intensify Firepower, The Cymoon 1 looks great. Chuck on Wulf Yularen for that token, Spinal Armament, X17's, Gunnery Team. Very strong.

I'm generally pretty "meh" on black and red dice in general, i hate blanks, but the Cymoon has me interested. I have a silly fleet that I'm going to try out and see how it does in my CC that's starting up, if it does well then I might try it legit.

I'm crazy excited about the Cymoon. I think it has a lot of potential to be a long range weapon.

... I'm having an ISD2 binge atm.

I think they designed the new refits well.. though I wish we had a under 110 pt version.

I'm still thinking that 7th fleet title is pretty awful, idk how that's supposed to be cost effective.

I like how Seventh Fleet Star Destroyer can go on a Gladiator.

A title to put on a second Gladiator other than Insidious. Although Insidious isn't a bad title anyway.

Cymoon, Spinal, XI7, Tua, ECM. It's going to be a fun flagship for the Dark Lord of the Sith.

I've had a lot of success pouring hate firepower at long range on a target with my ARQs. Cymoons are the ultimate imperial revenge against the Liberty with twin turbolaser slots and a lot of red dice. Since we have Vader, Rebel players, prepare to eat a superlaser with effortless XI7 support and an Intel officer/Quad Turbolasers/H9 to make things miserable as Vader turns the thumb screws.

1 hour ago, Norsehound said:

I've had a lot of success pouring hate firepower at long range on a target with my ARQs. Cymoons are the ultimate imperial revenge against the Liberty with twin turbolaser slots and a lot of red dice. Since we have Vader, Rebel players, prepare to eat a superlaser with effortless XI7 support and an Intel officer/Quad Turbolasers/H9 to make things miserable as Vader turns the thumb screws.

"Oh, it's beautiful."

I've become quite fond of having a heavy black dice brawler in my fleet, as such, Kuat is my first point of excitement for the coming of Wave 7.

I only wish it had Turbos and Ordinance instead of Ions and Ordinance.

Or ya know...gotten all three like a certain vile kelp-monger it shares a wave with.

The inclusion of the def retro on a cheaper chasis is really what sold me though, I've been crutching on Tua pretty hard of late.

Two cyamoons with GT, Spinals, XI7 and Vader ?

29 minutes ago, Alzer said:

I only wish it had Turbos and Ordinance instead of Ions and Ordinance.

But this way you get leading shots on every arc AND Gunnery teams!

Edited by MandalorianMoose
8 minutes ago, MandalorianMoose said:

But this way you get leading shots on every arc AND Gunnery teams!

Truth. However I've been playing a VSD1 with Externals, XI7s and Jonus flying point with OEs and that ship RUINS other capitals.

I suppose i could throw an ISB officer on there...

31 minutes ago, Alzer said:

Truth. However I've been playing a VSD1 with Externals, XI7s and Jonus flying point with OEs and that ship RUINS other capitals.

I suppose i could throw an ISB officer on there...

I think that’s the point, that combo is super powerful, and would probably be a little *too* powerful if it was on a speed 3 and 11 hull platform. On a Vic hard capped at speed 2 you are unlikely to get more than one megashot, but at speed 3 you could chase down pretty much anything

Both have me super excited. I want to do the ISD gun line with 3 cymoons. That and Chimera.

1 hour ago, MandalorianMoose said:

Two cyamoons with GT, Spinals, XI7 and Vader ?

I tried this. It was fun.

4 hours ago, Norsehound said:

I've had a lot of success pouring hate firepower at long range on a target with my ARQs. Cymoons are the ultimate imperial revenge against the Liberty with twin turbolaser slots and a lot of red dice. Since we have Vader, Rebel players, prepare to eat a superlaser with effortless XI7 support and an Intel officer/Quad Turbolasers/H9 to make things miserable as Vader turns the thumb screws.

:D

3 hours ago, Battlefleet 01 Studios said:

"Oh, it's beautiful."

I think what @Battlefleet 01 Studios was trying to convey was:

https://www.youtube.com/watch?v=Te7goyAnzAQ

Edited by Alpha Xg1
Formatting.

Superlaser build idea:

Cymoon // Vader / Devestator / Intel Officer / Veteran Gunner / Spinal Armament / XI7 / Intensify Firepower (155pts)

Get a CF token to the Cymoon to setup Intensify Firepower

On attack, +1 Red for Spinal, +1 Red for Concentrate Fire (total 7 dice at long range). Fire.

Re-roll crap rolls with Veteran gunners. Hone maximum firepower with Vader. Icing on top by catching any blanks after both re-rolls with Intensify Firepower.

