FFG had their chance to fix the x-wing and they missed it

By Gibbilo, in X-Wing

Change "Harpoon Missiles" to

"Harpoon Torpedoes, X-wing only", keep everything else the same.

Gives the overcosted x-wing, specifically, the salvo it needs for the joust. (**The other effect is we wouldn't have had all these other threads complaining about Harpoon dice creep and needing to nerf it in every other build).

Or... if you still don't think that's enough...change point cost of Harpoon Torpedo, X-wing only, from 4 points to 3 points! Which would allow for something like THIS:

Rookie pilot (x4)

Harpoon Torpedo (3points), Flight assist astromech, integrated astromech

OR THIS!:

Red Squadron Veteran (x3)

Harpoon Torpedo (3 points), Crackshot (or Deadeye), AO, FAA, integrated astromech,

Am I crazy? Proxy it and tell me how it feels. It feels good....*sigh*...

DEAR GOD NO. What an awful idea.

If anything, the X-Wing (and the TIE Interceptor) should get access to the Bullseye firing arc.

20 minutes ago, FTS Gecko said:

DEAR GOD NO. What an awful idea.

If anything, the X-Wing (and the TIE Interceptor) should get access to the Bullseye firing arc.

Yeah. It's a bit like saying FFG had a chance to fix the B-wing and they blew it:

8de40c7c0668de190bf203653e53555c.jpg

Quote

Am I crazy? Proxy it and tell me how it feels. It feels good....*sigh*...

Although I suppose that [(Take Favorite Chassis) + (Add Super Weapon) = (Fixed)] is usually going to work out.

Edited by Darth Meanie

I simply want a title, “Resistance Refit”, for the T-65 that gives it a better dial, a tech slot, and an extra shield. Essentially making it a T-70. I think that would be fine.

18 minutes ago, Pooleman said:

I simply want a title, “Resistance Refit”, for the T-65 that gives it a better dial, a tech slot, and an extra shield. Essentially making it a T-70. I think that would be fine.

What about making the X-wing what it's supposed to be? The most versatile fighter the Alliance had.

pfrDXT6.png

Even as a diehard Imperial player I wish these ships were substantially better.

Even adding a Generic Rogue Squadron Pilot, giving the T-65 one more attack and a 2nd modification would be nice.

bomb slot and system slot? maybe a scum-mech dongle or something?

So many ‘fixes’ for the X-Wing, so many FAQs for the Humpmaster 5k, yet neither have reached the power level they are intended to have. Why is it so difficult?

The frustrating thing to me is the K-fighter title...that, to me, should have been the T-65's title. What a miss IMHO.

3 hours ago, impspy said:

What about making the X-wing what it's supposed to be? The most versatile fighter the Alliance had.

pfrDXT6.png

Even as a diehard Imperial player I wish these ships were substantially better.

Man...this would be amazing. Maybe not -4 points, but still, great idea. I'd equip it.

35 minutes ago, Scopes said:

The frustrating thing to me is the K-fighter title...that, to me, should have been the T-65's title. What a miss IMHO.

Sad thing is many feel even with that title the ship is still lacking. Just not bottom of the barrel anymore.

The title would get more use if there were more worthwhile 0-1 point mods so you're not adding to your ship cost.

19 minutes ago, markcsoul said:

Sad thing is many feel even with that title the ship is still lacking. Just not bottom of the barrel anymore.

The title would get more use if there were more worthwhile 0-1 point mods so you're not adding to your ship cost.

Right, but if I understand correctly, doesn't the K-Fighter title reduce the costs of the mods? Or are you referring to the hypothetical title posted? If so, I agree with you.

The title posted here...would -2 be more realistic, or is the ship really that overcosted? I would definitely be happy with a 4 point deduction on the title itself.

What are you guys talking about? Considering how long in advance those fixes and expansions are planned … that X-Wing fix is already on it's way. Well, on it's way to getting printed or so for the next waves ace pack.

