Once upon a time there was little old me, that got hit with a jolt of inspiration, and thought up a custom setting for my group. Although the tropes were all there (faster-than-light travel, ignorant Earth being at the edge of a neutral zone between two warring factions, one a mix and match of all manner of decidedly 'non-human' species such as insectoids, lizardmen and even a shapeshifter species, the other a faction of technologically advanced humans and a couple of allies (including the mysterious and friendly-for-now grey aliens). This setting also had psionic powers. We had a blast in this campaign, where unfortunately the group fell apart as more and more players were overtaken by 'adult life'.
Then came Genesys, and it peaked my interest in my old notes and adventures.
Part of the setting was psionic power. Especially in awakened humans and the grey aliens. And it made me wonder how to implement them in a Genesys adaptation. Skills? Talents? Combination? Import the Force Die from Star Wars?
I came up with (something like) this:
Psionic Strength Level
A single, ranked, talent called P.S.L. would fit the talent pyramid. Basically, this talent's rank sets the cap on any psionic skills the character has. No psionic skill could have a greater rank, than the number of ranks the character has in the P.S.L. talent, and no charater can develop more psionic skills than the P.S.L. rank.
Psionic Power Skills
A couple of skills would suffice, noneed for skill bloat by introducing each and every different power as a different skill. But broad categories such as " Telepathy ", granting the power to read thoughts, project thoughts, dominate minds, falsify an opponent's senses with psionic cloaking or adding illusory perceptions. Or a category such as " Telekinesis " to be able to move objects my strength of will alone, or blasting somebody with psionic force (maybe with a knockdown effect in there as well), levitation (by telekinetically lifting yourself off the ground). " Pyro/Cryokinesi s " would allow manipulation of agitation of matter, altering temperatures up or down, even into hazardous levels (yet not something magical and flashy such as summoning a fireball or ice bolt, and not sure of this would be one or two separate skills). " Biokinesis " would be the manipulation of one's own bodily functions. Rapid healing, shaking off critical effects, increasing strength and/or nimbleness, or inrceasing he effectiveness of one's own senses. " Electrokinesis " would be the manipulation of electrical currents and energies, overloading electric systems, shock-kickstarting a heart, causing electric lights to go on in the same room.
Of course, the specific effect one wants to reach when using a psionic skill determines the difficulty of the dice pool. Not being able to concentrate would add the setback dice, mindcontrolling a very disciplined individual would be an opposed check where the challenge die might pop up. That sort of thing.
Thoughts and advice on this (still rather rough) draft?