Intel officer guarantees they won't use Brace, or they will for one time only. XI7s makes redirects useless.

Possible ceiling of damage is 14! at long range. If Devastator is without tokens, it becomes 18 . You have two layers of re-rolling, one dice setter, defense token threatening and control with XI7s. The only way this will fail is your dice are blanks through two re-rolls.

Options vary. Sacrifice one re-roll level for forking attacks with Gunnery team. Ignite all reactors by going from spinal to slaved turrets to save points for elsewhere. Get some more control at the expense of firepower by dropping Spinals for H9s or Quad Turbolasers.

Edited by Norsehound
13 minutes ago, Norsehound said:

Superlaser build idea:

Cymoon // Vader / Devestator / Intel Officer / Veteran Gunner / Spinal Armament / XI7 / Intensify Firepower (155pts)

Get a CF token to the Cymoon to setup Intensify Firepower

On attack, +1 Red for Spinal, +1 Red for Concentrate Fire (total 7 dice at long range). Fire.

Re-roll crap rolls with Veteran gunners. Hone maximum firepower with Vader. Icing on top by catching any blanks after both re-rolls with Intensify Firepower.

Intel officer guarantees they won't use Brace, or they will for one time only. XI7s makes redirects useless.

Possible ceiling of damage is 14! at long range. If Devastator is without tokens, it becomes 18 . You have two layers of re-rolling, one dice setter, defense token threatening and control with XI7s. The only way this will fail is your dice are blanks through two re-rolls.

Options vary. Sacrifice one re-roll level for forking attacks with Gunnery team. Ignite all reactors by going from spinal to slaved turrets to save points for elsewhere. Get some more control at the expense of firepower by dropping Spinals for H9s or Quad Turbolasers.

Why would you take Vet Gunners with this?

You have Vader. And IF!

Take Gunnery Teams.

Prosper.

I would know, I've killed dozens of ships already with this exact combo :D

I'd drop veteran gunners only if I was feeling absolutely safe from terrible crap rolls. I like the extra assurances that my target will certainly be dead, and in a way that I like :) Vader hasn't always pulled through with my ARQ battery.

Kuat for sure:

Imperial Star Destroyer Kuat Refit (112 points)
- Chimaera ( 4 points)

- Intensify Firepower ( 5 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Expanded Launchers ( 13 points)
= 159 total ship cost

Gives the ability to keep fleet commands going while still using commands. ECM survivability boost. At close range this beast does 11 average damage with CF command and IF fleet command but not counting the Leading Shots rerolls (damage ceiling is 20 with concentrate fire). And it can do it twice due to Gunnery Team. Using Jerjerrod its not that easy for the opponent to keep out of the front arc.

Gunnery Team could be replaced by Sensor Team for a guaranteed brace lockdown.

Edited by Lord Tareq

I'm definitely in the Vader Cymoon camp. Add IF! and a couple of Arqs for support, and I'm actually excited to play an Imp list for once!

4 hours ago, Norsehound said:

I'd drop veteran gunners only if I was feeling absolutely safe from terrible crap rolls. I like the extra assurances that my target will certainly be dead, and in a way that I like :) Vader hasn't always pulled through with my ARQ battery.

I find your lack of faith disturbing...

With Vader/IF! your average dmg is VERY unlikely to fall below 1 per die.

That's the real beaut here: you can, with unusual certainty, know your expected damage output.

If you know the game well, and can do numbers in your head, you will more or less (with emphasis on MORE) KNOW what will die and what will not.

That's the power of the dark side for you!

I'm not sure I'd run this fleet at Worlds, but it's definitely a fun thing...

...and btw it's more fun to kill 2 SHIPS with the ISD in 1 round than just 1....

26 minutes ago, Villakarvarousku said:

I'm definitely in the Vader Cymoon camp. Add IF! and a couple of Arqs for support, and I'm actually excited to play an Imp list for once!

In general I fund that Arq suck. Vader+CF+IF! mean they suck much less, but compared to a Gladiator, what do they really offer?

18 minutes ago, Green Knight said:

In general I fund that Arq suck. Vader+CF+IF! mean they suck much less, but compared to a Gladiator, what do they really offer?

Standoff, really, and a defensive retrofit.

20 minutes ago, Green Knight said:

In general I fund that Arq suck. Vader+CF+IF! mean they suck much less, but compared to a Gladiator, what do they really offer?

Perhaps nothing, but I'm definitely not a good enough / competitively minded enough player to answer that. I just find them fun to fly. :D