4 hours ago, impspy said:

What about making the X-wing what it's supposed to be? The most versatile fighter the Alliance had.

pfrDXT6.png

Even as a diehard Imperial player I wish these ships were substantially better.

This title is ridiculously undercosted. I think it would preclude Engine Upgrade since that adds Boost to your action bar. Also if you took this title and shield upgrade you would render the T-70 utterly obsolete.

A title that grants Re-load is a good idea though. It's one of those actions that should have been in the core game design.

For those bemoaning the X-wing I would recommend playing a few games with generics equipped with Flight Assist Astromech and Integrated Astromech. They're super fun to fly and actually feel usable (not top tier but actually playable) in today's X-wing: miniatures game. Taking full advantage of FAA takes a few games though, so don't be discouraged if its underwhelming at first.

Slightly off topic, but imho FFG missed the chance to buff Brobots and Firesprays, why the fudge Linked Battery had to be small ship only ...

1 hour ago, Hos said:

Slightly off topic, but imho FFG missed the chance to buff Brobots and Firesprays, why the fudge Linked Battery had to be small ship only ...

Yeah, I was all kinds of excited for Linked Batteries on Firesprays, but my hopes were dashed. I might see them being worried about Brobots or a partybus build being problematic, but they're not exactly meta monsters.

8 hours ago, FTS Gecko said:

DEAR GOD NO. What an awful idea.

If anything, the X-Wing (and the TIE Interceptor) should get access to the Bullseye firing arc.

In another time, another dimension, bullseye arcs are on every ship, forward and back -- along with a rear arc and a 180 degree dividing line, even if the ship can't use them initially. Missiles and torpedoes typically use the bullseye arc. EPTs and other upgrades make various uses for the other arcs. It is a paradise.

Thanks to CERN and the Large Hadron Collider, we live in this crappy alternate reality where none of that is true.

16 minutes ago, DagobahDave said:

Missiles and torpedoes typically use the bullseye arc.

Why would you do that? The point of missiles and torps is that they are self guiding and self propelled. They should have a wider arc IMHO.

2 hours ago, Hos said:

Slightly off topic, but imho FFG missed the chance to buff Brobots and Firesprays, why the fudge Linked Battery had to be small ship only ...

THIS^^

If it wasn't 'small ship only' Linked Battery would have been a small boost to pretty much every large ship that needs a little help right now.

I forget who came up with the idea on here, but I remember someone made a title for the Firespray that basically said "you may equip upgrades as if you were a small base ship". It would solve a lot. Linked Battery, Vectored Thrusters, Intensity and Deadeye would all become available to the 'spray and it would give it a neat niche among large ships.

3 hours ago, KommanderKeldoth said:

This title is ridiculously undercosted. I think it would preclude Engine Upgrade since that adds Boost to your action bar. Also if you took this title and shield upgrade you would render the T-70 utterly obsolete.

A title that grants Re-load is a good idea though. It's one of those actions that should have been in the core game design.

For those bemoaning the X-wing I would recommend playing a few games with generics equipped with Flight Assist Astromech and Integrated Astromech. They're super fun to fly and actually feel usable (not top tier but actually playable) in today's X-wing: miniatures game. Taking full advantage of FAA takes a few games though, so don't be discouraged if its underwhelming at first.

My thinking was that the T-70 can equip autothrusters already (although to me at least Integrated Astromech is an auto-equip) and can boost and take tech, giving it a native advantage over the T-65 while keeping the 2 unique. Even with a shield, the T-65 can't do either and so the T-70 can still fill that niche. The -4 cost may be undercosted, but I didn't want to make it a copy of the Kihraxz and have it reduce costs of equipped mods.

My thinking was, this title allows you to take:
Integrated Astromech (a given for X-wings imho)

Guidance Chips (boost the ability of your reloadable torpedoes)

as a given, since both as 0 point upgrades anyway and would boost the survivability and damage output of the X-wing by quite a bit.

