Got Ideas?

By DrakonLord, in Star Wars: Armada Fleet Builds

So ive got a game in about 5hrs and i cant decide on what i want to fly today.

Anyone want to share a list or list idea? Ive flown all sorts of lists and im just spoilt for choice and cant decide.

I have:

6x CR90s

4x HH

1MC30c

2x Peltas

2x Libs

3x Neb Bs

1 MC80 H1

2x AFMK2

3x Flotillas

2x sqd pack 1&2

3x R&V

Can you proxy anything that’s not out yet? I just played two games with this and it was a blast I wish I could play a third! Only requires one wave 7 card

Whale And Minnows (400/400)

Rebels

Commander: Admiral Ackbar

[flagship] Assault Frigate Mark II B (72)

- Admiral Ackbar (38)

- Electronic Counter Measures (7)

- Lando Calrissian (4)

- Enhanced Armament (10)

- Caitken and Shollan (6)

= 137 total points

CR90 Corvette A (44)

- Jaina's Light (2)

- Turbolaser Reroute Circuits (7)

= 53 total points

CR90 Corvette A (44)

- Turbolaser Reroute Circuits (7)

= 51 total points

CR90 Corvette A (44)

- Turbolaser Reroute Circuits (7)

= 51 total points

GR-75 Medium Transports (18)

- Slicer Tools (7)

= 25 total points

GR-75 Medium Transports (18)

- Slicer Tools (7)

= 25 total points

Squadrons (58/134):

2x VCX-100 Freighter (30)

4x Z-95 Headhunter Squadron (28)

Proxying a card isnt a problem :) ill add this to the list, looks very interesting!

Will also add

Fleet 3660 (394/400)
===================
Assault Frigate Mk.II A (81 + 60)
+ Admiral Ackbar (38)
+ Veteran Gunners (5)
+ Electronic Countermeasures (7)
+ Enhanced Armament (10)
CR90 Corvette A (44 + 9)
+ Turbolaser Reroute Circuits (7)
+ Jaina's Light (2)
CR90 Corvette A (44 + 7)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 7)
+ Turbolaser Reroute Circuits (7)
GR-75 Medium Transports (18 + 2)
+ Comms Net (2)
Shara Bey (17)
3 x A-wing Squadron (11)
4 x Z-95 Headhunter Squadron (7)

To the list

17 minutes ago, DrakonLord said:

Will also add

Fleet 3660 (394/400)
===================
Assault Frigate Mk.II A (81 + 60)
+ Admiral Ackbar (38)
+ Veteran Gunners (5)
+ Electronic Countermeasures (7)
+ Enhanced Armament (10)
CR90 Corvette A (44 + 9)
+ Turbolaser Reroute Circuits (7)
+ Jaina's Light (2)
CR90 Corvette A (44 + 7)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 7)
+ Turbolaser Reroute Circuits (7)
GR-75 Medium Transports (18 + 2)
+ Comms Net (2)
Shara Bey (17)
3 x A-wing Squadron (11)
4 x Z-95 Headhunter Squadron (7)

To the list

I like it, but for sure switch veteran gunners for Caitken and shollan- the selective rerolls are buttery

11 minutes ago, MandalorianMoose said:

I like it, but for sure switch veteran gunners for Caitken and shollan- the selective rerolls are buttery

Eeeh, theyre both exhaust arent they? And vet gunners is 1 point less and you can reroll all dice. I think i this fleet id rather save the point.

Whats your thinking?

1 minute ago, DrakonLord said:

Eeeh, theyre both exhaust arent they? And vet gunners is 1 point less and you can reroll all dice. I think i this fleet id rather save the point.

Whats your thinking?

Vet gunners is all dice.

Even the double hits.

3 minutes ago, DrakonLord said:

Eeeh, theyre both exhaust arent they? And vet gunners is 1 point less and you can reroll all dice. I think i this fleet id rather save the point.

Whats your thinking?

They really both exhaust, however they are indeed reroll ALL dice (after spending accuracies). What if in your 7 red dice megashot you roll 2 doubles one hit one crit and Three blanks- do you really want to reroll all of that or just the three blanks?

Edit: Dras you :ph34r: !

Edited by MandalorianMoose
5 minutes ago, MandalorianMoose said:

They really both exhaust, however they are indeed reroll ALL dice (after spending accuracies). What if in your 7 red dice megashot you roll 2 doubles one hit one crit and Three blanks- do you really want to reroll all of that or just the three blanks?

Edit: Dras you :ph34r: !

5 minutes ago, Drasnighta said:

Vet gunners is all dice.

Even the double hits.

... i suppose, the likelyhood of me even rolling one double hit is so low im not sure its worth it but eh, ill give it a try ^_^

Played a 2v2 400pt each player (800pts a side, a admiral a fleet)

Imps had 3 imps stars, a quasar and a bucketload of ties.

Rebels had 3 flotillas, 5 cr90s, a H1 and a afmk2, alongside 4 z95s, 3As, shara, a YT1300 and a vcx.

Rebel victory.

Imps lost 2 imp stars, almost all their sqds.

Rebels lost 1 cr90, 1 flotilla, all As, shara, the YT and a z95.

Lots of ackbaring, lots of laser fire.

Rebel commanders: ackbar and dodonna.

Imp commanders: Sloane and Vader

Funny story of the night: imp rolls 5 red dice - 1 acc 1damage. Rerolls thr blanks with vader into more blanks. Rerolls 1 again using banked cf token into a blank.