24 minutes ago, SpikeSpiegel said:But is there?
If they made Harpoons spend a target lock, no one would play them because of the lack of action economy and profiting/netting dice. If they made them 1 point higher, they'd sit around as binder chaff like Homing Missiles. If they took away the potential for splash damage, people would just run Mangler instead or use the points to bid for initiative or cram other ships/upgrades.
While I do believe Harpoons are powerful and effective, I don't think we should nerf them unless we reconsider the importance of ordinance and how much we actually want it in the game. Because once we ban Harpoons, people will still want to fly their Gunboats and make ordnance playable again, thus completing the circle of "muH metA" vs. "We want to play with these things"
I think there's space between.
First off, I think 5 point Harpoons would probably see play, but some folks would fly Concussion or Homing, instead of only ever Harpoons. Some folks would stick with Cruise Missilesm (which leave a lot more to skill, range control, and counterplay than other Missiles), and Plasma wouldn't seem so quaint.
In the post-Extra Munitions, post-Guidance Chips, pre-Cruise, pre-Harpoon world, there were some missiles and torpedos on ships other than Jumpmasters. It wasn't all the time, but it was probably a better middle-ground than things are now, or how they were before EM/GC. I mean, sometimes a thermostatic process will get the temperature about right.