The additional 2 let you run a combo of Vectored Thrusters, Stealth Device and Hull Upgrade (could even do Munitions Failsafe although that may be redundant with reload) or Shield Upgrade (if you really want 4 shields you basically can only also run Munitions Failsafe).

Finally, I do agree with your assessment of the FAA; I had a lot of fun flying a casual list of 2 X-wings and an ARC with them.

Just now, Darth Meanie said:

Why would you do that? The point of missiles and torps is that they are self guiding and self propelled. They should have a wider arc IMHO.

Well in X-Wing 2.0 or whatever, we'd have ordnance that actually delivers damage reliably, like how we can count on Harpoons. So assume that we're talking about an X-Wing game where ordnance is good and worth the points you pay for it.

It's a pretty common feature in dogfighting games (and maybe in real fighter planes, I dunno) that you have to track your target long enough to get a missile lock. The reward for lining up that shot is a high-power once-per-battle attack. I think the bullseye arc represents this extra-effort-for-extra-reward nicely, and also influences aggressive flying to try to line up or avoid that perfect shot -- which makes for deeper tactical considerations for both players.

As for being self-guided, in the abstract time/space of an X-Wing combat phase, you can easily imagine that your missile did juke and weave on its way to the target.

33 minutes ago, KommanderKeldoth said:

THIS^^

If it wasn't 'small ship only' Linked Battery would have been a small boost to pretty much every large ship that needs a little help right now.

I forget who came up with the idea on here, but I remember someone made a title for the Firespray that basically said "you may equip upgrades as if you were a small base ship". It would solve a lot. Linked Battery, Vectored Thrusters, Intensity and Deadeye would all become available to the 'spray and it would give it a neat niche among large ships.

I don't disagree that this is a cool idea (if paired with some other fixes, possibly discounts on those upgrades). I'm just not sure it's enough to give the Firespray a niche any more. A "typical" Large base ship has a small number of advantages vs small based ships.

They have a plenty of health (double digits).

They have PWTs, or a way to shoot out of arc (Turret upgrade, outrider title mobile arc etc.).

They have multiple crew slots.

Ships that tick all these boxes (Decimator, YT1300) are likely to be perennial all stars. Two out of three (Ghost, YV-666, Shadowcaster) and you're in with a shot. But if you only have one, you need exceptional pilot abilities to keep you relevant (Dengar, Dash, Palpshuttle). The Firespray has just barely enough health to qualify, but none of the other advantages it needs to overcome to half points MoV disadvantage. Maybe a free VT would be enough to see PS10 Scum Boba see play... Maybe. But would you take him over TLT Nym in that role? I'm not sure I would - nor any of the other Firesprays TBH.

I've seen a bunch of the dual sided proxied titles involving the Strike Foils.

It would be interesting to balance all the many, many opinions and options on how to refit the x wing, but I think it would be really cool to see something where you could have them closed and gain some extra speed and/or greens (it is called the cruising position for a reason), and give you something like target lock or extra dice or something when you set it to attack position.

No need to nerf damage one time or the other, just give each benefits (but do it better than the telegraphing U Wing title)

Could also have a mod or something that changes the firing mode (IE from Quad linked to burst or something like that).

Everybody messes with the torpedo, but really what we really want is simply a particular benefit for the Proton Torpedo. Messing with the slot just seems overcomplicated for messing with points or ability or whatnot. Just include a particular buff for protons in one of the fix cards, and its good!

Not saying I'm an expert on balancing points or anything like that, but IMO simple and thematic cards that give you strategic but straightforward benefits are the best. Like charrdan. You get the point negative, but you can't equip a missile.

Best,

Cow

Forget the past. Kill it if you have to.

48 minutes ago, Stay On The Leader said:

Forget the past. Kill it if you have to.

Don't quote that garbage to me