Hiya guys,
Another doubles event on the horizon, so thought I'd put our lists up to see what hideous errors I've made...
120pts total, 60pts per player (can't share points).
List 1 - Imperial
2 x Rho Squadron Veteran Gunboats Push the Limit
Harpoon missile
Guidance Chips
Os-1 Assault Loadout
List 2 - Scum
Viktor Hel Kihraxz
Crack Shot
XX23 S-Thread Tracers
Scavenger Crane
Pulsed Ray Shield
Guidance Chips
Stealth Device
Vaksai Title
Captain Jostero - Kihraxz
Fearlessness
Harpoon Missiles
Scavenger Crane
Pulsed Ray Shield
Guidance Chips
Stealth Device
Vaksai title
Main plan is to use the tracers on the initial engagement, giving the other three ships focus, target locks and guidance chips... the gunboats to fire ahead of Jostero (as he can trigger the Crit requirement with his chips easier than the gunships) depending on the target.
Hopefully get another shot off with Jostero as well, from the splash damage from the harpoons..
If either of the Kihraxz take a hit, can use the pulsed ray shields and hopefully the scavenger crane to reload the stealth devices, or reload the missiles...
Gunboats can reload and shoot as often as needed... push the limit for target locks or re-positioning as needed..
Any glaring weaknesses?
I could swap Viktor for talonbane and remove the stealth device from Jostero (to make room).
Edited by Vindicare101