1 minute ago, SEApocalypse said:So in most vehicle encounters which involve fast vehicles basically everyone not only can, but has to end the encounter after the first turn of combat, because the speeds drive them beyond strategic anyway? It's such an odd thing considering that the system offers speed 5 vehicles, which need to move 5 range bands per turn.
It looks like the intent is that "if you need to change range bands, your speed dictates how many you can change" but "if you intend to stay and fight then ignore that". Unfortunately, the terminology of "Forced Maneuvers" makes it look like you have to change range bands, regardless of your intent.
I will say it makes a significant difference to me that the rules for vehicle combat factor in speed & range. In Star Wars, you could be a sil 5 vs a sil 3 and regardless of range or speed, the difficulty was always the same to hit. Same goes for two ships of the same silhouette.