So I have a CC starting up this Thursday and I'm seriously, seriously waffling on my list. I want somebody to talk me off the edge of the cliff if this is really bad, though, because I've never really flown anything much like this before. I mean, I've used most of the elements before, but never together in this way.
To frame this thing:
I am in a 3v3 campaign with 4 newer players and one other very experienced player. The other experienced player and I are on opposing sides, and have a gentlemen's agreement to take (generally) subpar admirals in less-optimized lists. I'm also deferring to my teammates on any upgrades they want--which is why you'll note the painful absence of Toryn Farr in this list, for example.
I'm bringing the team's fighter-interceptor list, and have been going back and forth between Leia and Sato. This is what I'm looking at for a final build right now:
CC Sato Fighters (499/500)
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Modified Pelta-class Command Ship (60 + 52)
+ Commander Sato (32)
+ Hondo Ohnaka (2)
+ Shields to Maximum! (6)
+ Boosted Comms (4)
+ Engine Techs (8)
Hammerhead Torpedo Corvette (36 + 14)
+ Ordnance Experts (4)
+ Assault Concussion Missiles (7)
+ Task Force Antilles (3)
Hammerhead Torpedo Corvette (36 + 14)
+ Ordnance Experts (4)
+ Assault Concussion Missiles (7)
+ Task Force Antilles (3)
Hammerhead Torpedo Corvette (36 + 14)
+ Ordnance Experts (4)
+ Assault Concussion Missiles (7)
+ Task Force Antilles (3)
Hammerhead Torpedo Corvette (36 + 14)
+ Ordnance Experts (4)
+ Assault Concussion Missiles (7)
+ Task Force Antilles (3)
GR-75 Medium Transports (18 + 6)
+ Ahsoka Tano (2)
+ Comms Net (2)
+ Bright Hope (2)
Hera Syndulla (28)
7 x E-wing Squadron (15)
2 x VCX-100 Freighter (15)
Opening Salvo
Fighter Ambush
Sensor Net
The idea is that, in a good matchup, I can kill squadrons quick before positioning the squadrons for Sato spotters. In a bad matchup, I can largely avoid engagement, kill a few squadrons with the E-wings, possibly even during a squadron phase with Hera, and then disengage with minimal losses.
Objectives: I picked objectives assuming that I'll have a Skilled Spacer if I need it to swap out an objective for any potential bad matchup: if I face an MSU that's going to punish me for OS, I can drop it for MW to offer them MW/FA/SN. If I face a squadron-heavy or particularly need deployment advantage, OR something I know doesn't have Strategic, I can drop Fighter Ambush for Firing Lanes to offer OS/FL/SN. If I run up against something with Strategic , I can swap SN for SC to offer OS/FA/SC if I choose to do so.
Pelta: I think it's important in the AOO to bring as many Fleet Commands as the team can reasonably manage (same story with large ships, but my teammates are taking those).
Sato: I think Sato scales well with larger point pools, and particularly in the AOO where it's so hard for your opponent to avoid your squadrons.
E-wings: I think E-wings need a critical-mass number of them before they really become effective, and that in normal lists once you've hit that critical mass, you've also overinvested in squadron defense. In CC, MoV is less important, but survival is more important. Being able to deal damage from outside the opponent's engagement range could pay off very well in mitigating my own losses. That said, I've never used an E-wing before, so this may be a tragedy waiting to happen.
Hera: Hera is amazing. Haters back off. The ability to threaten over distance 6ish with 2 Rogue E-wings--while also avoiding engagement in return--is a great threat to have hanging over your opponent's head.
ACM vs APT vs ExRax: ACM is better when you're not going for one-shots on small ships. The Hammerheads aren't likely to be doing that, particularly from range, and are likely to be more effective against enemy large ships. ExRax are cool but since I really shouldn't need them for anti-squadron, and should be getting more than one round of black shots off, I think the investment in ACM could pay off.
But what are you going to do against MSUs like Kitten or Raider swarms? Pair them against somebody else. >.> My usual approach is useless here, as I've promised not to use MC30's... ![]()
On getting all three commands on the Pelta (STM, ET, and carrier): There should be no more than 2, maybe three rounds that I really need to push all 3 commands out. I'm pretty sure, if I've figured it right, that Hondo, Ahsoka, and Comms Net can combine to give me all the tokens I need at the time I need them for three rounds. It will definitely be a challenge, but I feel like I really need it to be able to do all three. Phoenix Home would help with this, but alas--a teammate wants it.